Barbed Fence: Difference between revisions
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''(tooltip2.description = "Slows movement and can inflict surface wounds " )'' | ''(tooltip2.description = "Slows movement and can inflict surface wounds " )'' | ||
In addition to the [[ | In addition to the [[Barbed Wire|barbed wire]], you also will need a [[Wooden Stake|wooden stake]] to be placed in order to make the barbed fence. | ||
Currently, each barbed wire will provide one tile of fencing, with or without the wooden stake. | Currently, each barbed wire will provide one tile of fencing, with or without the wooden stake. | ||
== Crafting == | == Crafting == | ||
{| class=" | {| class="pztabe sortable" style="text-align:center;" | ||
|- | |- | ||
! Output | ! Output | ||
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== History == | == History == | ||
{| class=" | {| class="pztabe" width="550" style="text-align:center;" | ||
|- | |- | ||
! Alpha || | ! Alpha || | ||
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==See | ==See also== | ||
*[[ | *[[Carpentry Guide]] | ||
{{Navbox/Construction}} | {{Navbox/Construction}} | ||
[[Category:Spiffo's Construction Crew (Project)]] | [[Category:Spiffo's Construction Crew (Project)]] |
Revision as of 15:39, 11 May 2019
Barbed wire fences can help wall off and defend an area, while still allowing you to see through them.
According to the LUA file Barbed Fence is supposed to have a chance to scratch, however, this is not implemented as of yet.
(tooltip2.description = "Slows movement and can inflict surface wounds " )
In addition to the barbed wire, you also will need a wooden stake to be placed in order to make the barbed fence. Currently, each barbed wire will provide one tile of fencing, with or without the wooden stake.
Crafting
Output | Ingredients | Description | Skill Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Code
From ISBuildMenu.lua (media/lua/client/BuildingObjects/ISUI)
local barbedOption = subMenu:addOption(getText("ContextMenu_Barbed_Fence"), worldobjects, ISBuildMenu.onBarbedFence, square, player); local tooltip2 = ISBuildMenu.canBuild(0,0,0,0,1,5,barbedOption, player); -- we add that we need a Barbed wire too if not getSpecificPlayer(player):getInventory():contains("BarbedWire") and not ISBuildMenu.cheat then tooltip2.description = tooltip2.description .. " <RGB:1,0,0>" .. getItemText("Barbed wire") .. " 0/1 "; barbedOption.onSelect = nil; barbedOption.notAvailable = true; else tooltip2.description = tooltip2.description .. " <RGB:1,1,1>" .. getItemText("Barbed wire") .. " 1 "; end tooltip2:setName(getText("ContextMenu_Barbed_Fence")); tooltip2.description = getText("Tooltip_craft_barbedFenceDesc") .. tooltip2.description; tooltip2:setTexture("fencing_01_20"); ISBuildMenu.requireHammer(barbedOption) ISBuildMenu.onBarbedFence = function(worldobjects, square, player) -- sprite, northSprite, corner local fence = ISWoodenWall:new("fencing_01_20", "fencing_01_21", nil); -- we can place our fence every where -- fence.canBeAlwaysPlaced = true; fence.hoppable = true; fence.canBarricade = false fence.modData["xp:Woodwork"] = 5; fence.modData["need:Base.BarbedWire"] = "1"; fence.player = player fence.name = "Barbed Fence" getCell():setDrag(fence, player); end
History
Alpha | |
---|---|
IWBUMS Build 35.7 | Fixed wired fence wire check before building |
2.9.9.17 | Increased the spawn rate |