JS-2000 Shotgun: Difference between revisions

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__NOTOC__
__NOTOC__
{{Languages}}
{{Languages|Shotgun}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
{{header|The Game World|Items|Weapons|version=Version 37|incver=8}}{{Weapons
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 35.25'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Weapons
|image = SmallShotgun.png
|image = SmallShotgun.png
|weight = 3
|weight = 3
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|degrade = 60 (1.66%)
|degrade = 60 (1.66%)
|id = Base.Shotgun
|id = Base.Shotgun
}}
}}A noisy ranged [[weapon]], the shotgun is a powerful firearm that will attract [[zombie]]s from a large distance to the [[player]] when fired. It fires [[Shotgun_Shells|shotgun shells]], which fire pellets in a spread pattern that with the potential to kill multiple targets in the direction of fire. The shotgun will generally kill zombies in one to two hits; the closer a target is to the player, the more damage is inflicted. [[Shotgun_Shells|shotgun shells]] are required to use the shotgun, but do not have to be in the secondary slot and can remain in your inventory. Only one shotgun shell is fired at a time.
A noisy ranged [[weapon]], the shotgun is a powerful firearm that will attract [[zombie]]s from a large distance to the [[player]] when fired. It fires [[Shotgun_Shells|shotgun shells]], which fire pellets in a spread pattern that with the potential to kill multiple targets in the direction of fire. The shotgun will generally kill zombies in one to two hits; the closer a target is to the player, the more damage is inflicted. [[Shotgun_Shells|shotgun shells]] are required to use the shotgun, but do not have to be in the secondary slot and can remain in your inventory. Only one shotgun shell is fired at a time.


The shotgun is the ideal weapon for quickly killing a large group of zombies and blasting an escape route, but due to its noise, it is only advisable to use it in the most dire of situations. Its heavy weight also makes it impractical to carry everywhere you go, so the shotgun should be carried strategically as needed.
The shotgun is the ideal weapon for quickly killing a large group of zombies and blasting an escape route, but due to its noise, it is only advisable to use it in the most dire of situations. Its heavy weight also makes it impractical to carry everywhere you go, so the shotgun should be carried strategically as needed.
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SoundGain = 2,
SoundGain = 2,
ClipSize = 6,
ClipSize = 6,
ReloadTime = 15,
ReloadTime = 25,
AimingTime = 55,
AimingTime = 55,
RequiresEquippedBothHands = TRUE,
RequiresEquippedBothHands = TRUE,
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{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:Items]]
[[Category:Weapons]]
[[Category:Version 35]]

Revision as of 20:10, 5 May 2017


The Game WorldItemsWeaponsJS-2000 Shotgun

Template:WeaponsA noisy ranged weapon, the shotgun is a powerful firearm that will attract zombies from a large distance to the player when fired. It fires shotgun shells, which fire pellets in a spread pattern that with the potential to kill multiple targets in the direction of fire. The shotgun will generally kill zombies in one to two hits; the closer a target is to the player, the more damage is inflicted. shotgun shells are required to use the shotgun, but do not have to be in the secondary slot and can remain in your inventory. Only one shotgun shell is fired at a time.

The shotgun is the ideal weapon for quickly killing a large group of zombies and blasting an escape route, but due to its noise, it is only advisable to use it in the most dire of situations. Its heavy weight also makes it impractical to carry everywhere you go, so the shotgun should be carried strategically as needed.

Since zombies are attracted to the noise the shotgun makes, it may also be used to lure a horde of zombies away from areas the player wishes to approach.

Obtaining

Shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses or wardrobes.

Occasionally, player may be able to loot a shotgun along with shells off of NPCs.

Reloading

Shotguns can hold 6 shells each before needing to reload. If hardcore reloading is active, you must pump the shotgun with the racking key (default x) before you can fire again.

Crafting

Name Recipe Description












Code

item Shotgun
	AmmoType			= ShotgunShells,
	ImpactSound			= null,
	MaxRange			= 7,
	RangeFalloff			= TRUE,
	WeaponSprite			= Shotgun,
	SoundVolume			= 200,
	MinAngle			= 0.75,
	Type				= Weapon,
	MinimumSwingTime		= 2,
	ToHitModifier			= 10,
	NPCSoundBoost			= 1.5,
	KnockBackOnNoDeath		= TRUE,
	Ranged				= TRUE,
	SwingAmountBeforeImpact		= 0,
	ProjectileCount			= 5,
	ConditionLowerChanceOneIn	= 60,
	Weight				= 3,
	SplatN.umber			= 5,
	PushBackMod			= 0.8,
	MaxDamage			= 2.2,
	SubCategory			= Firearm,
	AimingMod			= 2,
	ConditionMax			= 10,
	ShareDamage			= FALSE,
	MaxHitCount			= 4,
	IsAimedHandWeapon		= TRUE,
	IsAimedFirearm			= TRUE,
	DoorDamage			= 20,
	IdleAnim			= Idle_Weapon2,
	UseEndurance			= FALSE,
	SwingAnim			= Rifle,
	WeaponWeight			= 3,
	DisplayName			= Shotgun,
	MinRange			= 0.61,
	SwingTime			= 2,
	AngleFalloff			= TRUE,
	MultipleHitConditionAffected	= FALSE,
	SwingSound			= Weapons/Firearm/shotgun2,
	SoundRadius			= 200,
	MinDamage			= 1.5,
	KnockdownMod			= 8,
	SplatBloodOnNoDeath		= TRUE,
	Icon				= Shotgun2,
	RunAnim				= Run_Weapon2,
	CriticalChance 			= 10,
	AimingPerkCritModifier 		= 0,
	HitChance 			= 100,
	AimingPerkHitChanceModifier 	= 0,
	RecoilDelay 			= 40,
	SoundGain 			= 2,
	ClipSize 			= 6,
	ReloadTime 			= 25,
	AimingTime 			= 55,
	RequiresEquippedBothHands 	= TRUE,
	BreakSound  			= PZ_MetalSnap,
	BulletOutSound 			= pumpaction,
	ShellFallSound 			= gaugeshell,
	MetalValue 			= 45,

History

Alpha
RC 2.9 Fixed bug with unlimited ammo.

See Also

Template:Navbox/Weapons