Pool Cue: Difference between revisions
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{ | { | ||
Type = Weapon, | Type = Weapon, | ||
DisplayName = Poolcue, | |||
Icon = Poolcue, | |||
MinAngle = 0.2, | |||
MaxDamage = .7, | |||
MinDamage = .5, | |||
MaxRange = 3.0, | |||
SwingAnim = Bat, | |||
WeaponSprite = poolcue, | |||
Weight = 4, | |||
WeaponWeight = 2.5, | |||
DoorDamage = 1, | |||
MinimumSwingTime = 2.0, | |||
SwingTime = 2.0, | |||
SwingAmountBeforeImpact = 0.02, | |||
ConditionLowerChanceOneIn = 5, | |||
PushBackMod = 0.3, | |||
ConditionMax = 10, | |||
Categories = Improvised, | |||
}</nowiki> | }</nowiki> |
Revision as of 04:02, 3 November 2012
Template:Weapons The pool cue is a rather mediocre weapon with rather long range. It can knock Zombie back slightly and will knock them down more often than not. However, it takes quite a few hits to kill a zombie, and paired with its low durability, the pool cue will only kill about 10 zombies at most before it breaks. Therefore, it is more suited for a last-resort weapon or a quick escape plan. The pool cue is rather rare, but it can be found in some cabinets and tables around a house.
Code
item Poolcue { Type = Weapon, DisplayName = Poolcue, Icon = Poolcue, MinAngle = 0.2, MaxDamage = .7, MinDamage = .5, MaxRange = 3.0, SwingAnim = Bat, WeaponSprite = poolcue, Weight = 4, WeaponWeight = 2.5, DoorDamage = 1, MinimumSwingTime = 2.0, SwingTime = 2.0, SwingAmountBeforeImpact = 0.02, ConditionLowerChanceOneIn = 5, PushBackMod = 0.3, ConditionMax = 10, Categories = Improvised, }