Resilient: Difference between revisions

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{{Header|Project Zomboid|Game mechanics|Traits}}
{{Header|Project Zomboid|Game mechanics|Traits}}
{{Underconstruction}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox trait
{{Infobox trait
|name=Resilient
|name=Resilient
|icon=trait_resilient.png
|icon=trait_resilient.png
|effect=75% zombification progression rate, 45% chance of catching a cold, 80% cold strength and 50% cold progression speed.
|effect=Slower infection and sickness rates<br>Reduced chance of [[Has a cold|catching a cold]]
|type=Positive
|type=Positive
|points=4
|points=4
|exclusive=Prone
|exclusive=Prone to Illness
|exclusive2=to
|exclusive3=Illness
}}
}}
 
'''Resilient''' is a [[Traits#Positive|positive trait]].


==Overview==
==Overview==
 
{{Quote|text='"Less prone to disease. Slower rate of zombification."'}}
This trait slows sickness chances and strength. It costs 4 points and can be selected during character creation.


==Trait effects==
==Trait effects==
 
*75% zombification progression rate
*45% chance of catching a cold
*80% cold strength and 50% cold progression speed.


==See also==
==See also==
*[[
*[[Prone to Illness]]
*[[
*[[

Revision as of 02:01, 13 April 2024

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Resilient
Resilient
General
Effect
Slower infection and sickness rates
Reduced chance of catching a cold
Type
Positive
Points
-4
Exclusive with

Resilient is a positive trait.

Overview

'"Less prone to disease. Slower rate of zombification."'

This trait slows sickness chances and strength. It costs 4 points and can be selected during character creation.

Trait effects

  • 75% zombification progression rate
  • 45% chance of catching a cold
  • 80% cold strength and 50% cold progression speed.

See also