Barricade: Difference between revisions

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Barricading a [[door]] will add 10 health. You can barricade up to four times since 1.5d. This will prevent [[zombie]]s from getting through until the health of both the [[door]] and barricade has been diminished.
Barricading a [[door]] will add 10 health. You can barricade up to four times since 1.5d. This will prevent [[zombie]]s from getting through until the health of both the [[door]] and barricade has been diminished.


===Effects===
===Windows===
====Effects====
Barricading a [[window]] will block the window, preventing both the player and [[zombie]]s from seeing through to the other side. Each [[Window]] barricade adds 10 to the total window health, with a maximum health of 40.5 (4 barricades + window base health).
Barricading a [[window]] will block the window, preventing both the player and [[zombie]]s from seeing through to the other side. Each [[Window]] barricade adds 10 to the total window health, with a maximum health of 40.5 (4 barricades + window base health).
===Uses===
====Uses====
Neither zombies nor humans can see through a barricaded window, although putting a sheet on the window is a much better alternative, because it doesn't require as many items as a barricade. A barricade's main purpose is to stall the zombie from breaking a window, a well-barricaded window can survive a full day from the hammering of 10 zombies, while a plain window will fall in 30 minutes from 3 ghouls. However, if one wants to barricade all windows of any structure to the maximum level, it will take a considerable amount of resources.
Neither zombies nor humans can see through a barricaded window, although putting a sheet on the window is a much better alternative, because it doesn't require as many items as a barricade. A barricade's main purpose is to stall the zombie from breaking a window, a well-barricaded window can survive a full day from the hammering of 10 zombies, while a plain window will fall in 30 minutes from 3 ghouls. However, if one wants to barricade all windows of any structure to the maximum level, it will take a considerable amount of resources.



Revision as of 08:41, 6 May 2012

Pictured is a barricaded door next to a barricaded window. Barricaded door's health is 30+5

A barricade is any structure built concurrently onto a door, window or any other open world tile. As a defense measure, it's useful in controlling how quickly zombies are able to enter an area.

Barricading

To barricade an object, you must have the hammer equipped and then drag a wood plank from the inventory onto the selected door or window. Clicking on a barricade multiple times will add more boards.

If you remove a barricade with the hammer, you will get wood planks back.

Doors

Barricading a door will add 10 health. You can barricade up to four times since 1.5d. This will prevent zombies from getting through until the health of both the door and barricade has been diminished.

Windows

Effects

Barricading a window will block the window, preventing both the player and zombies from seeing through to the other side. Each Window barricade adds 10 to the total window health, with a maximum health of 40.5 (4 barricades + window base health).

Uses

Neither zombies nor humans can see through a barricaded window, although putting a sheet on the window is a much better alternative, because it doesn't require as many items as a barricade. A barricade's main purpose is to stall the zombie from breaking a window, a well-barricaded window can survive a full day from the hammering of 10 zombies, while a plain window will fall in 30 minutes from 3 ghouls. However, if one wants to barricade all windows of any structure to the maximum level, it will take a considerable amount of resources.

Full tile barricade

Template:Items

A full tile barricade in action.

The barricade item is a full-tile defensive structure. It has 3 Health. To place it, select it from the inventory, then click on the desired tile. A hammer is now needed for this (As of Alpha 522/v0.1.5b).

Crafting

Name Recipe Description