Pencil: Difference between revisions

From PZwiki
No edit summary
Line 6: Line 6:
|weight = 0.1
|weight = 0.1
}}
}}
A writing implement which, like the [[pen]] can be used to craft written recipes and is also a weapon of last resort. The pencil can be used to kill a single zombie, but doing so will usually exhaust all of its durability, and it will become unusable.
A writing implement which, like the [[pen]] can be used to craft written recipes and is also a weapon of last resort. The pencil can be used to kill zombies, but doing so will usually exhaust all of its durability, and it will become unusable.
== Crafting ==
== Crafting ==
{| class="wikitable sortable" style="text-align:center;"  
{| class="wikitable sortable" style="text-align:center;"  
Line 21: Line 21:
Type = Weapon,
Type = Weapon,
DisplayName = Pencil,
DisplayName = Pencil,
SubCategory    =    Stab,
Icon = Pencil,
Icon = Pencil,
MinAngle = 0,
MinAngle = 0,
Line 26: Line 27:
MinDamage = 0.4,
MinDamage = 0.4,
MaxRange = 0.9,
MaxRange = 0.9,
MinRange = 0.1,
MinRange = 0.61,
SwingAnim = Stab,
SwingAnim = Stab,
WeaponSprite = Knife,
WeaponSprite = Knife,
Weight = 2,
Weight = 0.1,
WeaponWeight = 0.7,
WeaponWeight = 0.7,
MinimumSwingTime = 4.1,
MinimumSwingTime = 4.1,

Revision as of 14:55, 4 May 2013

Template:Weapons A writing implement which, like the pen can be used to craft written recipes and is also a weapon of last resort. The pencil can be used to kill zombies, but doing so will usually exhaust all of its durability, and it will become unusable.

Crafting

Name Recipe Description
























Code

item Pencil
{
	Type				=			Weapon,
		DisplayName			=			Pencil,
		SubCategory    		=     		Stab,
		Icon				=			Pencil,
		MinAngle			=			0,
		MaxDamage			=			1.4,
		MinDamage			=			0.4,
		MaxRange 			= 			0.9,
		MinRange 			= 			0.61,
		SwingAnim			=			Stab,
		WeaponSprite		=			Knife,
		Weight				=			0.1,
		WeaponWeight		=			0.7,
		MinimumSwingTime 	= 			4.1,
		SwingTime			=			4.1,
		DoorDamage			=			1,
		SwingAmountBeforeImpact = 		0.02,
		MaxHitCount 		=			1,
		PushBackMod			=			0,
		KnockdownMod		=			0,
		ConditionLowerChanceOneIn = 	1,
		ConditionMax 	  	= 			1,
		IsAimedHandWeapon	=			true,
		AimingMod			=			0.8,
		Categories 			=			Improvised,
}

Template:Navbox/Weapons