Pistol: Difference between revisions

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Pistol
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{{Languages}}
#REDIRECT [[Pistol (disambiguation)]]
{{Weapons
|image = Pistol.png
|weapontype = Ranged
|ammunition = [[http://pzwiki.net/wiki/Items#Ammo|9×19mm rounds]]
|weight = 2.0
}}
 
 
The '''Pistol''' is a handgun chambered in [http://en.wikipedia.org/wiki/9%C3%9719mm_Parabellum 9×19mm]. It uses a 15 round capacity magazine. The weapon most closely resembles a [http://www.smith-wesson.com/wcsstore/SmWesson2/upload/images/firearms/zoom_lg/151151_01_lg.jpg Smith and Wesson M&P9 TALO], although the weapon in game has numerous differences from its real life counterpart. Some of these differences include the slide coloration at the muzzle and different magazine capacities (17 in real life), among other differences universal to most semi-automatic handguns.
 
The Pistol can be found almost anywhere, albeit rarely. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
 
== Reloading ==
Reloading difficulty can be set to either Easy, Normal, or Hardcore. It is not possible to fire the weapon with the magazine removed. The trigger and hammer click when the last round in the magazine is fired, as if to indicate to the user that they are out of ammunition, although the firearm does not do this in real life.
=== Easy Mode ===
In-game description: Reloading handguns refills the weapon provided there is ammunition available.
 
Reloading the Pistol on Easy is accomplished simply by having [[9×19mm rounds]] in the character's inventory and pressing 'R' while having the handgun equipped. Magazines are unavailable on Easy mode. The Pistol can also be reloaded by selecting the "Reload" option after right-clicking it.
=== Normal Mode ===
In-game description: Reloading ejects or inserts a magazine. Magazines must be reloaded separately.
 
This mode is very buggy and can often result in being unable to fire any pistols at all.
=== Hardcore Mode ===
In-game description: Reloading ejects or inserts a magazine. Magazines must be reloaded separately. Weapons must be racked before firing to ensure a round is chambered.
 
This setting appears to be broken, seemingly preventing any ammunition added to the firearm's magazine from saving properly.
==Code==
<pre>item Pistol
{
AmmoType = BerettaClip,
ImpactSound = null,
MaxRange = 18,
WeaponSprite = Handgun,
SoundVolume = 75,
MinAngle = 0.5,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 2,
SplatNumber = 3,
PushBackMod = 0.3,
MaxDamage = 2.8,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
WeaponWeight = 2,
DisplayName = Pistol,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
SwingSound = pistol,
SoundRadius = 75,
MinDamage = 1.5,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun,
 
}</pre>
 
== History ==
{| class="wikitable" width="550" style="text-align:center;"
|-
! Alpha || 
|-
| RC 1 || Added to the game.
|}
 
==See Also==
* [[9mm Bullets]]
 
{{Navbox/Weapons}}
[[Category:Weapons]]
[[Category:Items]]

Latest revision as of 14:21, 25 July 2021