Hunting rifle: Difference between revisions

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Hunting rifle
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m (→‎Modifications: Added links.)
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== Modifications ==
== Modifications ==
There are 8 types of modifications which can be added to the rifle:
There are 8 types of modifications which can be added to the rifle:
*Iron sights [[File:MODIronSights.png|32px|link=Iron Sights|Iron Sights]]
*[[Iron sights]] [[File:MODIronSights.png|32px|link=Iron Sights|Iron Sights]]
*2x Scope [[File:MOD2xScope.png|32px|link=2x Scope|2x Scope]]
*[[2x Scope]] [[File:MOD2xScope.png|32px|link=2x Scope|2x Scope]]
*4x Scope [[File:MOD4xScope.png|32px|link=4x Scope|4x Scope]]
*[[4x Scope]] [[File:MOD4xScope.png|32px|link=4x Scope|4x Scope]]
*8x Scope [[File:MOD8xScope.png|32px|link=8x Scope|8x Scope]]
*[[8x Scope]] [[File:MOD8xScope.png|32px|link=8x Scope|8x Scope]]
*Sling [[File:MODSling.png|32px|link=Sling|Sling]]
*[[Sling]] [[File:MODSling.png|32px|link=Sling|Sling]]
*Ammo strap [[File:MODAmmoStrap.png|32px|link=Ammo Strap|Ammo Strap]]
*[[Ammo Straps]] [[File:MODAmmoStrap.png|32px|link=Ammo Strap|Ammo Strap]]
*Recoil pad [[File:MODRecoilPad.png|32px|link=Recoil Pad|Recoil Pad]]
*[[Recoil Pad]] [[File:MODRecoilPad.png|32px|link=Recoil Pad|Recoil Pad]]
*Fiberglass stock [[File:MODFiberglassStock.png|32px|link=Fiberglass Stock|Fiberglass Stock]]
*[[Fiberglass Stock]] [[File:MODFiberglassStock.png|32px|link=Fiberglass Stock|Fiberglass Stock]]


They can all be added to the rifle using a screwdriver.
They can all be added to the rifle using a screwdriver.

Revision as of 17:09, 30 August 2015

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Template:Weapons


The Hunting rifle is a long range bolt-action rifle. It uses a clip with a capacity of 5 rounds .308 Round. The weapon has a large range, a long recoil delay, high critical chance and deals high damage compared to other weapons, but it takes some practise (aiming skill). The weapon is very loud and will attract nearby zombies in a large area.

The rifle is also closely related to the varmint rifle, which has higher maximum damage, higher hit chance and lower recoil delay, but has lower minimum damage, lower critical chance and is alot louder.

You can also modify the weapon with 8 types of modifications.

The hunting rifle along with the varmint rifle can be found in the gun shop (above Twiggy's) in West Point.


Reloading

Reloading difficulty can be set to either Easy, Normal, or Hardcore.

Easy mode

In-game description: Reloading handguns refills the weapon provided there is ammunition available.

Normal mode

In-game description: Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.

Hardcore mode

In-game description: Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately. Weapons must be racked before firing to ensure a round is chambered.

Modifications

There are 8 types of modifications which can be added to the rifle:

They can all be added to the rifle using a screwdriver.

Code

item HuntingRifle
    {
        AmmoType	=	308Bullets,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	Shotgun,
        SoundVolume	=	20,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        WeaponWeight	=	2,
        DisplayName	=	Hunting Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	shotgun,
        SoundRadius	=	150,
        MinDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RifleHunting,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 15,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 100,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ClipSize = 5,
        ReloadTime = 20,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
    } 

History

Build
28 Added to the game.

See also

.308 Round

MSR700 Rifle

Template:Navbox/Weapons