Empty Tin Can: Difference between revisions
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The Empty Tin Can | {{languages|Empty Tin Can}} | ||
{{header|The Game World|Items|version=Version 41|incver=50}} | |||
{{Infobox normal | |||
|display_name=Empty Tin Can | |||
|name_colour=Normal | |||
|name_text_colour=Normal | |||
|image=Image.png | |||
|image_width=120px | |||
|weight=0.2 | |||
|primary_use=''None'' | |||
|class_name=TinCanEmpty | |||
}} | |||
'''Empty tin cans''' are currently a useless {{T|item}}, and often considered as ''junk''. | |||
== | == Usage == | ||
Empty tin cans have no use, being added purely for the purpose of clutter, creating more realism for the {{T|player}}. | |||
It can be obtained through fully eating a canned food item. The weight of the can is not dependent on the type of canned food it came from. | |||
== Distribution == | |||
Empty tin cans cannot be found through looting and can only be created by completely consuming a canned food item. | |||
== Code == | |||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=41|incver=50}} | |||
<pre> item TinCanEmpty | |||
Weight = 0.2, | |||
Type = Normal, | |||
DisplayName = Empty Tin Can, | |||
Icon = TinCanEmpty, | |||
MetalValue = 20, | |||
StaticModel = CanOpen, | |||
</pre> |
Revision as of 06:32, 31 May 2021
Empty Tin Can | |
---|---|
General | |
Category | Item |
Encumbrance | 0.2 |
Function | None |
Technical details | |
Base ID | TinCanEmpty |
Empty tin cans are currently a useless item, and often considered as junk.
Usage
Empty tin cans have no use, being added purely for the purpose of clutter, creating more realism for the player. It can be obtained through fully eating a canned food item. The weight of the can is not dependent on the type of canned food it came from.
Distribution
Empty tin cans cannot be found through looting and can only be created by completely consuming a canned food item.
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item TinCanEmpty Weight = 0.2, Type = Normal, DisplayName = Empty Tin Can, Icon = TinCanEmpty, MetalValue = 20, StaticModel = CanOpen,