Suburbs: Difference between revisions

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===11: Bank===
===11: Bank===
You'd presume the bank would be an ideal place to hide. While the back area is decent, with no windows and a few different rooms, the front entrance is covered in windows means [[zombies]] from all over can see you running around inside.


*? entrance
*2 entrances
*? floor
*1 floor
*? room
*4 rooms
*? windows
*16 windows
*? beds
*0 beds


===12===
===12===

Revision as of 22:21, 31 May 2011

The suburbs is the only part of the city currently available. It features 21 buildings of varying size.

File:Suburbsmap.png
click for a bigger version

1: Starting house

The house you start the game in. The only place you can find the pillow.

  • 2 entrances
  • 2 floors
  • 8 rooms
  • 13 windows
  • 3 beds

2: Generic House

This house is used by the tutorial to teach the player combat. There is no bedroom and one bathroom.

  • 1 entrance
  • 1 floor
  • 4 rooms
  • 7 windows
  • 0 beds

3: Generic House

Generic house. There is no bedroom and one bathroom.

  • 2 entrances
  • 1 floor
  • 4 rooms
  • 7 windows
  • 0 beds

4: Generic Two Story House

Generic two story house. Has two bedrooms and one bathroom. Small kitchen.

  • 2 entrances
  • 2 floors
  • 3 rooms first floor/ 4 rooms second floor
  • 8 windows first floor/ 6 widows second floor
  • 3 beds

5: Generic Two Story House

Two story house. Has two bathrooms and two bedrooms. The building is split into two sections, each of them accessible from a single room on the first story. Has two kitchens, one for each section.

  • 1 entrance
  • 2 floors
  • 3 rooms first story/ 6 rooms second story
  • 6 windows first story/ 5 windows second story
  • 2 beds

6

  • ? entrance
  • ? floor
  • ? room
  • ? windows
  • ? beds

7

  • ? entrance
  • ? floor
  • ? room
  • ? windows
  • ? beds

8

  • ? entrance
  • ? floor
  • ? room
  • ? windows
  • ? beds

9: General store

  • ? entrance
  • ? floor
  • ? room
  • ? windows
  • ? beds

10: Towerblock

  • ? entrance
  • ? floor
  • ? room
  • ? windows
  • ? beds

11: Bank

You'd presume the bank would be an ideal place to hide. While the back area is decent, with no windows and a few different rooms, the front entrance is covered in windows means zombies from all over can see you running around inside.

  • 2 entrances
  • 1 floor
  • 4 rooms
  • 16 windows
  • 0 beds

12

  • ? entrance
  • ? floor
  • ? room
  • ? windows
  • ? beds

13: Warehouse

A small building with just 1 room and 1 entrance, not somewhere you want to get caught. Despite the shortcomings, this is one of the only places you will find a flashlight, petrol and extra wood planks

  • 1 entrance
  • 1 floor
  • 1 room
  • 3? windows
  • 0 beds

14: Shop

A small shop with an upstairs living quarters. An entrance at the front and another at the back is ideal, however the lack of rooms downstairs can mean avoiding any zombies who break down the doors a bit tricky.

  • 2 entrances
  • 2 floors
  • 5 rooms
  • 11 windows
  • 1 bed

15

  • ? entrance
  • ? floor
  • ? room
  • ? windows
  • ? beds

16: Diner

The diner consists of 1 very large area and 1 small side room. Here you can find lots of food such as crisps and pop among other types.

  • 2 entrances
  • 1 floor
  • 2 room
  • Lots of windows
  • 0 beds

17: Burnt out building

The burnt out building contains nothing at all. There are several entrances where doors would have been. There are no windows however zombies can see through the partially demolished walls.

  • Several entrances
  • 1 floor
  • ? rooms
  • 0 windows
  • 0 beds

18: Pub

The pub is a good source of whiskey and [[empty bottle]s. Has 1 large area, a small windowless side room and a small area behind the bar.

  • 2 entrance
  • 1 floor
  • 3 rooms
  • 8 windows
  • 0 beds

19: Shop

A shop. Possibly a coffee shop of some kind? While there are 4 entrances to this building, having only 1 room gives you nowhere to retreat if the Zombies do break down one of the doors.

  • 4 entrances
  • 1 floor
  • 1 room
  • 9 windows
  • 0 beds

20: Park shed

A small shed in the park, similar to the one near the starting house. Contains 1 cabinet which sometimes holds wood planks. Not a very good place to hide.

  • 1 entrance
  • 1 floor
  • 1 room
  • 2 windows
  • 0 beds

21: Garden shed

A tiny building at the end of the garden of the starting house. Having only 1 exit and 1 room doesn't make this a very useful building. The shed will always contain a hammer, 10 wood planks and 15 nails.

  • 1 entrance
  • 1 floor
  • 1 room
  • 0 windows
  • 0 beds