Dirty Rag: Difference between revisions
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== Code == | == Code == | ||
'' | ''Dirty Rag'' [[File:Dirty_Rag.png]] | ||
<nowiki> | <nowiki> | ||
item RippedSheetsDirty | item RippedSheetsDirty |
Revision as of 21:57, 24 August 2016
A Dirty Rag is a used Ripped Sheet/Rag that has been used to treat a wound and has expired and no longer has any bandage power capability and has turned into a Dirty Rag.
A injury covered with a dirty rag has a higher chance of becoming infected than a clean Ripped Sheets and even less with a Ripped Sheets.
When cleaned with water the dirty rag returns to a regular Ripped Sheets and regains its bandage power. However, considering the sheer availability of Ripped Sheet materials ingame, its more economical to save the water.
Further Info
If a bleeding wound is left untreated, the player will slowly lose health and will eventually die of blood loss. Open wounds also have a good chance of becoming infected. Bandaging a wound stops bleeding completely, and if the player consumes enough food, the player will start regaining health (depending on the type of injury), and the chance of an infection is reduced while bandaged.
It is in the player's best interest to remove a dirty rag and reapply a clean one to lower infection chance. (a regular infection, and not to be confused with Zombification, which is irreversable).
Recipe
Name | Recipe | Description | Skill Level | ||
---|---|---|---|---|---|
[[File:{{{product_image}}}|64x64px|class=pixelart link=[[{{{product_name}}}]]]] [[{{{product_name}}}]] |
none | none | none | none |
Strategy
At all times, even when you think you are safe, keep a few Bandage or Ripped Sheets on your character. Unexpected injuries can be dangerous if left untreated. Keep a few more backup Bandage or Ripped Sheets in your stronghold so that you can treat injuries if you run out of bandages or Ripped Sheets you brought with you.
Code
Dirty Rag File:Dirty Rag.png
item RippedSheetsDirty CanBandage = TRUE, Weight = 0.05, AlwaysWelcomeGift = TRUE, Type = Normal, DisplayName = Dirty Rag, Icon = RagDirty, BandagePower = 0,