Large Table: Difference between revisions
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{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Infobox tile | {{Infobox tile | ||
|name = Large Table | |name=Large Table | ||
|model = Large_Table1.png | |model=Large_Table1.png | ||
|icon = Large_Table1.png | |icon=Large_Table1.png | ||
|icon_name = Poorly Crafted Large Table | |icon_name=Poorly Crafted Large Table | ||
| | |model2=Large_Table2.png | ||
|icon2 = Large_Table2.png | |icon2=Large_Table2.png | ||
|icon_name2 = Crafted Large Table | |icon_name2=Crafted Large Table | ||
| | |model3=Large_Table3.png | ||
|icon3 = Large_Table3.png | |icon3=Large_Table3.png | ||
|icon_name3 = Quality Crafted Large Table | |icon_name3=Quality Crafted Large Table | ||
|category = Movable | |category=Movable | ||
|weight = 15 | |weight=15 | ||
|size = 2 | |size=2 | ||
<!--Properties--> | <!--Properties--> | ||
|type = Table | |type=Table | ||
<!--Build--> | <!--Build--> | ||
|build_skill = [[Carpentry]] | |build_skill=[[Carpentry]] | ||
|build_level = 4 | |build_level=4 | ||
|build_tool_tag = Hammer | |build_tool_tag=Hammer | ||
|ingredients = <small>6 × [[File:Plank.png|20px|link=Plank]] [[Plank]]<br>4 × [[File:Nails.png|20px|link=Nails]] [[Nails]]</small> | |ingredients=<small>6 × [[File:Plank.png|20px|link=Plank]] [[Plank]]<br>4 × [[File:Nails.png|20px|link=Nails]] [[Nails]]</small> | ||
<!--Move--> | <!--Move--> | ||
|move_skill = [[Carpentry]] | |move_skill=[[Carpentry]] | ||
|move_level = 0 | |move_level=0 | ||
|move_tool_tag = Hammer | |move_tool_tag=Hammer | ||
<!--Disassemble--> | <!--Disassemble--> | ||
|disassemble_skill = [[Carpentry]] | |disassemble_skill=[[Carpentry]] | ||
|disassemble_level = 0 | |disassemble_level=0 | ||
|disassemble_tool_tag = Hammer | |disassemble_tool_tag=Hammer | ||
|disassemble_tool_tag2 = Saw | |disassemble_tool_tag2=Saw | ||
<!--Technical details--> | <!--Technical details--> | ||
|item_id = Movables.Movable | |item_id=Movables.Movable | ||
|tile_id = carpentry_01_25 | |tile_id=carpentry_01_25 | ||
|tile_id2 = carpentry_01_29 | |tile_id2=carpentry_01_29 | ||
|tile_id3 = carpentry_01_33 | |tile_id3=carpentry_01_33 | ||
}} | }} | ||
{{Quote|text=Don't let the end of the world impact on your love of tables.|author=In-game description}} | {{Quote|text=Don't let the end of the world impact on your love of tables.|author=In-game description}} | ||
A '''large table''' is a [[Crafting|craftable]] piece of [[Tiles|furniture]]. | A '''large table''' is a [[Crafting|craftable]] piece of [[Tiles|furniture]]. | ||
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===Carpentry=== | ===Carpentry=== | ||
{{Main|Carpentry}} | {{Main|Carpentry}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|large_table | |||
}} | |||
As the player must have [[carpentry]] level 4 to build the large table, the poorly crafted large table should not be possible to make. | As the player must have [[carpentry]] level 4 to build the large table, the poorly crafted large table should not be possible to make. |
Latest revision as of 09:40, 14 April 2024
A large table is a craftable piece of furniture.
Usage
Large tables are mostly used for decorative purposes. They can be crafted by the player for realism and immersion in their safehouse, although they can be moved to serve as a barricade.
Crafting
Carpentry
- Main article: Carpentry
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Large Table |
Plank ×6 Nails ×4 |
Hammer (tag) |
Carpentry 4 | none | 1.25 Carpentry |
As the player must have carpentry level 4 to build the large table, the poorly crafted large table should not be possible to make.
Name | Sprite | Level |
---|---|---|
Poorly Crafted Large Table | Carpentry 0 | |
Crafted Large Table | Carpentry 4 | |
Quality Crafted Large Table | Carpentry 7 |
Code
ISBuildMenu.onLargeWoodTable = function(worldobjects, square, sprite, player)
-- name, sprite, northSprite
local furniture = ISDoubleTileFurniture:new("Large Table", sprite.sprite1, sprite.sprite2, sprite.northSprite1, sprite.northSprite2);
furniture.modData["xp:Woodwork"] = 5;
furniture.modData["need:Base.Plank"] = "6";
furniture.modData["need:Base.Nails"] = "4";
furniture.player = player
furniture.completionSound = "BuildWoodenStructureLarge";
getCell():setDrag(furniture, player);
end