Build 11: Difference between revisions

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Build 11
(Created page with "{{languages}} '''Build 11''' was released November 8, 2013, being the initial Steam release. ==Additions== *West Point Added *New items. *New Recipes. *New Animation ! F...")
 
(Merged with RC 2.9.9)
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{{languages}}
#REDIRECT [[RC 2.9.9]]
'''Build 11''' was released November 8, 2013, being the initial [[Steam]] release.  
 
==Additions==
*West Point Added
*New items.
*New Recipes.
*New Animation ! Floor Stamp ! Smash that head.
*Extra options for lighting quality and FPS lock (30,45,60). Defaults to 30FPS for more stable FPS.
*Added an option to modify the path of mods, default one will now be Users/YOU/MyDocuments/Zomboid, we'll make the same for the save in a next update, the Mac OSX default folder will also be changed.
*Zoom feature via mousewheel.
*Some stuff can now explode while on fire !
===Translation===
*Italian translation.
*Polish translation.
*MOAR Translation !
 
==Changes==
===World===
====General====
*Made the fire a bit stronger.
*Balanced loot drop.
====Camping====
*Rewrite some stuff with the camping (fixed crash, cleaned the code a bit..).
====Loot spawn====
*Balanced loots in West Point.
*Added more specific location to loot items (police station = more guns, school = more books/school bag...).
*Added more specific loots in container (wallet in some locker...).
*Added more specific loots in rooms (toolstore, mechanic...).
*Some items weren't spawned enough (barbed wire, sand bag..).
===Items===
*Now temperature and age of food are updated in every container (even plastic bag and stuff).
*New context menu option for some food ("Drink", "Smoke").
*Changed canned soup icon.
*Now the canned soup need to be opened with a tin opener before drink it (or cook).
*Now equipped bag in 2nd hand will be loaded correctly.
*Balanced knife/spoon/fork condition.
===User-Interface===
*Some UI polish.
*Changed the Combat part in Survival Guide (we now use right click to charge - left click to hit).
===Translation===
*Lot of translation update.
*Modified a bit the option panel so all translation can fit.
 
==Bug fixes==
===Loot spawn===
*Fixed loots on specific rooms (no more bacon in pharmacy, etc.).
*Fixed some container type (some container wasn't flagged as container).
*Fixed the texture in equipped items (they were a bit low quality due to resize).
 
===World===
====General====
*Fixed the gunstore windows (now you can't pass through them, neither the zombies).
*Fixed world inventory icon (when you drop an item, the icon was big on the ground).
*Fixed sheet rope.
*Fixed home trailer doors.
*Fixed world inventory texture (+ fixed them on load).
*Fixed some bugs with the rain collector barrel.
*Streaming issues fixed.
*Fire saving fixed.
*Fixed some missing sprite building.
*The bigs logs at McCoy are now containers with logs inside.
*Added permaLocked window to the "open/close window" test.
*Fixed some tile properties problem (container not solid...)
*Fixed the trailer park map problem (can't pass through doors, invisible walls, weird light issue..).
*Invisi walls and all that other stuff, hopefully. (one day!).
====Farming====
*Fixed bunch of farming bugs, thanks to Skallagrim.
*Fixed "remove plant with a shovel" context menu option.
*Fixed harvesting farming plant.
*Fixed tomato vegetables.
*Fixed colors bugs in the farming info screen.
*Added an average water indication on the tooltip when selecting which seeds to sow.
 
===Crafting===
*Fixed some crafting bugs.
*No more duplicate bucket when making a plaster bucket.
*Fixed the crafting system.
*Fixed some bugs in the crafting (mainly with stairs).
 
===Items===
*Changed weight of gas can to 5 from 10.
*Fixed infinite ammo bug : you can just set back your game to english to fix it (anyway, even in other languages it'll be fixed).
 
===User-Interface===
*No more "sticky" tooltip in the skill panel.
*Fixed "Climb Through" right click context option not always working.
*Fixed items detail placement (remaining, nutrition...) in inventory.
*Fixed smash window context menu option.
*Fixed destroy (with seldgehammer) context menu option.
*Fixed equipped items color.
*Fixed inventory tooltip resizing on certains items.
*Fixed some bugs with the torch light context menu.
*Some UI polish.
*Context menus should once again be working properly
*Fixed the take in game screenshot shift.
 
===Player===
*Removed the weird traits icons in top-left corner of the character info screen.
*Added an offset for text in the character info screen (strings were cutted in some language).
*Improved performance on character creation screen.
*Fixed some bugs for custom profression if not everything was set up (custom spawn point, custom clothes color...).
*Now display the name of the profession if you don't have a texture for it in the character info screen.
*Improved xp update (now you EveryTenMinutes event instead of OnTick).
 
===Zombies===
*Fixed some random thump zombie bugs.
*Fixed zombie sudden chase stop.
*Fixed bugs with crawler zombies.
 
===Combat===
*Fixed some combat glitchs.
 
===Modding===
*Fixed some mods loader bugs.
 
===Translation===
*Fixed "save name" width on certains translations.
*Fixed the Nederlands UI translation.
*Norsk translation problem fixed.
 
===Technical===
*Fixed lighting issues
*Fixed memory leaks.
*Removed options.bin for an options.ini (text file).
*Numerous optimizations / fixes
*Load black screen bug.
*Other things (not Dragons).
 
[[category:version_history]]

Latest revision as of 13:09, 20 July 2021

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