User:Vaileasys/sandbox
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Baseball Bat | ||
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Baseball Bat | ||
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General | ||
Category | Weapon | |
Encumbrance | 2 | |
Equipped | Two-handed | |
Condition max. | 15 | |
Damage | ||
Range | 0.61–1.5 tiles | |
Damage | 0.8–1.5 | |
Technical details | ||
Base ID | Base.BaseballBat | |
The baseball bat is a blunt weapon of modest weight, and is particularly effective when dealing with large numbers of zombies.
Usage
Weapon
The baseball bat performs a swinging attack hitting up to 2 enemies at once. This combined with an above average knock-back (0.5), one of the highest knockdown values (2) and long range (1.5), the baseball bat is one the most effective weapons for keeping back a small group of zombies. Its knockdown potential is beaten only by the sledgehammer (3) and shotgun/sawn off shotgun (8).
It only has an attack damage of 0.8–1.5, making it better suited for keeping back larger groups of zombies, rather than for killing them.
Breaking doors
It is average when used to bash down doors, dealing 7 damage per hit. Weapons with similar damage include the hammer (9) and crowbar (8).
Tree chopping
The baseball bat can be used to chop down trees, however very poorly, dealing just 1 damage per hit. Similar weapons include the hammer, kitchen knife, screwdriver, crowbar and stone hammer.
Recipes
The baseball bat can be upgraded to a spiked baseball bat or be used to smash open a watermelon. Template:Crafting table header Template:Recipe Carpentry Template:Recipe Cooking Template:Crafting table footer
Condition
The baseball bat is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (20 + maintenance x 2)
.
Repairing
Materials that can be used to repair the baseball bat, based on first time repairing.
Item Repaired | 55% Repaired, 100% Success | 20% Repaired, 95% Success | 10% Repaired, 95% Success | 10% Repaired, 95% Success |
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Baseball Bat |
Wood Glue (2 Uses) (Requires Carpentry Level 2) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
Item distribution
Baseball bats are commonly found in wardrobes of houses and counters in stores and bars, or rarely on zombie corpses. They will not spawn in any vehicle.
Buildings
Building/Room | Container | Rolls | Chance |
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All | Male Corpse | 1 | 0.1 |
Wardrobe | 4 | 2 | |
Bar | Shelf | 4 | 2 |
Counter | 2 | 2 | |
Bedroom | Wardrobe | 2 | 2 |
Changeroom | Locker | 2 | 2 |
Fossoil | Counter | 4 | 5 |
Grocery Store | Counter | 4 | 5 |
Storage Unit | All | 3 | 5 |
Zippee Store | Counter | 1 | 5 |
Vehicles
The baseball bat does not spawn in any vehicle.
Code
Item
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 39.67.5
item BaseballBat MaxRange = 1.5, WeaponSprite = Baseballbat, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 20, Weight = 2, SplatN.umber = 1, PushBackMod = 0.5, MaxDamage = 1.2, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 2, DisplayName = Baseball Bat, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, MinDamage = 0.8, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = BaseballBat, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = PZ_WoodSnap, TreeDamage = 1,
Repair
From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 39.67.5
fixing Fix Baseball Bat Require : BaseballBat, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4,