Pool Cue: Difference between revisions
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(Redesigned page, + Navbar, +Categories, renewed description - added benefits/downsides of the weapon, + corrected code.) |
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{{languages}} | __NOTOC__ | ||
{{languages|Poolcue}} | |||
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour --> | |||
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Page Updated @ Version: 34.28''' </div><!-- Code for Version Tag at top --> | |||
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]] </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space --> | |||
{{Weapons | {{Weapons | ||
|image = Pool_cue. | |image = Pool_cue.png | ||
|weapontype = Melee | |weapontype = Melee | ||
|ammo = none | |ammo = none | ||
|weight = 1 | |weight = 1.0 | ||
}} | }} | ||
The | |||
The Poolcue is melee weapon which has moderate durability, but has a poor ability to knock down zombies. | |||
<br><br> | |||
The Poolcue has a medium swing rate but does not put out much damage either. One of its benefits is that it relatively light for a weapon of its length. It can be found on counters and shelves in bars, and can be found on metal shelves in various houses. The Poolcue currently at Build 34.28 cannot be repaired. | |||
<br><br> | |||
The Poolcue despite its flaws, is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 2 door damage per swing, but no tree damage. | |||
<br><br><br><br><br> | |||
== Code == | == Code == | ||
<nowiki>item Poolcue | <nowiki> | ||
item Poolcue | |||
MaxRange = 1.5, | MaxRange = 1.5, | ||
WeaponSprite = | WeaponSprite = Poolcue, | ||
MinAngle = 0.2, | MinAngle = 0.2, | ||
Type = Weapon, | Type = Weapon, | ||
MinimumSwingTime = 2, | MinimumSwingTime = 2, | ||
KnockBackOnNoDeath = FALSE, | KnockBackOnNoDeath = FALSE, | ||
SwingAmountBeforeImpact = 0.02, | SwingAmountBeforeImpact = 0.02, | ||
Categories = Improvised;Blunt, | Categories = Improvised;Blunt, | ||
ConditionLowerChanceOneIn = 10, | ConditionLowerChanceOneIn = 10, | ||
Weight = 1, | Weight = 1, | ||
SplatN.umber = 0, | |||
PushBackMod = 0.3, | PushBackMod = 0.3, | ||
MaxDamage = 0.7, | MaxDamage = 0.7, | ||
SubCategory = Swinging, | SubCategory = Swinging, | ||
ConditionMax = 10, | ConditionMax = 10, | ||
MaxHitCount = 2, | MaxHitCount = 2, | ||
DoorDamage = 2, | DoorDamage = 2, | ||
SwingAnim = Bat, | SwingAnim = Bat, | ||
WeaponWeight = 1, | WeaponWeight = 1, | ||
DisplayName = Poolcue, | DisplayName = Poolcue, | ||
MinRange = 0.61, | MinRange = 0.61, | ||
SwingTime = 2, | SwingTime = 2, | ||
MinDamage = 0.5, | MinDamage = 0.5, | ||
KnockdownMod = 0, | KnockdownMod = 0, | ||
SplatBloodOnNoDeath = FALSE, | SplatBloodOnNoDeath = FALSE, | ||
Icon = Poolcue, | Icon = Poolcue, | ||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
TwoHandWeapon = TRUE, | |||
BreakSound = PZ_WoodSnap, | |||
TreeDamage = 0, | |||
</nowiki> | |||
{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
[[Category: | [[Category:Items]] | ||
[[Category:Version | [[Category:Weapons]] | ||
[[Category:Version 34.28]] |
Revision as of 23:11, 8 September 2016
The Poolcue is melee weapon which has moderate durability, but has a poor ability to knock down zombies.
The Poolcue has a medium swing rate but does not put out much damage either. One of its benefits is that it relatively light for a weapon of its length. It can be found on counters and shelves in bars, and can be found on metal shelves in various houses. The Poolcue currently at Build 34.28 cannot be repaired.
The Poolcue despite its flaws, is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 2 door damage per swing, but no tree damage.
Code
item Poolcue MaxRange = 1.5, WeaponSprite = Poolcue, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 10, Weight = 1, SplatN.umber = 0, PushBackMod = 0.3, MaxDamage = 0.7, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 2, SwingAnim = Bat, WeaponWeight = 1, DisplayName = Poolcue, MinRange = 0.61, SwingTime = 2, MinDamage = 0.5, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Poolcue, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TwoHandWeapon = TRUE, BreakSound = PZ_WoodSnap, TreeDamage = 0,