Golf Club: Difference between revisions

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(Redesigned page, + Navbar, +Categories, renewed description, +repair table (however lacking % of repair), + corrected code.)
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{{languages}}
__NOTOC__
 
{{languages|Golf Club}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Weapons
{{Weapons
|image = Golf Club.png  
|image = Golf Club.png  
|weapontype = Melee  
|weapontype = Melee  
|ammo = none
|ammo = none
|weight = 4
|weight = 2.0
}}
}}
The golf club is a long reach weapon that can knock a zombie back, but may have difficulty knocking a zombie down with due to the weapon having a 0 knockdown modifier. It is a reasonable weapon which can be used as a alternative if a player prefers to keep zombies at a distance and have ran out of better weapons.
<br><br>
Golf Clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Maldraugh.
<br><br>
The frying pan is a single attack weapon, meaning it can only hit one zombie at a time ''(compared to the [[Baseball Bat|baseball bat]] which can hit 2)''. Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character.
<br><br>
== Materials to Repair ==


The golf club usually cannot kill a standing enemy but it can keep the enemy off its toes and give the wielder a chance to deliver the finishing blow or it can at least knock the enemy back, allowing the wielder to deal with any other enemies or to attack again. The golf club is rather heavy and may take some time between swings. However, it has a decent reach and is capable of doing enough damage to reliably kill an enemy, although it may require several strikes. Unfortunately, it's poor durability makes it a rather poor primary swinging weapon.
{| class="wikitable" style="text-align:center;"
 
|-
The golfclub is usually a rare loot that is found in wardrobes and closets of most residential buildings.
! Item Repaired
 
! 1st Repair Materials = <br> ?% Repaired, 100% Success
!  <br> ?% Repaired, 95% Success
|-
|[[File:Golf Club.png|32px]] <br>
[[Golf Club]]
| [[File:DuctTape.png|32px]]<br>
[[Duct Tape]] <small>(2 Uses)</small>
| [[File:MATERIALScotchTape.png|32px]]<br>
[[Adhesive Tape]] <small>(3 Uses)</small>
|-
|}
=== Repair Code ===


== Require ==
  <nowiki>
  <nowiki>
     fixing Fix Golf club
     fixing Fix Golf club
    {
       Require : Golfclub,
       Require : Golfclub,


       Fixer : DuctTape=2,
       Fixer : DuctTape=2,
       Fixer : Scotchtape=3,
       Fixer : Scotchtape=3,
    }
  </nowiki>
  </nowiki>
== Code ==
== Code ==
  <nowiki>item Golf Club
  <nowiki>
{
item Golfclub
MaxRange = 1.5,
MaxRange = 1.5,
WeaponSprite = Baseballbat,
WeaponSprite = GolfClub,
MinAngle = 0,
MinAngle = 0,
Type = Weapon,
Type = Weapon,
MinimumSwingTime = 3,
MinimumSwingTime = 3,
SwingAmountBeforeImpact = 0.02,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
Categories = Blunt,
Weight = 4,
Weight = 2,
ConditionLowerChanceOneIn = 5,
ConditionLowerChanceOneIn = 15,
PushBackMod = 0.6,
PushBackMod = 0.6,
MaxDamage = 0.5,
MinDamage = 0.3,
SubCategory = Swinging,
MaxDamage = 0.7,
ConditionMax = 10,
SubCategory = Swinging,
MaxHitCount = 1,
ConditionMax = 10,
DoorDamage = 5,
MaxHitCount = 1,
IdleAnim = Idle_Weapon2,
DoorDamage = 5,
SwingAnim = Bat,
IdleAnim = Idle_Weapon2,
CriticalChance = 10,
SwingAnim = Bat,
WeaponWeight = 4,
CriticalChance = 10,
DisplayName = Golfclub,
WeaponWeight = 4,
MinRange = 0.61,
DisplayName = Golfclub,
SwingTime = 3,
MinRange = 0.61,
HitAngleMod = -30,
SwingTime = 3,
MinDamage = 0.3,
HitAngleMod = -30,
KnockdownMod = 0,
KnockdownMod = 0,
Icon = Golfclub,
Icon = Golfclub,
RunAnim = Run_Weapon2,
RunAnim = Run_Weapon2,
}</nowiki>
        TwoHandWeapon = TRUE,
== History ==
        TreeDamage  = 0,
 
        EnduranceMod = 0.6,
{| class="wikitable" width="550" style="text-align:center;"
</nowiki>
|-
! Alpha || 
|-
| RC 2.9 || Added to the game.  
|}
 
==See Also==
* [[baseball bat]]


{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:Items]]
[[Category:Items]]
[[Category:Version 0.2.0r]]
[[Category:Weapons]]
[[Category:Version 34.28]]

Revision as of 21:50, 8 September 2016


Page Updated @ Version: 34.28
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Golf Club   

Template:Weapons The golf club is a long reach weapon that can knock a zombie back, but may have difficulty knocking a zombie down with due to the weapon having a 0 knockdown modifier. It is a reasonable weapon which can be used as a alternative if a player prefers to keep zombies at a distance and have ran out of better weapons.

Golf Clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Maldraugh.

The frying pan is a single attack weapon, meaning it can only hit one zombie at a time (compared to the baseball bat which can hit 2). Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character.

Materials to Repair

Item Repaired 1st Repair Materials =
 ?% Repaired, 100% Success

 ?% Repaired, 95% Success
Golf Club.png

Golf Club

DuctTape.png

Duct Tape (2 Uses)

MATERIALScotchTape.png

Adhesive Tape (3 Uses)

Repair Code

    fixing Fix Golf club
       Require : Golfclub,

       Fixer : DuctTape=2,
       Fixer : Scotchtape=3,
 

Code

	
	item Golfclub
		MaxRange			= 1.5,
		WeaponSprite			= GolfClub,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 2,
		ConditionLowerChanceOneIn	= 15,
		PushBackMod			= 0.6,
		MinDamage			= 0.3,
		MaxDamage			= 0.7,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 4,
		DisplayName			= Golfclub,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= Golfclub,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	TreeDamage  			= 0,
        	EnduranceMod 			= 0.6,

Template:Navbox/Weapons