Wooden Plank: Difference between revisions
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They are primarily used to barricade doors and windows or to fortify/create structures by making wall pieces, doors, door frames, window frames, crates, stairs, and barricades | They are primarily used to [[barricade]] doors and windows or to fortify/create structures by making wall pieces, doors, door frames, window frames, crates, stairs, and barricades | ||
Extra wood planks can sometimes be found in [[crate]]s in the warehouse or any other shed/storage building. Wooden planks can also be retrieved by smashing down doors and by converting logs into planks. | Extra wood planks can sometimes be found in [[crate]]s in the warehouse or any other shed/storage building. Wooden planks can also be retrieved by smashing down doors and by converting logs into planks. |
Revision as of 18:33, 15 June 2012
Template:Weapons They are primarily used to barricade doors and windows or to fortify/create structures by making wall pieces, doors, door frames, window frames, crates, stairs, and barricades
Extra wood planks can sometimes be found in crates in the warehouse or any other shed/storage building. Wooden planks can also be retrieved by smashing down doors and by converting logs into planks.
Wood planks can also be used as a weapon, although they do very little damage, so use for a long-term weapon is not recommended. They do, however, work well for pushing zombies away from the player and thus are effective for crowd control purposes or for quick escape plans.
Wooden planks are also used to make bridges/flooring that can be crossed.
Door can also be broken down by the player or zombies. Each destroyed door will yield two wood planks.
Crafting
Name | Recipe | Description | ||||||||||||
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Code
item Plank { Type = Weapon, DisplayName = Wooden Plank, Icon = Plank, MinAngle = -0.2, MaxDamage = 0.2, MinDamage = 0.1, MaxRange = 2.0, SwingAnim = Bat, WeaponSprite = plank, Weight = 8, WeaponWeight = 2.5, DoorDamage = 5, MinimumSwingTime = 15, SwingTime = 26, SwingAmountBeforeImpact = 0.2, PushBackMod = 4.5, ConditionLowerChanceOneIn = 5, ConditionMax = 10, Categories = Improvised, }