Build 19: Difference between revisions

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{{languages}}
{{Languages}}
{{header|PZwiki|Version history|hidever=true}}
{{Header|PZwiki|Version history|hidever=true}}
{{Infobox version
|title=Build 19
|name_colour=
|name_text_colour=
|image=
|image_width=
|image2=
|image2_width=
|update_name=
|stable=December 11, 2013
|prev=Build 14
|prev_link=Build 14
|next=Build 21
|next_link=Build 21
}}
'''Build 19''' ('''2.9.9.17''') was released December 7, 2013.{{#tag:ref |[https://theindiestone.com/forums/index.php?/topic/3962-iwbms-released-build-19-the-new-iwillbackupmysave-branch/ IWBMS RELEASED: Build: 19 - The new 'iwillbackupmysave' Branch], December 7, 2013.}}
'''Build 19''' ('''2.9.9.17''') was released December 7, 2013.{{#tag:ref |[https://theindiestone.com/forums/index.php?/topic/3962-iwbms-released-build-19-the-new-iwillbackupmysave-branch/ IWBMS RELEASED: Build: 19 - The new 'iwillbackupmysave' Branch], December 7, 2013.}}


==Additions==
==Additions==
===Items===
===Items===
* You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground.
*You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground.
* Empty gravel bag and garbage bags are container (you can equip them), they are big but with a really small weight reduction.
*Empty gravel bag and garbage bags are container (you can equip them), they are big but with a really small weight reduction.
* Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..).
*Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..).
* Fertilizer for farming (this was not really "new", but bugged and the fertilizer weren't spawned) : Use it up to 4 times on your plant (no more ! or it'll die...) to reduce by 20hours the next growing phase.
*Fertilizer for farming (this was not really "new", but bugged and the fertilizer weren't spawned) : Use it up to 4 times on your plant (no more ! or it'll die...) to reduce by 20hours the next growing phase.
 
===Crafting===
===Crafting===
* You can now pack 50 seeds into a seeds package - so it now works like boxing up nail.
*You can now pack 50 seeds into a seeds package - so it now works like boxing up nail.
* Fixing System ! Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system
*Fixing System ! Yay ! http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system
 
===Construction===
===Construction===
* Added gravel bags walls in the carpentry menu (under "Fence sub menu).
*Added gravel bags walls in the carpentry menu (under "Fence sub menu).
 
===User-Interface===
===User-Interface===
* New message added to demo to underline to players that you start off infected.
*New message added to demo to underline to players that you start off infected.
 
===Player===
===Player===
* 2 new traits : Lucky and Unlucky, they will influence thing as loot rate, chance of break your weapon, chance of success in fixing it...
*2 new traits : Lucky and Unlucky, they will influence thing as loot rate, chance of break your weapon, chance of success in fixing it...
 
===Modding===
===Modding===
* Added a setCustomColor(ColorInfo) for IsoObject.
*Added a setCustomColor(ColorInfo) for IsoObject.


==Changes==
==Changes==
===World===
===World===
* Crops in farm areas now have a chance to spawn corn.
*Crops in farm areas now have a chance to spawn corn.
* Lowered the potential for alarms to sound once the electricity has shut itself off.
*Lowered the potential for alarms to sound once the electricity has shut itself off.
* Campfire will now look like it’s alight when fired up.
*Campfire will now look like it’s alight when fired up.
 
===Construction===
===Construction===
* Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now.
*Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now.
* Changed crate crafting: level 2 carpentry allows for rough/crap crates, level 4 lets you build proper ones.
*Changed crate crafting: level 2 carpentry allows for rough/crap crates, level 4 lets you build proper ones.
* Player-created floors, like walls, now have three different textures to match your carpentry skill level.
*Player-created floors, like walls, now have three different textures to match your carpentry skill level.
 
===Items===
===Items===
* Name of a rotten food will now be displayed in red.
*Name of a rotten food will now be displayed in red.
* Berries will now rot.
*Berries will now rot.
* Some containers (school bag, plastic bag ...) will now have items spawned inside. A purse might contain lipstick etc.
*Some containers (school bag, plastic bag ...) will now have items spawned inside. A purse might contain lipstick etc.
* Added a tiny icon (like the little orange round for the equipped item) for broken weapon.
*Added a tiny icon (like the little orange round for the equipped item) for broken weapon.
* The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it.
*The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it.
 
===Loot spawn===
===Loot spawn===
* Up the loot rate of the hand shovel (required for farming).
*Up the loot rate of the hand shovel (required for farming).
* Up a bit the loot rate of sand bags.
*Up a bit the loot rate of sand bags.
* Increased the likelihood of discovering tent pegs
*Increased the likelihood of discovering tent pegs
 
===Translation===
===Translation===
* Updated French, Polish, Italian and Russian translation.
*Updated French, Polish, Italian and Russian translation.


==Bug fixes==
==Bug fixes==
===World===
===World===
====General====
====General====
* Some world convert fixes (still have some crash on certain save :( Will do more).
*Some world convert fixes (still have some crash on certain save :( Will do more).
* You can now destroy non-player made stairs.
*You can now destroy non-player made stairs.
* Hand made construction will now drop some materials used to build it if destroyed.
*Hand made construction will now drop some materials used to build it if destroyed.
* Fixed sand bag walls : They were not hoppable and not acting as a wall. (now they block you, not your vision, and you can climb them).
*Fixed sand bag walls : They were not hoppable and not acting as a wall. (now they block you, not your vision, and you can climb them).
* Fixed alarms saving.
*Fixed alarms saving.
* The loot found on zombie bodies is no longer dependent on the room/area in which they were 'killed'.
*The loot found on zombie bodies is no longer dependent on the room/area in which they were 'killed'.
 
====Farming====
====Farming====
* When you harvest a plant, click on another (even dead) to have the last clicked plants vegetables (I fixed this for all the other actions)
*When you harvest a plant, click on another (even dead) to have the last clicked plants vegetables (I fixed this for all the other actions)
* Some plants disapear.
*Some plants disapear.
* Fertilizer.
*Fertilizer.
* Fixed a bug where the name of the plant wasn't in the info box in case of dead plant.
*Fixed a bug where the name of the plant wasn't in the info box in case of dead plant.
* Other minor fixes.
*Other minor fixes.
 
===Crafting===
===Crafting===
* When crafting an of item of food - its age will be dependent on the average age of the foodstuffs that went into the recipe. What's more, if any of the food you used was rotten - then don't expect the results to be particularly edible either! This is a fix for crafted food that 'cured' the rot of what went into it - ramen etc :)
*When crafting an of item of food - its age will be dependent on the average age of the foodstuffs that went into the recipe. What's more, if any of the food you used was rotten - then don't expect the results to be particularly edible either! This is a fix for crafted food that 'cured' the rot of what went into it - ramen etc :)
* Ripping something into bandages that's inside a container won't have the side-effect of ripping up the clothes you're wearing. (Sorry!).
*Ripping something into bandages that's inside a container won't have the side-effect of ripping up the clothes you're wearing. (Sorry!).
 
===User-Interface===
===User-Interface===
* General UI polish.
*General UI polish.
* Some typo fixes.
*Some typo fixes.
 
===Items===
===Items===
* Fixed bunchs of XP books bugs :
*Fixed bunchs of XP books bugs :
** No more xp reset if you stop/restart to read the book.
**No more xp reset if you stop/restart to read the book.
** Page read will be reset to 0 if you finish to read them (thanks gekkobear ;)).
**Page read will be reset to 0 if you finish to read them (thanks gekkobear ;)).
** No more multiplier reset in the middle of the skill.
**No more multiplier reset in the middle of the skill.
** No more "can't read last page bug".
**No more "can't read last page bug".
* Fixed the weapon tooltip.
*Fixed the weapon tooltip.
* Fixed the temperature of items after the electricity shut-off.
*Fixed the temperature of items after the electricity shut-off.
* Food will also become rotten inside if put inside zombie body.
*Food will also become rotten inside if put inside zombie body.
* Fixed a bug in the calcul of the rotten food when it was in a container you never open before.
*Fixed a bug in the calcul of the rotten food when it was in a container you never open before.
* Some reloading fixing by our lovely Stormy !
*Some reloading fixing by our lovely Stormy !
* No longer possible to equip a two handed weapon if it's broke.
*No longer possible to equip a two handed weapon if it's broke.
 
===Modding===
===Modding===
* Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !).
*Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !).


==References==
==References==
<references />
<references />


[[category:version_history]]
[[Category:Version history]]

Revision as of 17:45, 17 October 2023

Build 19
Latest release
December 11, 2013
Stable release
December 11, 2013

Build 19 (2.9.9.17) was released December 7, 2013.[1]

Additions

Items

  • You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground.
  • Empty gravel bag and garbage bags are container (you can equip them), they are big but with a really small weight reduction.
  • Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..).
  • Fertilizer for farming (this was not really "new", but bugged and the fertilizer weren't spawned) : Use it up to 4 times on your plant (no more ! or it'll die...) to reduce by 20hours the next growing phase.

Crafting

Construction

  • Added gravel bags walls in the carpentry menu (under "Fence sub menu).

User-Interface

  • New message added to demo to underline to players that you start off infected.

Player

  • 2 new traits : Lucky and Unlucky, they will influence thing as loot rate, chance of break your weapon, chance of success in fixing it...

Modding

  • Added a setCustomColor(ColorInfo) for IsoObject.

Changes

World

  • Crops in farm areas now have a chance to spawn corn.
  • Lowered the potential for alarms to sound once the electricity has shut itself off.
  • Campfire will now look like it’s alight when fired up.

Construction

  • Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now.
  • Changed crate crafting: level 2 carpentry allows for rough/crap crates, level 4 lets you build proper ones.
  • Player-created floors, like walls, now have three different textures to match your carpentry skill level.

Items

  • Name of a rotten food will now be displayed in red.
  • Berries will now rot.
  • Some containers (school bag, plastic bag ...) will now have items spawned inside. A purse might contain lipstick etc.
  • Added a tiny icon (like the little orange round for the equipped item) for broken weapon.
  • The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it.

Loot spawn

  • Up the loot rate of the hand shovel (required for farming).
  • Up a bit the loot rate of sand bags.
  • Increased the likelihood of discovering tent pegs

Translation

  • Updated French, Polish, Italian and Russian translation.

Bug fixes

World

General

  • Some world convert fixes (still have some crash on certain save :( Will do more).
  • You can now destroy non-player made stairs.
  • Hand made construction will now drop some materials used to build it if destroyed.
  • Fixed sand bag walls : They were not hoppable and not acting as a wall. (now they block you, not your vision, and you can climb them).
  • Fixed alarms saving.
  • The loot found on zombie bodies is no longer dependent on the room/area in which they were 'killed'.

Farming

  • When you harvest a plant, click on another (even dead) to have the last clicked plants vegetables (I fixed this for all the other actions)
  • Some plants disapear.
  • Fertilizer.
  • Fixed a bug where the name of the plant wasn't in the info box in case of dead plant.
  • Other minor fixes.

Crafting

  • When crafting an of item of food - its age will be dependent on the average age of the foodstuffs that went into the recipe. What's more, if any of the food you used was rotten - then don't expect the results to be particularly edible either! This is a fix for crafted food that 'cured' the rot of what went into it - ramen etc :)
  • Ripping something into bandages that's inside a container won't have the side-effect of ripping up the clothes you're wearing. (Sorry!).

User-Interface

  • General UI polish.
  • Some typo fixes.

Items

  • Fixed bunchs of XP books bugs :
    • No more xp reset if you stop/restart to read the book.
    • Page read will be reset to 0 if you finish to read them (thanks gekkobear ;)).
    • No more multiplier reset in the middle of the skill.
    • No more "can't read last page bug".
  • Fixed the weapon tooltip.
  • Fixed the temperature of items after the electricity shut-off.
  • Food will also become rotten inside if put inside zombie body.
  • Fixed a bug in the calcul of the rotten food when it was in a container you never open before.
  • Some reloading fixing by our lovely Stormy !
  • No longer possible to equip a two handed weapon if it's broke.

Modding

  • Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !).

References