Molotov Cocktail: Difference between revisions
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== Code == | |||
<nowiki>item Molotov | |||
{ | |||
Type = Weapon, | |||
DisplayName = Molotov Cocktail, | |||
Icon = Molotov, | |||
MaxDamage = 0.0, | |||
MinDamage = 0.0, | |||
PhysicsObject = MolotovCocktail, | |||
OtherHandRequire = Lighter, | |||
OtherHandUse = true, | |||
MaxRange = 8.0, | |||
MaxHitCount = 0, | |||
UseSelf = true, | |||
SwingAnim = null, | |||
Weight = 3 | |||
}</nowiki> | |||
{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
[[Category:weapons]] | [[Category:weapons]] | ||
[[Category:Version 0.2.0p]] |
Revision as of 21:28, 28 March 2012
Template:Weapons A Molotov Cocktail is a hand-made incendiary thrown weapon, useful for dispatching a medium-large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames. Molotov Cocktails can be crafted from one empty bottle, fuel from a gasoline tank, and a piece of cloth (like a ripped sheet, socks, or a dish towel).
Throw the Molotov cocktail on to the ground to start a 3x3 area of fire which will burn any zombie or structure which it comes into contact with.
A lighter must be in the secondary slot in order to use. Otherwise, an unlit thrown Molotov will be wasted.
Crafting
Name | Recipe | Description | ||||||||||||
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Code
item Molotov { Type = Weapon, DisplayName = Molotov Cocktail, Icon = Molotov, MaxDamage = 0.0, MinDamage = 0.0, PhysicsObject = MolotovCocktail, OtherHandRequire = Lighter, OtherHandUse = true, MaxRange = 8.0, MaxHitCount = 0, UseSelf = true, SwingAnim = null, Weight = 3 }