Small Table: Difference between revisions
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|icon = SmallTable1.png | |icon = SmallTable1.png | ||
|icon_name = Shoddy Table | |icon_name = Shoddy Table | ||
|model = SmallTable2.png | |model = SmallTable2.png | ||
|icon2 = SmallTable2.png | |icon2 = SmallTable2.png | ||
|icon_name2 = Poor Quality Table | |icon_name2 = Poor Quality Table | ||
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|disassemble_tool_tag = Hammer | |disassemble_tool_tag = Hammer | ||
|disassemble_tool_tag2 = Saw | |disassemble_tool_tag2 = Saw | ||
|products = | |products = | ||
<!--Technical details--> | <!--Technical details--> | ||
|tile_id = Base.Movable | |tile_id = Base.Movable | ||
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| source = newMoveables.txt | | source = newMoveables.txt | ||
| retrieved = false | | retrieved = false | ||
| version = | | version = | ||
| incver = | | incver = | ||
| code = | | code = | ||
item Mov_SmallTable | item Mov_SmallTable |
Revision as of 10:42, 28 February 2024
This article may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
Small Table
Properties
Type
Table
Technical
Tile ID(s)
Base.Movable
“
Everyone loves a table. Even a small one.
A small table is a craftable piece of furniture.
Usage
Not much usage other than for decoration or placement of other pieces of furniture on top.
Crafting
Crafting requires a carpentry skill of 5.
Carpentry
- Main article: Carpentry
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Small Table |
0.75 Carpentry | Carpentry 3 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
Crafting skill
Name | Sprite | Level |
---|---|---|
Shoddy Table | Carpentry 0 | |
Poor Quality Table | Carpentry 4 | |
Exceptional Table | Carpentry 7 |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newMoveables.txt
item Mov_SmallTable
{
DisplayCategory = Furniture,
Type = Moveable,
Icon = default,
Weight = 0.5,
DisplayName = Moveable,
WorldObjectSprite = furniture_storage_01_52,
}