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[[File:Fire.png|200px|thumb|righ|Re-added in 0.2.0r RC2.9, fire is in once again. The scorching flames spread as they engulf zombies as they eat the dying character]]
[[File:Fire.png|200px|thumb|righ|Re-added in 0.2.0r RC2.9, fire is in once again. The scorching flames spread as they engulf zombies as they eat the dying character]]


Fires can be started either by using a [[molotov cocktail]] or by leaving an oven on for too long. Fire will attract [[zombies]] to the location of the flames. The fire will burn down structures and will burn zombies/survivors to death. Generally, zombies take slightly longer to kill with fire than a survivor but is not immune to it. If the fire touches a wall or any other flammable structure, the structure will eventually burn down.
Fires can be started either by using a [[molotov cocktail]] or by leaving a [[heat source]] on for too long. Fire will attract [[zombies]] to the location of the flames. The fire will burn down structures and will burn zombies/survivors to death. Generally, zombies take slightly longer to kill with fire than a survivor but are not immune to it. If the fire touches a wall or any other flammable structure, the structure will eventually burn down.


Once the fire is set, it is very likely that the fire will start spreading and will do so if there is something to spread on. The fire can spread on includes survivors, zombies, and structures, which in turn look for even more things to spread across. Once the fire has nothing to spread across for a few dozen in-game minutes, the fire will eventually die out.
Once the fire is set, it is very likely that the fire will start spreading and will do so if there is something to spread on. The fire can spread on survivors, zombies, and structures, which in turn look for even more things to spread across. Once the fire has nothing to spread across for a few dozen in-game minutes, the fire will eventually die out.


As of the current version, there is no way to manage fire or to even prevent a character from burning up should he or she catch on fire. Therefore, it is especially important to take caution when utilizing fire since quite often, since fire is likely to engulf the starter as well as the target.
In the event the player catches on fire, running (preferably out in the rain) will eventually extinguish the player. As of the current version, there is no way for a player to fight a fire. Therefore, it is important to choose a [[campfire]] location away from anything that may spread a fire, in case a routine cookout goes out of control. Always remember to turn off/extinguish a heat source once you are done using it.


[[Category:The Game World]]
[[Category:The Game World]]

Revision as of 14:48, 16 August 2014


Re-added in 0.2.0r RC2.9, fire is in once again. The scorching flames spread as they engulf zombies as they eat the dying character

Fires can be started either by using a molotov cocktail or by leaving a heat source on for too long. Fire will attract zombies to the location of the flames. The fire will burn down structures and will burn zombies/survivors to death. Generally, zombies take slightly longer to kill with fire than a survivor but are not immune to it. If the fire touches a wall or any other flammable structure, the structure will eventually burn down.

Once the fire is set, it is very likely that the fire will start spreading and will do so if there is something to spread on. The fire can spread on survivors, zombies, and structures, which in turn look for even more things to spread across. Once the fire has nothing to spread across for a few dozen in-game minutes, the fire will eventually die out.

In the event the player catches on fire, running (preferably out in the rain) will eventually extinguish the player. As of the current version, there is no way for a player to fight a fire. Therefore, it is important to choose a campfire location away from anything that may spread a fire, in case a routine cookout goes out of control. Always remember to turn off/extinguish a heat source once you are done using it.