D-E Pistol: Difference between revisions
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|class_name=base.Pistol3 | |class_name=base.Pistol3 | ||
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D-E stands for Desert Eagle | |||
== Code == | == Code == | ||
{{Retrieved|version=41|incver=39}} | {{Retrieved|version=41|incver=39}} |
Revision as of 11:04, 6 January 2021
D-E Pistol | |
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General | |
Category | Weapon |
Encumbrance | 2 |
Equipped | One-handed |
Condition max. | 10 |
Skill | Gunshot |
Characteristics | |
Ammo type | .44 Ammo |
Magazine size | 15 |
Noise radius | 100 tiles |
Recoil delay | 30 |
Reload time | 30 |
Aiming time | 30 |
Damage | |
Type | Gunshot |
Range | 0.61–10 tiles |
Damage | 1–1.9 |
Accuracy | 20 |
Knockback | 0.3 |
Knockdown | 2 |
Technical details | |
Base ID | base.Pistol3 |
D-E stands for Desert Eagle
Code
Retrieved: Build 41.39
item Pistol3 { ImpactSound = null, MaxRange = 10, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = D-E Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = Firearm9mmShot, SoundRadius = 100, MinDamage = 1, MaxDamage = 1.9, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun3, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 30, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 8, InsertAmmoSound = Stormy9mmClipLoad, EjectAmmoSound = Stormy9mmClipEject, RackSound = Stormy9mmRack, MagazineType = Base.44Clip, AmmoType = Base.Bullets44, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, }
History
Alpha | |
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41 | Added to the game |