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[[File:Character_creation_2.png|300px|thumb|right|Occupations]]
[[File:Character_creation_2.png|300px|thumb|right|Occupations]]


Before starting Project Zomboid, a character will need to be created for the player to use; giving them a name, choosing an occupation, as well as selecting certain traits (both positive and negative).
Before starting Project Zomboid, a character will need to be created for the player to use; giving them a name, choosing an occupation, as well as selecting certain traits (both positive and negative).


Each occupation gives different advantages to your character which will allow them to excel in certain fields more so than other characters.
Each occupation gives different advantages to your character which will allow them to excel in certain fields more so than other characters. Since Build 31 this has became much more relevant as only characters who start with some experience in certain skills are going to be able to level them up at a much faster rate than other characters. A Carpenter will pick up carpentry much faster than a Gardener for example, unless that Gardener also had a hobby that involved carpentry.


It should be noted that Occupations, unlike [[Traits]], do not have any negative impacts on the player and do not need to be balanced with other traits to start the game. It is currently possible to start a new character with an occupation only by not adding any other [[Traits]].
'''Starting Skill Level and Experience Boost:'''
*Level 0 - 0.25% - Default for all skills
*Level 1 - 100%
*Level 2 - 150%
*Level 3 - 175%
 
Major Skill boosts can also be attained by taking certain "Hobby" [[Traits]].
 
It should be noted that certain Occupations require the player to take one or more Negative [[Traits]] while others leave points to spend on Positive [[Traits]].


==Current List of Occupations==
==Current List of Occupations==
Line 15: Line 21:
===Unemployed===
===Unemployed===


This occupation comes with no unique trait and appears to have no advantages. It's unwise to choose this occupation.
Provides no special skill boosts or perks as such, the only benefit of selecting this as your starting profession is 8 free points to spend on traits of your choosing.
 
'''Starting Points:''' +8


===Fire Officer===
===Fire Officer===
Line 21: Line 29:
[[File: Fire Officer.png‎|thumb|right|alt=This trait belongs to.|The Fire Officer icon, as it appears on the character creation menu.]]
[[File: Fire Officer.png‎|thumb|right|alt=This trait belongs to.|The Fire Officer icon, as it appears on the character creation menu.]]


Grants the perk Axe Man which doubles the speed when breaking down a door with an [[axe]]. It also allows for faster axe swinging. This profession is helpful for building a safehouse, as you can use an [[axe]] to cut down trees for wood much faster and more effectively.
Fire Officers can carry more and run faster for longer periods of time.
 
'''Major Skills:'''
* Strength +1
* Fitness +1
* Sprinting +1
 
'''Starting Points:''' 0


===Police Officer===
===Police Officer===
Line 27: Line 42:
[[File: Police Officer.png‎|thumb|alt=This trait belongs to.|The Police Officer icon, as it appears on the character creation menu.]]
[[File: Police Officer.png‎|thumb|alt=This trait belongs to.|The Police Officer icon, as it appears on the character creation menu.]]


Grants the perk Marksman. The perk improves the accuracy of firearms and allows for faster reloading. This profession is helpful for clearing out large groups of zombies with firearms to potentially kill off a large horde, or to clear a large area for building a safehouse.  
Police Officers are very effective with firearms, as such this profession is great if you want to face the hordes of the undead Guns Blazin'.
 
'''Major Skills:'''
* Aiming +3
* Reloading +2
* Nimble +1
 
'''Starting Points:''' -4


===Park Ranger===
===Park Ranger===
[[File: Park Ranger.png‎|thumb|right|alt=This trait belongs to.|The Park Ranger icon, as it appears on the character creation menu.]]
[[File: Park Ranger.png‎|thumb|right|alt=This trait belongs to.|The Park Ranger icon, as it appears on the character creation menu.]]


Grants the perk Outdoorsman. The perk causes cold weather to have little or no effect on the player. It also allows for "greater orienteering" (an unimplemented future feature) This profession is ideal for playing in a [[Sandbox]] world with the temperature set to Cold or Very Cold.
Park Rangers, thanks to their skill boost are great for players who are looking to survive away from any town, deep in the wilderness.
 
'''Major Skills:'''
* Foraging +2
* Trapping +2
* Carpentry +1
 
'''Starting Points:''' -4


===Construction Worker===
===Construction Worker===
[[File: Construction Worker.png‎|thumb|right|alt=This trait belongs to.|The Construction Worker icon, as it appears on the character creation menu.]]
[[File: Construction Worker.png‎|thumb|right|alt=This trait belongs to.|The Construction Worker icon, as it appears on the character creation menu.]]


Grants the perk Thick Skinned and Handy. It is the only job to have two unique traits assigned to the occupation. Thick Skinned makes it so the player has less of a chance getting a scratch or bite injury from zombies. This can be extremely useful when combating zombies. Handy allows the player to barricade faster. This profession is great for quickly building a large fort.
While Construction Worker is no longer the best choice for those who want to build their own base, this profession definitely is the one to go with if you like fighting zombies with Blunt weapons.
 
'''Major Skills:'''
* Blunt +3
* Carpentry +1
 
'''Starting Points:''' -2


===Security Guard===
===Security Guard===
[[File: Security Guard.png‎|thumb|right|alt=This trait belongs to.|The Security Guard icon, as it appears on the character creation menu.]]
[[File: Security Guard.png‎|thumb|right|alt=This trait belongs to.|The Security Guard icon, as it appears on the character creation menu.]]


Choosing this occupation grants the unique perk of Night Owl which means the player requires less sleep and is more alert while asleep. Helpful in the event a zed starts knocking at your door. This profession is useful for extending travel time for scavenging or other activities.
Security Guard is a good choice for people who like moving from place to place without clearing out the entire area. Characters with this profession need less sleep and even then they stay more alert during it. They can also evacuate much faster should things go south.
 
'''Major Skills:'''
* Sprinting +2
* Lightfooted +1
 
'''Perk:''' Night Owl
 
'''Starting Points:''' -2
 
===Carpenter===
 
This occupation is great for those who are looking to build their own base. And nothing else.
 
'''Major Skills:'''
* Carpentry +3
 
'''Starting Points:''' +2
 
===Burglar===
 
Burglars are the best choice for those who prefer to sneak past zombies rather than fight them.
 
'''Major Skills:'''
* Sneaking +2
* Lightfooted +2
* Nimble +2
 
'''Starting Points:''' -6
 
===Chef===
 
Chefs are very good at handling various kitchenware and stabbing\cutting things with their kitchen knives. Choosing this profession ensures that you'll eat well even after the apocalypse.
 
'''Major Skills:'''
* Blade Accuracy +1
* Blade Maintenance +1
* Cooking +3
 
'''Starting Points:'''  -4
 
===Repairman===
 
Repairman is a profession for those who want to use their tools for a little longer without them breaking and even then be able to repair them easily, if they have the right kind of glue or some duct tape.
 
'''Major Skills:'''
* Blunt Maintenance +2
* Blade Maintenance +2
* Carpentry +1
 
'''Starting Points:''' -4
 
===Farmer===
 
Profession of choice for those who don't want to starve once the last can of tuna and pack of crisps are nothing but a memory.
 
'''Major Skills:'''
* Gardening +3
 
'''Starting Points:''' +2
 
===Fisherman===
 
Good starting profession for those who choose surviving in West Point as there isn't much water in Muldraugh.
 
'''Major Skills:'''
* Fishing +3
* Foraging +1
 
'''Starting Points:''' -2
 
===Doctor===
 
Doctors are much better at treating injuries than other people but are not too useful in a world where a single scratch from a zombie can mean death.
 
'''Major Skills:'''
* First Aid +3
 
'''Starting Points:''' +2
 
===Veteran===
 
Veterans never panic, no matter how bad it is they can stand their ground and deal out headshots to any zombies that made the mistake of trying to scare them.
 
'''Major Skills:'''
* Aiming +2
* Reloading +2
 
'''Perk:''' Desensitized
 
'''Starting Points:''' -8
 
===Nurse===
 
Like the Doctors, Nurses are good at treating injuries but that's it.
 
'''Major Skills:'''
* First Aid +2
* Lightfooted +1
 
'''Starting Points:''' +2
 
===Lumberjack===
 
Lumberjacks are very effective with an axe. No matter if they're hacking away at a tree or a zombie.
 
'''Major Skills:'''
* Blade Accuracy +2
* Strength +1
 
'''Perk:''' Axe Man
 
'''Starting Points:''' 0
 
===Fitness Instructor===
 
Fitness Instructors are very effective at running which means zombies usually aren't going to be a big problem for them.
 
'''Major Skills:'''
* Sprinting +2
* Fitness +3
 
'''Starting Points:''' -6
 
===Burger Flipper===
 
Good for those who want to eat well and play with sharp objects.
 
'''Major Skills:'''
* Blade Accuracy +1
* Cooking +2
 
'''Starting Points:'''  +2


===Not Implemented Occupations===
===Not Implemented Occupations===
Line 53: Line 220:
* Office Worker
* Office Worker
* Truck Driver
* Truck Driver
* Farmer
* Cashier
* Cashier
* Shop Clerk
* Shop Clerk
* Fast Food Cook
* Cook
* Chef
* Burglar
* Drug Dealer
* Drug Dealer
* Nurse
* Doctor
* Waiter
* Waiter
* Customer Service
* Customer Service
Line 70: Line 230:
* Accountant
* Accountant
* Teacher
* Teacher
==All Possible Occupation Traits==
{| class="wikitable"
|-
! scope="col" width="100" | Traits
! scope="col" width="500" | Effects
! scope="col" width="200" | Occupation
|-
! scope="row" width="100" | Night Owl 
| Requires little [[sleep]]. Stays extra alert even when sleeping.
| Security Guard
|-
! scope="row" width="100" | Axe Man
| Double speed breaking through doors with an axe. Faster axe swing.
| Fire Officer
|-
! scope="row" width="100" | Marksman
| Improved gun accuracy. Quicker reload.
| Police Officer
|-
! scope="row" width="100" | Outdoorsman
| Not affected by harsh weather conditions. Extra orienteering ability.
| Park Ranger
|-
! scope="row" width="100" | Thick Skinned
| Less chance of scratches or bites breaking skin.
| Construction Worker
|-
! scope="row" width="100" | Handy
| Faster Barricading.
| Construction Worker
|}


==See Also==
==See Also==

Revision as of 01:04, 25 March 2015


Occupations

Before starting Project Zomboid, a character will need to be created for the player to use; giving them a name, choosing an occupation, as well as selecting certain traits (both positive and negative).

Each occupation gives different advantages to your character which will allow them to excel in certain fields more so than other characters. Since Build 31 this has became much more relevant as only characters who start with some experience in certain skills are going to be able to level them up at a much faster rate than other characters. A Carpenter will pick up carpentry much faster than a Gardener for example, unless that Gardener also had a hobby that involved carpentry.

Starting Skill Level and Experience Boost:

  • Level 0 - 0.25% - Default for all skills
  • Level 1 - 100%
  • Level 2 - 150%
  • Level 3 - 175%

Major Skill boosts can also be attained by taking certain "Hobby" Traits.

It should be noted that certain Occupations require the player to take one or more Negative Traits while others leave points to spend on Positive Traits.

Current List of Occupations

Unemployed

Provides no special skill boosts or perks as such, the only benefit of selecting this as your starting profession is 8 free points to spend on traits of your choosing.

Starting Points: +8

Fire Officer

File:Fire Officer.png
The Fire Officer icon, as it appears on the character creation menu.

Fire Officers can carry more and run faster for longer periods of time.

Major Skills:

  • Strength +1
  • Fitness +1
  • Sprinting +1

Starting Points: 0

Police Officer

File:Police Officer.png
The Police Officer icon, as it appears on the character creation menu.

Police Officers are very effective with firearms, as such this profession is great if you want to face the hordes of the undead Guns Blazin'.

Major Skills:

  • Aiming +3
  • Reloading +2
  • Nimble +1

Starting Points: -4

Park Ranger

File:Park Ranger.png
The Park Ranger icon, as it appears on the character creation menu.

Park Rangers, thanks to their skill boost are great for players who are looking to survive away from any town, deep in the wilderness.

Major Skills:

  • Foraging +2
  • Trapping +2
  • Carpentry +1

Starting Points: -4

Construction Worker

File:Construction Worker.png
The Construction Worker icon, as it appears on the character creation menu.

While Construction Worker is no longer the best choice for those who want to build their own base, this profession definitely is the one to go with if you like fighting zombies with Blunt weapons.

Major Skills:

  • Blunt +3
  • Carpentry +1

Starting Points: -2

Security Guard

File:Security Guard.png
The Security Guard icon, as it appears on the character creation menu.

Security Guard is a good choice for people who like moving from place to place without clearing out the entire area. Characters with this profession need less sleep and even then they stay more alert during it. They can also evacuate much faster should things go south.

Major Skills:

  • Sprinting +2
  • Lightfooted +1

Perk: Night Owl

Starting Points: -2

Carpenter

This occupation is great for those who are looking to build their own base. And nothing else.

Major Skills:

  • Carpentry +3

Starting Points: +2

Burglar

Burglars are the best choice for those who prefer to sneak past zombies rather than fight them.

Major Skills:

  • Sneaking +2
  • Lightfooted +2
  • Nimble +2

Starting Points: -6

Chef

Chefs are very good at handling various kitchenware and stabbing\cutting things with their kitchen knives. Choosing this profession ensures that you'll eat well even after the apocalypse.

Major Skills:

  • Blade Accuracy +1
  • Blade Maintenance +1
  • Cooking +3

Starting Points: -4

Repairman

Repairman is a profession for those who want to use their tools for a little longer without them breaking and even then be able to repair them easily, if they have the right kind of glue or some duct tape.

Major Skills:

  • Blunt Maintenance +2
  • Blade Maintenance +2
  • Carpentry +1

Starting Points: -4

Farmer

Profession of choice for those who don't want to starve once the last can of tuna and pack of crisps are nothing but a memory.

Major Skills:

  • Gardening +3

Starting Points: +2

Fisherman

Good starting profession for those who choose surviving in West Point as there isn't much water in Muldraugh.

Major Skills:

  • Fishing +3
  • Foraging +1

Starting Points: -2

Doctor

Doctors are much better at treating injuries than other people but are not too useful in a world where a single scratch from a zombie can mean death.

Major Skills:

  • First Aid +3

Starting Points: +2

Veteran

Veterans never panic, no matter how bad it is they can stand their ground and deal out headshots to any zombies that made the mistake of trying to scare them.

Major Skills:

  • Aiming +2
  • Reloading +2

Perk: Desensitized

Starting Points: -8

Nurse

Like the Doctors, Nurses are good at treating injuries but that's it.

Major Skills:

  • First Aid +2
  • Lightfooted +1

Starting Points: +2

Lumberjack

Lumberjacks are very effective with an axe. No matter if they're hacking away at a tree or a zombie.

Major Skills:

  • Blade Accuracy +2
  • Strength +1

Perk: Axe Man

Starting Points: 0

Fitness Instructor

Fitness Instructors are very effective at running which means zombies usually aren't going to be a big problem for them.

Major Skills:

  • Sprinting +2
  • Fitness +3

Starting Points: -6

Burger Flipper

Good for those who want to eat well and play with sharp objects.

Major Skills:

  • Blade Accuracy +1
  • Cooking +2

Starting Points: +2

Not Implemented Occupations

There are several more occupations in the game files that are not finished yet. They are:

  • Military Soldier
  • Military Officer
  • Salesperson
  • IT Worker
  • Office Worker
  • Truck Driver
  • Cashier
  • Shop Clerk
  • Drug Dealer
  • Waiter
  • Customer Service
  • Janitor
  • Secretary
  • Bookkeeper
  • Accountant
  • Teacher

See Also