Antidepressants: Difference between revisions
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! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" |Chance | ||
|- | |- | ||
| rowspan="1"|all | | rowspan="1"|all | ||
| [[militarycrate]] | | [[militarycrate]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
| rowspan="3"|bathroom | | rowspan="3"|bathroom | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
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|1 | |1 | ||
|- | |- | ||
| rowspan="2"|dentiststorage | | rowspan="2"|dentiststorage | ||
| [[metal_shelves]] | | [[metal_shelves]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
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|2 | |2 | ||
|- | |- | ||
| rowspan="2"|kennels | | rowspan="2"|kennels | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
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|2 | |2 | ||
|- | |- | ||
| rowspan="1"|laboratory | | rowspan="1"|laboratory | ||
| [[crate]] | | [[crate]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|} | |} |
Revision as of 05:28, 28 February 2024
{{
Antidepressants are a drainable item used in first aid.
Usage
Using antidepressants reduces the player's unhappiness over a long period of time, taking at least 2 hours before they can have any effect.
Unhappiness reduces inventory transfer speed and weapon equip speed. Because of this, players should not rely on them if they find themselves needing to reduce unhappiness.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | militarycrate | 4 | 2 |
bathroom | counter | 4 | 1 |
medicine | 4 | 1 | |
shelves | 4 | 1 | |
dentiststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 2 | |
kennels | counter | 4 | 1 |
counter | 4 | 2 | |
laboratory | crate | 4 | 1 |
Trivia
- They currently have the same model as Beta Blockers.
Code
Source: ProjectZomboid\media\scripts\items.txt
item PillsAntiDep
{
DisplayCategory = FirstAid,
Weight = 0.2,
Type = Drainable,
UseDelta = 0.1,
UseWhileEquipped = FALSE,
DisplayName = Antidepressants,
Icon = PillsAntidepressant,
Tooltip = Tooltip_PillsAntidepressant,
StaticModel = PillBottle,
WorldStaticModel = PillBottleGround,
Medical = TRUE,
}