Barbell
{{Improve}}
. Last edit was 09/06/2021.Barbell | ||
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General | ||
Category | Tool | |
Encumbrance | 6 | |
Function | Fitness | |
Equipped | Two-handed | |
Condition max. | 15 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.35 tiles | |
Damage | 1.8–2.8 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | BarBell | |
A barbell is a fitness item and heavy weapon.
Usage
Fitness
TODO
Weapon
A barbell is considered a heavy weapon and requires two hands to use at all. Its high damage, ability to break down doors and trees, and durability make it seem a desirable weapon. This is offset, however, by the high exhaustion rate of the weapon and incredibly high weight.
Code
Retrieved: Build 41.50 From items_weapons.txt (Project Zomboid directory/media/scripts/)
item BarBell MaxRange = 1.35, WeaponSprite = BarBell, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.002, Categories = Blunt, ConditionLowerChanceOneIn = 25, Weight = 6, SplatNumber = 3, PushBackMod = 0.3, EnduranceMod = 3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 35, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Barbell, MinRange = 0.61, SwingTime = 2, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Barbell, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = BreakWoodItem, TreeDamage = 55, MetalValue = 120, CritDmgMultiplier = 2, MinDamage = 1.8, MaxDamage = 2.8, BaseSpeed = 0.7, WeaponLength = 0.5, RequiresEquippedBothHands = TRUE, AlwaysKnockdown = TRUE,