Crowbar: Difference between revisions
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The crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a baseball bat. The crowbar has a very high durability and it can deal a good amount of damage to an enemy. However, the crowbar is far heavier than a baseball bat, | The crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a baseball bat. The crowbar has a very high durability and it can deal a good amount of damage to an enemy. However, the crowbar is far heavier than a baseball bat, The crowbar is also capable of breaking down [[doors]], although it may not be as efficient as the [[axe]] or the [[sledgehammer]]. The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance. | ||
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. | |||
Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon. | |||
==Code== | ==Code== |
Revision as of 16:26, 3 August 2013
The crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a baseball bat. The crowbar has a very high durability and it can deal a good amount of damage to an enemy. However, the crowbar is far heavier than a baseball bat, The crowbar is also capable of breaking down doors, although it may not be as efficient as the axe or the sledgehammer. The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.
Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon.
Code
item Crowbar { Type = Weapon, DisplayName = Crowbar, SubCategory = Swinging, Icon = Crowbar, MinAngle = 0, MaxDamage = 1.9, MinDamage = 0.8, MaxRange = 1.5, MinRange = 0.61, CriticalChance = 10, PushBackMod = 0.5, HitAngleMod = -30.0, SwingAnim = Bat, MaxHitCount = 1, WeaponSprite = Baseballbat, IdleAnim = Idle_Weapon2, RunAnim = Run_Weapon2, Weight = 2.5, DoorDamage = 5, MinimumSwingTime = 2.1, SwingTime = 2.1, SwingAmountBeforeImpact = 0.02, ConditionLowerChanceOneIn = 10, ConditionMax = 200, Categories = Blunt, }
History
Alpha | |
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RC 2.9.8a | Melee weapons debuffed. |