Baseball bat

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Revision as of 15:08, 4 May 2013 by Zombieslayer123 (talk | contribs) (Fixed Coding)

Baseball bat


Template:Weapons The baseball bat is an improvised blunt weapon of modest weight, and it is particularly effective when used to deliver blows to the head. It will kill a zombie after two to three hits and knock back any which aren't dealt a killing blow. The baseball bat also has a long range (for a melee weapon), capable of keeping a small group of undead distanced from one's person while delivering killing blows or addressing the undead in another direction. Unfortunately, the baseball bat has a finite durability, so it is recommended to have a backup weapon at hand when going on extended missions. The baseball bat has the secondary, and less important, purpose of smashing watermelons.

Although the baseball bat is relatively light, it still requires some swinging skills, or the wielder will tire rather quickly.

The baseball bat can be also used to break down doors, taking 5 hits to diminish a single unit of health.

Can be crafted into a spiked baseball bat. Refer to the spiked baseball bat page for pros and cons of crafting a spiked baseball bat.


Obtaining

Gun nuts will sometimes be carrying a baseball bat when you encounter them. In 'Til Death Us Do Part, the raider who enters your house and the looter patrolling the grocery store will both be carrying a baseball bat.

Baseball bats can be found in many houses, but are pretty rare. Also, many NPCs carry baseball bats, and killing them will allow you to take the bat out of its corpse.

Crafting

The baseball bat can be upgraded using crafting:


Output Recipe Description
























Code

item BaseballBat
{
	Type				=			Weapon,
		DisplayName			=			Baseball Bat,
		SubCategory    		=           Swinging,
		Icon				=			BaseballBat,
		MinAngle			=			0,
		MaxDamage			=			1.9,
		MinDamage			=			0.8,
		MaxRange 			= 			1.5,
		MinRange 			= 			0.61,
		CriticalChance		=			10,
		PushBackMod			=			0.5,
		HitAngleMod			=			-30.0,
		SwingAnim			=			Bat,
		MaxHitCount 		=			1,
		WeaponSprite		=			Baseballbat,
		IdleAnim			=			Idle_Weapon2,
		RunAnim				=			Run_Weapon2,
		Weight				=			1.5,
		DoorDamage			=			5,
		MinimumSwingTime 	= 			2.1,
		SwingTime			=			2.1,
		SwingAmountBeforeImpact = 		0.02,
		ConditionLowerChanceOneIn 	= 	10,
		ConditionMax 		= 			200,
		Categories 			=			Blunt,


}

Template:Navbox/Weapons