Barbell: Difference between revisions

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(Added one sentence description, weapon usage)
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'''TODO''': a one sentence description.
A '''barbell''' is a fitness item and [[Weapons#Two-Handed|heavy weapon]].


== Usage ==
== Usage ==
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''' TODO '''
''' TODO '''
=== Weapon ===
=== Weapon ===
''' TODO '''
A barbell is considered a heavy weapon and requires two hands to use at all. Its high damage, ability to break down doors and trees, and durability make it seem a desirable weapon. This is offset, however, by the high [[Moodles#Exhausted|exhaustion]] rate of the weapon and incredibly high weight.


== Code ==
== Code ==

Revision as of 19:55, 9 June 2021

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Barbell
Barbell
Barbell.png
General
Category Tool
Encumbrance
Heavy Load
6
Function Fitness
Equipped Two-handed
Condition max. 15
Skill Long Blunt
Damage
Type Blunt
Attack speed 2
Range 0.61–1.35 tiles
Damage 1.8–2.8
Knockback 0.3
Knockdown 2
Technical details
Base ID BarBell

A barbell is a fitness item and heavy weapon.

Usage

Fitness

TODO

Weapon

A barbell is considered a heavy weapon and requires two hands to use at all. Its high damage, ability to break down doors and trees, and durability make it seem a desirable weapon. This is offset, however, by the high exhaustion rate of the weapon and incredibly high weight.

Code

Retrieved: Build 41.50 From items_weapons.txt (Project Zomboid directory/media/scripts/)

	item BarBell
		MaxRange			= 1.35,
		WeaponSprite			= BarBell,
		MinAngle			= 0.8,
		Type				= Weapon,
		MinimumSwingTime		= 3.0,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.002,
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 25,
		Weight				= 6,
		SplatNumber			= 3,
		PushBackMod			= 0.3,
		EnduranceMod			= 3,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 2,
		DoorDamage			= 35,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Heavy,
		DisplayName			= Barbell,
		MinRange			= 0.61,
		SwingTime			= 2,
		HitAngleMod			= -30,
		SplatSize			= 5,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Barbell,
		RunAnim				= Run_Weapon2,
		TwoHandWeapon			= TRUE,
		BreakSound			= BreakWoodItem,
		TreeDamage			= 55,
		MetalValue			= 120,
		CritDmgMultiplier		= 2,
		MinDamage			= 1.8,
		MaxDamage			= 2.8,
		BaseSpeed			= 0.7,
		WeaponLength			= 0.5,
		RequiresEquippedBothHands	= TRUE,
		AlwaysKnockdown			= TRUE,