Build 19: Difference between revisions
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{{ | {{Header|Project Zomboid|Development|Version history}} | ||
{{Infobox version | |||
|title=Build 19 | |||
|stable=December 7, 2013 | |||
|prev=Build 14 | |||
|prev_link=Build 14 | |||
|next=Build 19 (hotfix) | |||
|next_link=Build 19 (hotfix) | |||
}} | |||
'''Build 19''' ('''2.9.9.17''') was released December 7, 2013.{{#tag:ref |[https://theindiestone.com/forums/index.php?/topic/3962-iwbms-released-build-19-the-new-iwillbackupmysave-branch/ IWBMS RELEASED: Build: 19 - The new 'iwillbackupmysave' Branch], December 7, 2013.}} | |||
==Additions== | ==Additions== | ||
===Items=== | ===Items=== | ||
* You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground. | *You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground. | ||
* Empty gravel bag and garbage bags are container (you can equip them), they are big but with a really small weight reduction. | *Empty gravel bag and garbage bags are container (you can equip them), they are big but with a really small weight reduction. | ||
* Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..). | *Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..). | ||
* Fertilizer for farming (this was not really "new", but bugged and the fertilizer weren't spawned) : Use it up to 4 times on your plant (no more ! or it'll die...) to reduce by 20hours the next growing phase. | *Fertilizer for farming (this was not really "new", but bugged and the fertilizer weren't spawned) : Use it up to 4 times on your plant (no more ! or it'll die...) to reduce by 20hours the next growing phase. | ||
===Crafting=== | ===Crafting=== | ||
* You can now pack 50 seeds into a seeds package - so it now works like boxing up nail. | *You can now pack 50 seeds into a seeds package - so it now works like boxing up nail. | ||
* Fixing System ! Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system | *Fixing System ! Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system | ||
===Construction=== | ===Construction=== | ||
* Added gravel bags walls in the carpentry menu (under "Fence sub menu). | *Added gravel bags walls in the carpentry menu (under "Fence sub menu). | ||
===User-Interface=== | ===User-Interface=== | ||
* New message added to demo to underline to players that you start off infected. | *New message added to demo to underline to players that you start off infected. | ||
===Player=== | ===Player=== | ||
* 2 new traits : Lucky and Unlucky, they will influence thing as loot rate, chance of break your weapon, chance of success in fixing it... | *2 new traits : Lucky and Unlucky, they will influence thing as loot rate, chance of break your weapon, chance of success in fixing it... | ||
===Modding=== | ===Modding=== | ||
* Added a setCustomColor(ColorInfo) for IsoObject. | *Added a setCustomColor(ColorInfo) for IsoObject. | ||
==Changes== | ==Changes== | ||
===World=== | ===World=== | ||
* Crops in farm areas now have a chance to spawn corn. | *Crops in farm areas now have a chance to spawn corn. | ||
* Lowered the potential for alarms to sound once the electricity has shut itself off. | *Lowered the potential for alarms to sound once the electricity has shut itself off. | ||
* Campfire will now look like it’s alight when fired up. | *Campfire will now look like it’s alight when fired up. | ||
===Construction=== | ===Construction=== | ||
* Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now. | *Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now. | ||
* Changed crate crafting: level 2 carpentry allows for rough/crap crates, level 4 lets you build proper ones. | *Changed crate crafting: level 2 carpentry allows for rough/crap crates, level 4 lets you build proper ones. | ||
* Player-created floors, like walls, now have three different textures to match your carpentry skill level. | *Player-created floors, like walls, now have three different textures to match your carpentry skill level. | ||
===Items=== | ===Items=== | ||
* Name of a rotten food will now be displayed in red. | *Name of a rotten food will now be displayed in red. | ||
* Berries will now rot. | *Berries will now rot. | ||
* Some containers (school bag, plastic bag ...) will now have items spawned inside. A purse might contain lipstick etc. | *Some containers (school bag, plastic bag ...) will now have items spawned inside. A purse might contain lipstick etc. | ||
* Added a tiny icon (like the little orange round for the equipped item) for broken weapon. | *Added a tiny icon (like the little orange round for the equipped item) for broken weapon. | ||
* The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it. | *The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it. | ||
===Loot spawn=== | ===Loot spawn=== | ||
* Up the loot rate of the hand shovel (required for farming). | *Up the loot rate of the hand shovel (required for farming). | ||
* Up a bit the loot rate of sand bags. | *Up a bit the loot rate of sand bags. | ||
* Increased the likelihood of discovering tent pegs | *Increased the likelihood of discovering tent pegs | ||
===Translation=== | ===Translation=== | ||
* Updated French, Polish, Italian and Russian translation. | *Updated French, Polish, Italian and Russian translation. | ||
==Bug fixes== | ==Bug fixes== | ||
===World=== | ===World=== | ||
====General==== | ====General==== | ||
* Some world convert fixes (still have some crash on certain save :( Will do more). | *Some world convert fixes (still have some crash on certain save :( Will do more). | ||
* You can now destroy non-player made stairs. | *You can now destroy non-player made stairs. | ||
* Hand made construction will now drop some materials used to build it if destroyed. | *Hand made construction will now drop some materials used to build it if destroyed. | ||
* Fixed sand bag walls : They were not hoppable and not acting as a wall. (now they block you, not your vision, and you can climb them). | *Fixed sand bag walls : They were not hoppable and not acting as a wall. (now they block you, not your vision, and you can climb them). | ||
* Fixed alarms saving. | *Fixed alarms saving. | ||
* The loot found on zombie bodies is no longer dependent on the room/area in which they were 'killed'. | *The loot found on zombie bodies is no longer dependent on the room/area in which they were 'killed'. | ||
====Farming==== | ====Farming==== | ||
* When you harvest a plant, click on another (even dead) to have the last clicked plants vegetables (I fixed this for all the other actions) | *When you harvest a plant, click on another (even dead) to have the last clicked plants vegetables (I fixed this for all the other actions) | ||
* Some plants disapear. | *Some plants disapear. | ||
* Fertilizer. | *Fertilizer. | ||
* Fixed a bug where the name of the plant wasn't in the info box in case of dead plant. | *Fixed a bug where the name of the plant wasn't in the info box in case of dead plant. | ||
* Other minor fixes. | *Other minor fixes. | ||
===Crafting=== | ===Crafting=== | ||
* When crafting an of item of food - its age will be dependent on the average age of the foodstuffs that went into the recipe. What's more, if any of the food you used was rotten - then don't expect the results to be particularly edible either! This is a fix for crafted food that 'cured' the rot of what went into it - ramen etc :) | *When crafting an of item of food - its age will be dependent on the average age of the foodstuffs that went into the recipe. What's more, if any of the food you used was rotten - then don't expect the results to be particularly edible either! This is a fix for crafted food that 'cured' the rot of what went into it - ramen etc :) | ||
* Ripping something into bandages that's inside a container won't have the side-effect of ripping up the clothes you're wearing. (Sorry!). | *Ripping something into bandages that's inside a container won't have the side-effect of ripping up the clothes you're wearing. (Sorry!). | ||
===User-Interface=== | ===User-Interface=== | ||
* General UI polish. | *General UI polish. | ||
* Some typo fixes. | *Some typo fixes. | ||
===Items=== | ===Items=== | ||
* Fixed bunchs of XP books bugs : | *Fixed bunchs of XP books bugs : | ||
** No more xp reset if you stop/restart to read the book. | **No more xp reset if you stop/restart to read the book. | ||
** Page read will be reset to 0 if you finish to read them (thanks gekkobear ;)). | **Page read will be reset to 0 if you finish to read them (thanks gekkobear ;)). | ||
** No more multiplier reset in the middle of the skill. | **No more multiplier reset in the middle of the skill. | ||
** No more "can't read last page bug". | **No more "can't read last page bug". | ||
* Fixed the weapon tooltip. | *Fixed the weapon tooltip. | ||
* Fixed the temperature of items after the electricity shut-off. | *Fixed the temperature of items after the electricity shut-off. | ||
* Food will also become rotten inside if put inside zombie body. | *Food will also become rotten inside if put inside zombie body. | ||
* Fixed a bug in the calcul of the rotten food when it was in a container you never open before. | *Fixed a bug in the calcul of the rotten food when it was in a container you never open before. | ||
* Some reloading fixing by our lovely Stormy ! | *Some reloading fixing by our lovely Stormy ! | ||
* No longer possible to equip a two handed weapon if it's broke. | *No longer possible to equip a two handed weapon if it's broke. | ||
===Modding=== | ===Modding=== | ||
* Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !). | *Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !). | ||
==References== | |||
<references /> |
Latest revision as of 06:55, 14 April 2024
Build 19
Latest release
December 7, 2013
Stable release
December 7, 2013
Build 19 (2.9.9.17) was released December 7, 2013.[1]
Additions
Items
- You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground.
- Empty gravel bag and garbage bags are container (you can equip them), they are big but with a really small weight reduction.
- Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..).
- Fertilizer for farming (this was not really "new", but bugged and the fertilizer weren't spawned) : Use it up to 4 times on your plant (no more ! or it'll die...) to reduce by 20hours the next growing phase.
Crafting
- You can now pack 50 seeds into a seeds package - so it now works like boxing up nail.
- Fixing System ! Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system
Construction
- Added gravel bags walls in the carpentry menu (under "Fence sub menu).
User-Interface
- New message added to demo to underline to players that you start off infected.
Player
- 2 new traits : Lucky and Unlucky, they will influence thing as loot rate, chance of break your weapon, chance of success in fixing it...
Modding
- Added a setCustomColor(ColorInfo) for IsoObject.
Changes
World
- Crops in farm areas now have a chance to spawn corn.
- Lowered the potential for alarms to sound once the electricity has shut itself off.
- Campfire will now look like it’s alight when fired up.
Construction
- Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now.
- Changed crate crafting: level 2 carpentry allows for rough/crap crates, level 4 lets you build proper ones.
- Player-created floors, like walls, now have three different textures to match your carpentry skill level.
Items
- Name of a rotten food will now be displayed in red.
- Berries will now rot.
- Some containers (school bag, plastic bag ...) will now have items spawned inside. A purse might contain lipstick etc.
- Added a tiny icon (like the little orange round for the equipped item) for broken weapon.
- The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it.
Loot spawn
- Up the loot rate of the hand shovel (required for farming).
- Up a bit the loot rate of sand bags.
- Increased the likelihood of discovering tent pegs
Translation
- Updated French, Polish, Italian and Russian translation.
Bug fixes
World
General
- Some world convert fixes (still have some crash on certain save :( Will do more).
- You can now destroy non-player made stairs.
- Hand made construction will now drop some materials used to build it if destroyed.
- Fixed sand bag walls : They were not hoppable and not acting as a wall. (now they block you, not your vision, and you can climb them).
- Fixed alarms saving.
- The loot found on zombie bodies is no longer dependent on the room/area in which they were 'killed'.
Farming
- When you harvest a plant, click on another (even dead) to have the last clicked plants vegetables (I fixed this for all the other actions)
- Some plants disapear.
- Fertilizer.
- Fixed a bug where the name of the plant wasn't in the info box in case of dead plant.
- Other minor fixes.
Crafting
- When crafting an of item of food - its age will be dependent on the average age of the foodstuffs that went into the recipe. What's more, if any of the food you used was rotten - then don't expect the results to be particularly edible either! This is a fix for crafted food that 'cured' the rot of what went into it - ramen etc :)
- Ripping something into bandages that's inside a container won't have the side-effect of ripping up the clothes you're wearing. (Sorry!).
User-Interface
- General UI polish.
- Some typo fixes.
Items
- Fixed bunchs of XP books bugs :
- No more xp reset if you stop/restart to read the book.
- Page read will be reset to 0 if you finish to read them (thanks gekkobear ;)).
- No more multiplier reset in the middle of the skill.
- No more "can't read last page bug".
- Fixed the weapon tooltip.
- Fixed the temperature of items after the electricity shut-off.
- Food will also become rotten inside if put inside zombie body.
- Fixed a bug in the calcul of the rotten food when it was in a container you never open before.
- Some reloading fixing by our lovely Stormy !
- No longer possible to equip a two handed weapon if it's broke.
Modding
- Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !).
References
- ↑ IWBMS RELEASED: Build: 19 - The new 'iwillbackupmysave' Branch, December 7, 2013.