Dog Food: Difference between revisions
(Redirected page to Dog Food) |
(Updated to the latest version and moved the page back via Talk:Dog Food) |
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# | {{languages}} | ||
{{Consumables | |||
|image = Dogfood.png | |||
|hunger = -30 | |||
|weight = 0.5 | |||
}} | |||
== Description == | |||
Dogfood is a canned food item that must first be opened with a [[can opener]] before eating. Whilst once opened, Dogfood is unperishable and will last forever. However, after opened, it becomes perishable and will rot if left uneaten after seven days, only staying fresh for five days.<br /> | |||
Eating Dogfood causes a massive drop in happiness and is likely to make the player actively [[Moodles|unhappy]], which can lead to a delay in performing actions if left untreated. | |||
== Locations == | |||
Can be found in [[containers#Kitchen_cupboard|kitchen cupboards]]. | |||
== Code == | |||
<nowiki> | |||
item Dogfood | |||
{ | |||
Weight = 0.5, | |||
Type = Normal, | |||
DisplayName = Dogfood, | |||
Icon = Dogfood, | |||
} | |||
</nowiki> | |||
<nowiki> | |||
item DogfoodOpen | |||
{ | |||
HungerChange = -30, | |||
Weight = 1, | |||
Type = Food, | |||
DaysTotallyRotten = 7, | |||
UnhappyChange = 50, | |||
DisplayName = Open Dogfood, | |||
Icon = DogfoodOpen, | |||
DaysFresh = 5, | |||
} | |||
</nowiki> | |||
{{Navbox/Consumables}} | |||
[[Category:Consumables]] | |||
[[Category:Food]] | |||
[[Category:Non-Perishable Food]] | |||
[[Category:Version 0.2.0r]] |
Revision as of 11:28, 11 February 2016
Description
Dogfood is a canned food item that must first be opened with a can opener before eating. Whilst once opened, Dogfood is unperishable and will last forever. However, after opened, it becomes perishable and will rot if left uneaten after seven days, only staying fresh for five days.
Eating Dogfood causes a massive drop in happiness and is likely to make the player actively unhappy, which can lead to a delay in performing actions if left untreated.
Locations
Can be found in kitchen cupboards.
Code
item Dogfood { Weight = 0.5, Type = Normal, DisplayName = Dogfood, Icon = Dogfood, }
item DogfoodOpen { HungerChange = -30, Weight = 1, Type = Food, DaysTotallyRotten = 7, UnhappyChange = 50, DisplayName = Open Dogfood, Icon = DogfoodOpen, DaysFresh = 5, }