Golf Club: Difference between revisions

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In the current build, the golf club, like the [[Crowbar]], has the same properties as the baseball bat and even has the same sprite. The golf club usually cannot kill a standing enemy but it can keep the enemy off its toes and give the wielder a chance to deliver the finishing blow or it can at least knock the enemy back, allowing the wielder to deal with any other enemies or to attack again. The golf club is light and can be swung multiple times before exerting the wielder.
In the current build, the golf club, like the [[Crowbar]], has the same properties as the [[baseball bat]] and even has the same sprite. The golf club usually cannot kill a standing enemy but it can keep the enemy off its toes and give the wielder a chance to deliver the finishing blow or it can at least knock the enemy back, allowing the wielder to deal with any other enemies or to attack again. The golf club is light and can be swung multiple times before exerting the wielder.




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Categories = Blunt,
Categories = Blunt,
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== History ==
{| class="wikitable" width="550" style="text-align:center;"
|-
! Alpha || 
|-
| RC 2.9 || Added to the game.
|}
==See Also==
* [[baseball bat]]
{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:weapons]]
[[Category:Items]]
[[Category:Version 0.2.0r]]
[[Category:Version 0.2.0r]]

Revision as of 18:38, 4 June 2013


Template:Weapons

In the current build, the golf club, like the Crowbar, has the same properties as the baseball bat and even has the same sprite. The golf club usually cannot kill a standing enemy but it can keep the enemy off its toes and give the wielder a chance to deliver the finishing blow or it can at least knock the enemy back, allowing the wielder to deal with any other enemies or to attack again. The golf club is light and can be swung multiple times before exerting the wielder.


Code

item Golf Club
{
	Type				=			Weapon,
		DisplayName			=			Golfclub,
		SubCategory    		=     		Swinging,
		Icon				=			Golfclub,
		MinAngle			=			0,
		MaxDamage			=			1.9,
		MinDamage			=			0.8,
		MaxRange 			= 			1.5,
		MinRange 			= 			0.61,
		CriticalChance			=			10,
		PushBackMod			=			0.5,
		HitAngleMod			=			-30.0,
		SwingAnim			=			Bat,
		MaxHitCount 		=			1,
		WeaponSprite		=			Baseballbat,
		IdleAnim			=			Idle_Weapon2,
		RunAnim				=			Run_Weapon2,
		Weight				=			2.5,
		DoorDamage			=			5,
		MinimumSwingTime 	= 			2.1,
		SwingTime			=			2.1,
		SwingAmountBeforeImpact = 		0.02,
		ConditionLowerChanceOneIn 	= 	10,
		ConditionMax 		= 			200,
		Categories 			=			Blunt,
}

History

Alpha
RC 2.9 Added to the game.

See Also

Template:Navbox/Weapons