RC 2.9.9: Difference between revisions

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{{languages}}
{{languages}}
{{Infobox version
{{Infobox version
|title=Version 2.9.9 (Build 9)
|title=RC 2.9.9
|image=
|image=
|image_width=300px
|image_width=300px
|update_name=Version 2.9.9
|update_name=RC 2.9.9
|stable=July 3, 2013
|stable=July 3, 2013
|stable_versions=[[#2.9.9.17|2.9.9.17]] • [[#2.9.9.16|2.9.9.16]] • [[#2.9.9.15|2.9.9.15]] • [[#2.9.9.14|2.9.9.14]] • [[#2.9.9.13|2.9.9.13]] • [[#2.9.9.12|2.9.9.12]] • [[#2.9.9.11|2.9.9.11]] • [[#2.9.9.10|2.9.9.10]] • [[#2.9.9.7|2.9.9.7]] • [[#2.9.9.6|2.9.9.6]]
|stable_versions=[[#2.9.9.17|2.9.9.17]] • [[#2.9.9.16|2.9.9.16]] • [[#2.9.9.15|2.9.9.15]] • [[#2.9.9.14|2.9.9.14]] • [[#2.9.9.13|2.9.9.13]] • [[#2.9.9.12|2.9.9.12]] • [[#2.9.9.11|2.9.9.11]] • [[#2.9.9.10|2.9.9.10]] • [[#2.9.9.7|2.9.9.7]] • [[#2.9.9.6|2.9.9.6]]

Revision as of 09:43, 20 July 2021

RC 2.9.9
Update name
RC 2.9.9
Latest release
July 3, 2013
Stable release
July 3, 2013
Stable versions

RC 2.9.9 was the last major series of releases prior to the game's release on Steam.

Changelogs

2.9.9.16

Date: August 15, 2013
Forum: 2.9.9.16

[New]

  • Added a little icon over the inventory icon if the concerned item is equipped.
  • Survival guide ! Explanation from Will :
    • It's not actually a full tutorial - just text people can read (and Spiffos to go 'daww!' at) to help newcomers while the official K&B tutorial is worked on.
    • It start automatically on a new game, but you can press F1 (default key) to toggle it.
  • Torch can flicker, especially when they're almost run out of batteries.
  • Crawlers won't turn while attacking + Balanced them a bit.
  • New key bindings : F2 to pause, F3 for normal speed, F4 for Fast Forward x1, F5 for Fast Forward x2, F6 for Fast Forward x3.D
  • Double click in any food in your inventory to eat it (more quick double click action coming :)).
  • Double click in any item of the loot inventory to grab it.
  • You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand.
  • Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy").

[Balance]

  • Balanced the zombie density a bit.
  • Lowered the time needed to water your plant.

[Modding]

  • Lua debugger. We're post instructions on modding forum on release. Hold L-SHIFT when loading PZ to go into debug mode.
    • Default key for debuger is F11, it's bindable in the option.
    • Mac Users need to follow these steps to use the debugger:
    • Open your PZ.app and look for a file called "Info.plist" then search for this line:

[Bug fix]

  • Fixed the zombie kill count.
  • Torch now works properly.
  • Rain now water your plants.
  • Rain collector barrels doesn't share the same amount of water (you can now build multiple rain collector barrels).
  • Fixed crawler attacking through wall.
  • Fixed teleporting crops (again... Now it's all save in java, making the job easier for any modders, and should avoid all this kind of problem).
  • No more "exploding" zombie when entering a new house.
  • Changed the inventory male zombie icon for the correct one.
  • You can't do action while sleeping.

2.9.9.15

Date: August 13, 2013
Forum: 2.9.9.15

[New]

  • Added icon for dead zombies.

[Bug fix]

  • No more god mode.
  • Fixed various sheetrope bug (consummed sheet rope, falling to death...)

2.9.9.14

Date: August 13, 2013
Forum: 2.9.9.14

[New] Lot of lua stuff (see Lua request thread).

[Balance]

  • Lowered zombie numbers (seems something's gone amiss there)
  • Removed the number of read page in the name of the book (now it's only in the tooltip).
  • When you craft, the crafted item will have the condition of the required item, same for age/rotten stuff.
  • Tweaked the crawler fight a bit, they now have a chance to miss you while attacking, and the fighting will be easier.

[Bug fix]

  • Fixed shader issue stopping a bunch of people running the game.
  • Fixed food name.
  • You can now fast forward when you read a skill book and still have the multiplier.
  • Removed some unintended output console message.
  • Some code improvement.
  • Fix : The torch/light source won't be used if they are turned off.
  • No more "running on the spot" zombies.
  • Can't push crawler with a weapon no more.
  • Crawler won't try to break window/door (thump) no more.

2.9.9.13

Date: August 12, 2013
Forum: 2.9.9.13

[Balance]

  • Increased hammer spawn chances a bit.

[Bug fix]

  • Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not)
  • Added world version to be saved with every chunk of world, to prevent future problems.

2.9.9.12

Date: August 12, 2013
Forum: 2.9.9.12

[Bug fix]

  • Optimizations - FPS comparisons would be ace.
  • Fixed flickering roofs
  • Possible invisible wall fix? (again)
  • Can now see zombies at maximum range instead of them fading in before edge of screen (may have balance ramifications since they can see you at any range u can see them, albiet with falloff chance)
  • Various crash fixes
  • Other stuff I forget.

2.9.9.11

Date: July 24, 2013
Forum: 2.9.9.11

[New]

  • Added all the Carpentry, Cooking and Farming skill books.
  • Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail.
  • Added some blood splat when you hit a zombie (less than when he die though).
  • Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
  • Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare).
  • Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder.

Carpentry

  • Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu.
  • You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates).
  • Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff).

Farming

  • Display an average time for fully grown plant in the farming tooltip.

User-Interface

  • Re-added the star texture near your equipped primary weapon to show the condition of this weapon.
  • Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play").
  • Press enter when typing a name for your saved game will go on the next screen.
  • Added the version nuмber on the main screen (bottom right).
  • Added a "Dangerous Uncooked" warning message on food tooltip if needed.

Last Stand

  • ѕupport multiple challenge for Last Stand.
  • You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse ѕupport for now, controller will come :-) ).
  • Brand new Last Stand mod (the first Challenge still available).

Modding

  • Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow.
  • Stuff for modders I forgot... Well, the modders know :mrgreen:

[Balance]

  • Sleeping will make the panic reduce faster.
  • [Balance] Changed some things on food :
    • Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
    • "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill).
    • And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
  • [Balance] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
  • [BALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).

[Bug fix]

  • [UI] Multiple inventory selection fixed.
  • [UI] Better color for background inventory (color change when you select a cold food, etc..).
  • When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory).
  • [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem.
  • Time to get wet under the rain increased.
  • French Baguette,
  • Mayonnaise,
  • Red Wine... Woops, that's my shopping list...
  • No more triggered music if you toggled it off.
  • You now can't climb through a barricaded window using the "Interact" key (default "e").
  • You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills.
  • Re-added Hiking Bags (best bag ever :-) ).
  • [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
  • [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
  • [CARPENTRY] Added the correct crate icon on self-made wooden crate.
  • Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
  • You can't drop an item while using it (to duplicate it), thanks tazyload
  • [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).

2.9.9.10

Date: July 3, 2013
Forum: 2.9.9.10

[Balance]

  • Sped up swinging a slight bit.

[Bug fix]

  • Sorted out remaining load issues.
  • New map export.
  • Fixed zombies climbing through closed windows on Last Stand

2.9.9.7

Date: July 3, 2013
Forum: 2.9.9.7

[Changes]

  • If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item.
  • Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand).
  • Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inventory).

[Bug fix]

  • Fixed a bug on the character skills screen (which became buggy if you acquired too many levels).
  • Fixed the duplication of Wet Dish Towel.
  • If your weapon condition goes to 0 (break), it'll be unequipped if no other weapon is found.
  • Fixed selected items highlight when dragging them.
  • Reloaded doors no longer act like walls.

2.9.9.6

Date: July 3, 2013
Forum: 2.9.9.6

[Bug fix]

  • Fixed some linux issues.
  • Fixed hang on split-screen due to splitscreen hack of reloading system.
  • Fixed at least one cause of the equip icons disappearing on reload.
  • Other stuff that has been forgotten in the 'version number crisis of 2013'