Pool Cue: Difference between revisions

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{
{
Type = Weapon,
Type = Weapon,
DisplayName = Poolcue,
DisplayName = Poolcue,
Icon = Poolcue,
Icon = Poolcue,
MinAngle = 0.2,
MinAngle = 0.2,
MaxDamage = .7,
MaxDamage = .7,
MinDamage = .5,
MinDamage = .5,
MaxRange = 3.0,
MaxRange = 3.0,
SwingAnim = Bat,
SwingAnim = Bat,
WeaponSprite = poolcue,
WeaponSprite = poolcue,
Weight = 4,
Weight = 4,
WeaponWeight = 2.5,
WeaponWeight = 2.5,
DoorDamage = 1,
DoorDamage = 1,
MinimumSwingTime = 10,
MinimumSwingTime = 2.0,
SwingTime = 18,
SwingTime = 2.0,
SwingAmountBeforeImpact = 0.2,
SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 5,
ConditionLowerChanceOneIn = 5,
PushBackMod = 0.3,
PushBackMod = 0.3,
ConditionMax = 10,
ConditionMax = 10,
Categories = Improvised,
Categories = Improvised,


}</nowiki>
}</nowiki>

Revision as of 04:02, 3 November 2012

Template:Weapons The pool cue is a rather mediocre weapon with rather long range. It can knock Zombie back slightly and will knock them down more often than not. However, it takes quite a few hits to kill a zombie, and paired with its low durability, the pool cue will only kill about 10 zombies at most before it breaks. Therefore, it is more suited for a last-resort weapon or a quick escape plan. The pool cue is rather rare, but it can be found in some cabinets and tables around a house.

Code

item Poolcue
{
	Type				=			Weapon,
		DisplayName			=			Poolcue,
		Icon				=			Poolcue,
		MinAngle			=			0.2,
		MaxDamage			=			.7,
		MinDamage			=			.5,
		MaxRange 			= 			3.0,
		SwingAnim			=			Bat,
		WeaponSprite		=			poolcue,
		Weight				=			4,
		WeaponWeight		=			2.5,
		DoorDamage			=			1,
		MinimumSwingTime 	= 			2.0,
		SwingTime			=			2.0,
		SwingAmountBeforeImpact = 		0.02,
		ConditionLowerChanceOneIn = 	5,
		PushBackMod			=			0.3,
		ConditionMax 		= 			10,
		Categories 			=			Improvised,

}

Template:Navbox/Weapons