Golf Club: Difference between revisions
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(Redesigned page, + Navbar, +Categories, renewed description, +repair table (however lacking % of repair), + corrected code.) |
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{{languages}} | __NOTOC__ | ||
{{languages|Golf Club}} | |||
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour --> | |||
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Page Updated @ Version: 34.28''' </div><!-- Code for Version Tag at top --> | |||
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]] </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space --> | |||
{{Weapons | {{Weapons | ||
|image = Golf Club.png | |image = Golf Club.png | ||
|weapontype = Melee | |weapontype = Melee | ||
|ammo = none | |ammo = none | ||
|weight = | |weight = 2.0 | ||
}} | }} | ||
The golf club is a long reach weapon that can knock a zombie back, but may have difficulty knocking a zombie down with due to the weapon having a 0 knockdown modifier. It is a reasonable weapon which can be used as a alternative if a player prefers to keep zombies at a distance and have ran out of better weapons. | |||
<br><br> | |||
Golf Clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Maldraugh. | |||
<br><br> | |||
The frying pan is a single attack weapon, meaning it can only hit one zombie at a time ''(compared to the [[Baseball Bat|baseball bat]] which can hit 2)''. Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character. | |||
<br><br> | |||
== Materials to Repair == | |||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
! Item Repaired | |||
! 1st Repair Materials = <br> ?% Repaired, 100% Success | |||
! <br> ?% Repaired, 95% Success | |||
|- | |||
|[[File:Golf Club.png|32px]] <br> | |||
[[Golf Club]] | |||
| [[File:DuctTape.png|32px]]<br> | |||
[[Duct Tape]] <small>(2 Uses)</small> | |||
| [[File:MATERIALScotchTape.png|32px]]<br> | |||
[[Adhesive Tape]] <small>(3 Uses)</small> | |||
|- | |||
|} | |||
=== Repair Code === | |||
<nowiki> | <nowiki> | ||
fixing Fix Golf club | fixing Fix Golf club | ||
Require : Golfclub, | Require : Golfclub, | ||
Fixer : DuctTape=2, | Fixer : DuctTape=2, | ||
Fixer : Scotchtape=3, | Fixer : Scotchtape=3, | ||
</nowiki> | </nowiki> | ||
== Code == | == Code == | ||
<nowiki>item | <nowiki> | ||
item Golfclub | |||
MaxRange = 1.5, | MaxRange = 1.5, | ||
WeaponSprite = | WeaponSprite = GolfClub, | ||
MinAngle = 0, | MinAngle = 0, | ||
Type = Weapon, | Type = Weapon, | ||
MinimumSwingTime = 3, | MinimumSwingTime = 3, | ||
SwingAmountBeforeImpact = 0.02, | SwingAmountBeforeImpact = 0.02, | ||
Categories = Blunt, | Categories = Blunt, | ||
Weight = | Weight = 2, | ||
ConditionLowerChanceOneIn = | ConditionLowerChanceOneIn = 15, | ||
PushBackMod = 0.6, | PushBackMod = 0.6, | ||
MaxDamage = 0. | MinDamage = 0.3, | ||
SubCategory = Swinging, | MaxDamage = 0.7, | ||
ConditionMax = 10, | SubCategory = Swinging, | ||
MaxHitCount = 1, | ConditionMax = 10, | ||
DoorDamage = 5, | MaxHitCount = 1, | ||
IdleAnim = Idle_Weapon2, | DoorDamage = 5, | ||
SwingAnim = Bat, | IdleAnim = Idle_Weapon2, | ||
CriticalChance = 10, | SwingAnim = Bat, | ||
WeaponWeight = 4, | CriticalChance = 10, | ||
DisplayName = Golfclub, | WeaponWeight = 4, | ||
MinRange = 0.61, | DisplayName = Golfclub, | ||
SwingTime = 3, | MinRange = 0.61, | ||
HitAngleMod = -30, | SwingTime = 3, | ||
HitAngleMod = -30, | |||
KnockdownMod = 0, | |||
Icon = Golfclub, | Icon = Golfclub, | ||
RunAnim = Run_Weapon2, | RunAnim = Run_Weapon2, | ||
TwoHandWeapon = TRUE, | |||
= | TreeDamage = 0, | ||
EnduranceMod = 0.6, | |||
</nowiki> | |||
{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Version | [[Category:Weapons]] | ||
[[Category:Version 34.28]] |
Revision as of 21:50, 8 September 2016
Template:Weapons
The golf club is a long reach weapon that can knock a zombie back, but may have difficulty knocking a zombie down with due to the weapon having a 0 knockdown modifier. It is a reasonable weapon which can be used as a alternative if a player prefers to keep zombies at a distance and have ran out of better weapons.
Golf Clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Maldraugh.
The frying pan is a single attack weapon, meaning it can only hit one zombie at a time (compared to the baseball bat which can hit 2). Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character.
Materials to Repair
Item Repaired | 1st Repair Materials = ?% Repaired, 100% Success |
?% Repaired, 95% Success |
---|---|---|
|
Duct Tape (2 Uses) |
Adhesive Tape (3 Uses) |
Repair Code
fixing Fix Golf club Require : Golfclub, Fixer : DuctTape=2, Fixer : Scotchtape=3,
Code
item Golfclub MaxRange = 1.5, WeaponSprite = GolfClub, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 2, ConditionLowerChanceOneIn = 15, PushBackMod = 0.6, MinDamage = 0.3, MaxDamage = 0.7, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 5, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 4, DisplayName = Golfclub, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Golfclub, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, TreeDamage = 0, EnduranceMod = 0.6,