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Mannequin

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This page has been revised for the current stable version (41.78.16).
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Mannequin
Location shop mall 01 65.png
Location shop mall 01 68.png
Location shop mall 01 73.png
Location shop mall 01 76.png
[[File:{{{icon5}}}|Mannequin||class=pixelart}}]]
[[File:{{{icon6}}}|Mannequin||class=pixelart}}]]
[[File:{{{icon7}}}|Mannequin||class=pixelart}}]]
[[File:{{{icon8}}}|Mannequin||class=pixelart}}]]
[[File:{{{icon9}}}|Mannequin||class=pixelart}}]]
General
Category
Furniture
EncumbranceMoodle Icon HeavyLoad.png
15.0 (per tile)
180 (total)
Size
12 tiles
Function
Holds and displays clothing
Properties
Type
Container
Capacity
50 (per tile)
600 (total)
Move
Pickup Skill (level)
None
Pickup Tool(s)
None
Disassemble
Skill (level)
Tool(s)
Technical
Item ID(s)
Moveables.{sprite_id}
Sprite ID(s)
location_shop_mall_01_65
location_shop_mall_01_66
location_shop_mall_01_67
location_shop_mall_01_68
location_shop_mall_01_69
location_shop_mall_01_70
location_shop_mall_01_73
location_shop_mall_01_74
location_shop_mall_01_75
location_shop_mall_01_76
Tile ID(s)
230065
230066
230067
230068
230069
230070
230073
230074
230075
230076

A mannequin is a non-craftable container tile.

Usage

The main usage of a mannequin is as a decoration, showing off the clothing the player has found, or wants to store.

To put an item of clothing onto a mannequin, place it on the ground, then drag the item of clothing you want the mannequin to wear into the mannequins inventory like you would with a storage container. Only one item of clothing that occupies the same body location can be used. A good rule of thumb is that, if the player can not wear both at the same time, neither can the mannequin. Mannequins cannot currently hold weapons, or other items.

Crafting

Mannequins cannot be crafted, and must be picked up from the world.

Location

Mannequins can only be found in specific spots where they generate as part of the map. They can be picked up and moved by the player. The most common location for mannequins is in a limited number of clothing stores. Many can be found at The Grand Ohio Mall. There are also scarecrows which appear as mannequins in the Project Zomboid Map Project and serve a similar purpose. Currently, the skeleton mannequins cannot be found in the game, or spawned in debug mode, but exist in the code.

Variants

Mannequin type Item ID
Black female, pose 1 Base.FemaleBlack01
Black female, pose 2 Base.FemaleBlack02
Black female, pose 3 Base.FemaleBlack03
Black male, pose 1 Base.MaleBlack01
Black male, pose 2 Base.MaleBlack02
Black male, pose 3 Base.MaleBlack03
White female, pose 1 Base.FemaleWhite01
White female, pose 2 Base.FemaleWhite02
White female, pose 3 Base.FemaleWhite03
White male, pose 1 Base.MaleWhite01
White male, pose 2 Base.MaleWhite02
White male, pose 3 Base.MaleWhite03
Scarecrow Base.MannequinScarecrow01
Skeleton Base.MannequinSkeleton01

Gallery

All variants and poses.

Location

The loot distributions can be found in the table(s) below.

Mov_MannequinMale distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
storageunit crate 76.55%
Mov_MannequinFemale distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
storageunit crate 30.41%
storageunit crate 76.55%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\mannequins.txt

Retrieved: Build 41.78.16
mannequin FemaleBlack01
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_Black,
		animSet = mannequin,
		animState = female,
		pose = pose01,
		outfit = ,
	}

	mannequin FemaleBlack02
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_Black,
		animSet = mannequin,
		animState = female,
		pose = pose02,
		outfit = ,
	}

	mannequin FemaleBlack03
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_Black,
		animSet = mannequin,
		animState = female,
		pose = pose03,
		outfit = ,
	}

	mannequin MaleBlack01
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_Black,
		animSet = mannequin,
		animState = male,
		pose = pose01,
		outfit = ,
	}

	mannequin MaleBlack02
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_Black,
		animSet = mannequin,
		animState = male,
		pose = pose02,
		outfit = ,
	}

	mannequin MaleBlack03
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_Black,
		animSet = mannequin,
		animState = male,
		pose = pose03,
		outfit = ,
	}

	mannequin FemaleWhite01
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_White,
		animSet = mannequin,
		animState = female,
		pose = pose01,
		outfit = ,
	}

	mannequin FemaleWhite02
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_White,
		animSet = mannequin,
		animState = female,
		pose = pose02,
		outfit = ,
	}

	mannequin FemaleWhite03
	{
		female = true,
		model = FemaleBody,
		texture = F_Mannequin_White,
		animSet = mannequin,
		animState = female,
		pose = pose03,
		outfit = ,
	}

	mannequin MaleWhite01
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_White,
		animSet = mannequin,
		animState = male,
		pose = pose01,
		outfit = ,
	}

	mannequin MaleWhite02
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_White,
		animSet = mannequin,
		animState = male,
		pose = pose02,
		outfit = ,
	}

	mannequin MaleWhite03
	{
		female = false,
		model = MaleBody,
		texture = M_Mannequin_White,
		animSet = mannequin,
		animState = male,
		pose = pose03,
		outfit = ,
	}

	mannequin MannequinScarecrow01
	{
		female = false,
		model = Mannequin_Scarecrow,
		texture = Male_Scarecrow,
		animSet = mannequin,
		animState = scarecrow,
		pose = pose01,
		outfit = none,
	}

	mannequin MannequinSkeleton01
	{
		female = false,
		model = Mannequin_Skeleton,
		texture = Skeleton_Mannequin,
		animSet = mannequin,
		animState = skeleton,
		pose = pose01,
		outfit = none,
	}
Tdef DisplayCategory Type Icon Weight DisplayName WorldObjectSprite keyName CustomItem CustomName GroupName CanScrap ScrapSize Material Material2 Material3 container ContainerCapacity ContainerPosition FreezerCapacity FreezerPosition IsLow IsTableTop IsMoveAble PickUpWeight PickUpTool PickUpLevel MoveType HasLightOnSprite lightB lightG lightR BedType
Mannequin Furniture Moveable default 0.5 Mannequin location_shop_mall_01_66 Mannequin - Mannequin - yes - Stone - - - - - - - - yes yes 150 - - - - - - - -
Tdef DisplayCategory Type Icon Weight DisplayName WorldObjectSprite keyName CustomItem CustomName GroupName CanScrap ScrapSize Material Material2 Material3 container ContainerCapacity ContainerPosition FreezerCapacity FreezerPosition IsLow IsTableTop IsMoveAble PickUpWeight PickUpTool PickUpLevel MoveType HasLightOnSprite lightB lightG lightR BedType
Mannequin Furniture Moveable default 0.5 Mannequin location_shop_mall_01_69 Mannequin - Mannequin - yes - Stone - - - - - - - - yes yes 150 - - - - - - - -

See also