Build 40: Difference between revisions

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(updated to build 40.5)
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==Changelogs==
==Changelogs==
===Weather Test Build===
===Weather Test Build===
====Weather Test Build 40.5====
Date: July 2, 2018<br>
Forum: [https://projectzomboid.com/blog/2018/08/thurs-weather-shaders-chat/ Weather Test Build 40.5] -no official changelog
<font style="color:green">[New]</font>
*New chatbox
*Sound system rewrite
<font style="color:red">[Bug Fix]</font>
*Reintroducing the low lighting mode, and an option for disabling the new building hiding system, which will provide better performance on low end machines
*Removed the weird sound echos
*Various Linux compatibility / java fixes
*Fixed multiplayer zombie attacking / defending issues
====Weather Test Build 40.3====
====Weather Test Build 40.3====
Date: July 12, 2018<br>
Date: July 12, 2018<br>
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*To make sure the cold and heat don’t affect the body temperature body stats must be kept optimal and correct clothing worn.
*To make sure the cold and heat don’t affect the body temperature body stats must be kept optimal and correct clothing worn.
''Full overview and guide can be found on the [https://theindiestone.com/forums/index.php?/topic/24075-released-weather-test-build/&do=findComment&comment=273166 forums].''
''Full overview and guide can be found on the [https://theindiestone.com/forums/index.php?/topic/24075-released-weather-test-build/&do=findComment&comment=273166 forums].''


====Weather Test Build 3====
====Weather Test Build 3====
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*Also has some optimizations for the indoor masking of weather particles.
*Also has some optimizations for the indoor masking of weather particles.
*Temperature should also be properly hooked and the way it affects the player + moodles has been changed somewhat albeit still a bit wip (likely needs some fine tuning). A new debug panel for this can be opened with SHIFT+BACKSPACE.
*Temperature should also be properly hooked and the way it affects the player + moodles has been changed somewhat albeit still a bit wip (likely needs some fine tuning). A new debug panel for this can be opened with SHIFT+BACKSPACE.


====Weather Test Build 2====
====Weather Test Build 2====
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*Turbo has also just released an updated version of the test weather beta, which features a multiplayer component of his IsoRegions system – this should allow the information about enclosed player-built spaces across an MP network so fog/precipitation can only be shown in outdoor areas.  
*Turbo has also just released an updated version of the test weather beta, which features a multiplayer component of his IsoRegions system – this should allow the information about enclosed player-built spaces across an MP network so fog/precipitation can only be shown in outdoor areas.  


====Weather Test Build 1====
====Weather Test Build 1====

Revision as of 20:16, 2 August 2018

Public test version of Turbo’s new weather, climate, storms and fog system. (click to enlarge)

Build 40, unofficially called The Weather Build, is an upcoming version of Project Zomboid. New weather mechanics were being teased on the weekly Thursdoids while build 39 was still in public testing. Kees Bekkema has been the main programmer responsible for the overhaul of the new weather mechanics. A test build for the weather mechanics has been available to the public since June 29, requiring them to opt-in through steam. More details can be found on the forums.

Changelogs

Weather Test Build

Weather Test Build 40.5

Date: July 2, 2018
Forum: Weather Test Build 40.5 -no official changelog

[New]

  • New chatbox
  • Sound system rewrite


[Bug Fix]

  • Reintroducing the low lighting mode, and an option for disabling the new building hiding system, which will provide better performance on low end machines
  • Removed the weird sound echos
  • Various Linux compatibility / java fixes
  • Fixed multiplayer zombie attacking / defending issues


Weather Test Build 40.3

Date: July 12, 2018
Forum: Weather Test Build 40.3

  • The player body tries to maintain an optimal temperature of about 37 Celsius. The average favorable surrounding air temperature for the body is set at 22 Celsius.
  • The more the air around the player drops below 22 degrees the stronger the cold strength will become, and if above 22 degrees the heat strength will increase.
  • To make sure the cold and heat don’t affect the body temperature body stats must be kept optimal and correct clothing worn.

Full overview and guide can be found on the forums.


Weather Test Build 3

Date: July 12, 2018
Forum: Weather Test Build 3

  • It contains a couple of fixes for some visual bugs and some fixes to the region system.
  • Also has some optimizations for the indoor masking of weather particles.
  • Temperature should also be properly hooked and the way it affects the player + moodles has been changed somewhat albeit still a bit wip (likely needs some fine tuning). A new debug panel for this can be opened with SHIFT+BACKSPACE.


Weather Test Build 2

Date: July 6, 2018
Forum: Weather Test Build 2

  • Turbo has also just released an updated version of the test weather beta, which features a multiplayer component of his IsoRegions system – this should allow the information about enclosed player-built spaces across an MP network so fog/precipitation can only be shown in outdoor areas.


Weather Test Build 1

Date: June 29, 2018
Forum: Weather Test Build 1

  • Initial public release of new weather mechanics
  • this is a debug build - so it also comes with a suite of (unoptimized) UI windows and functions to play around with.