Mannequin

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Mannequin
Location shop mall 01 65.png
Location shop mall 01 68.png
Location shop mall 01 73.png
Location shop mall 01 76.png
[[File:{{{icon5}}}|Mannequin|]]
General
Category
Furniture
EncumbranceMoodle Icon HeavyLoad.png
15
Size
1 tile
Function
Holds and displays clothing
Properties
Type
Container
Capacity
50
Move
Skill (level)
None
Tool(s)
None
Technical
Item ID(s)

A mannequin is a non-craftable container tile.

Usage

The main usage of a mannequin is as a decoration, showing off the clothing the player has found, or wants to store.

To put an item of clothing onto a mannequin, place it on the ground, then drag the item of clothing you want the mannequin to wear into the mannequins inventory like you would with a storage container. Only one item of clothing that occupies the same body location can be used. A good rule of thumb is that, if the player can not wear both at the same time, neither can the mannequin. Mannequins cannot currently hold weapons, or other items.

Crafting

Mannequins cannot be crafted, and must be picked up from the world.

Distribution

Mannequins can only be found in specific spots where they generate as part of the map. They can be picked up and moved by the player. The most common location for mannequins is in a limited number of clothing stores. Many can be found at The Grand Ohio Mall.

Currently, the scarecrow and skeleton mannequins cannot be found in the game, or spawned in debug mode, but exist in the code.

Item IDs

Mannequin type Item ID
Black female, pose 1 Base.FemaleBlack01
Black female, pose 2 Base.FemaleBlack02
Black female, pose 3 Base.FemaleBlack03
Black male, pose 1 Base.MaleBlack01
Black male, pose 2 Base.MaleBlack02
Black male, pose 3 Base.MaleBlack03
White female, pose 1 Base.FemaleWhite01
White female, pose 2 Base.FemaleWhite02
White female, pose 3 Base.FemaleWhite03
White male, pose 1 Base.MaleWhite01
White male, pose 2 Base.MaleWhite02
White male, pose 3 Base.MaleWhite03
Scarecrow Base.MannequinScarecrow01
Skeleton Base.MannequinSkeleton01


Gallery

All variants and poses;

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\mannequins.txt

Retrieved: Build 41.78.16
mannequin FemaleBlack01
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_Black,
		animSet = mannequin,
		animState = female,
		pose = pose01,
		outfit = ,
	}

	mannequin FemaleBlack02
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_Black,
		animSet = mannequin,
		animState = female,
		pose = pose02,
		outfit = ,
	}

	mannequin FemaleBlack03
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_Black,
		animSet = mannequin,
		animState = female,
		pose = pose03,
		outfit = ,
	}

	mannequin MaleBlack01
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_Black,
		animSet = mannequin,
		animState = male,
		pose = pose01,
		outfit = ,
	}

	mannequin MaleBlack02
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_Black,
		animSet = mannequin,
		animState = male,
		pose = pose02,
		outfit = ,
	}

	mannequin MaleBlack03
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_Black,
		animSet = mannequin,
		animState = male,
		pose = pose03,
		outfit = ,
	}

	mannequin FemaleWhite01
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_White,
		animSet = mannequin,
		animState = female,
		pose = pose01,
		outfit = ,
	}

	mannequin FemaleWhite02
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_White,
		animSet = mannequin,
		animState = female,
		pose = pose02,
		outfit = ,
	}

	mannequin FemaleWhite03
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_White,
		animSet = mannequin,
		animState = female,
		pose = pose03,
		outfit = ,
	}

	mannequin MaleWhite01
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_White,
		animSet = mannequin,
		animState = male,
		pose = pose01,
		outfit = ,
	}

	mannequin MaleWhite02
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_White,
		animSet = mannequin,
		animState = male,
		pose = pose02,
		outfit = ,
	}

	mannequin MaleWhite03
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_White,
		animSet = mannequin,
		animState = male,
		pose = pose03,
		outfit = ,
	}

	mannequin MannequinScarecrow01
	{
		female = false,
		model = Mannequin_Scarecrow,
		texture = Male_Scarecrow,
		animSet = mannequin,
		animState = scarecrow,
		pose = pose01,
		outfit = none,
	}

	mannequin MannequinSkeleton01
	{
		female = false,
		model = Mannequin_Skeleton,
		texture = Skeleton_Mannequin,
		animSet = mannequin,
		animState = skeleton,
		pose = pose01,
		outfit = none,
	}

See also