Golf Club: Difference between revisions

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(Redesigned page, + Navbar, +Categories, renewed description, +repair table (however lacking % of repair), + corrected code.)
(Typo corrected.)
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Golf Clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Maldraugh.  
Golf Clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Maldraugh.  
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The frying pan is a single attack weapon, meaning it can only hit one zombie at a time ''(compared to the [[Baseball Bat|baseball bat]] which can hit 2)''. Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character.  
The Golf club is a single attack weapon, meaning it can only hit one zombie at a time ''(compared to the [[Baseball Bat|baseball bat]] which can hit 2)''. Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character.  
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== Materials to Repair ==
== Materials to Repair ==

Revision as of 21:04, 12 September 2016


Page Updated @ Version: 34.28
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Golf Club   

Template:Weapons The golf club is a long reach weapon that can knock a zombie back, but may have difficulty knocking a zombie down with due to the weapon having a 0 knockdown modifier. It is a reasonable weapon which can be used as a alternative if a player prefers to keep zombies at a distance and have ran out of better weapons.

Golf Clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Maldraugh.

The Golf club is a single attack weapon, meaning it can only hit one zombie at a time (compared to the baseball bat which can hit 2). Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character.

Materials to Repair

Item Repaired 1st Repair Materials =
 ?% Repaired, 100% Success

 ?% Repaired, 95% Success
Golf Club.png

Golf Club

DuctTape.png

Duct Tape (2 Uses)

MATERIALScotchTape.png

Adhesive Tape (3 Uses)

Repair Code

    fixing Fix Golf club
       Require : Golfclub,

       Fixer : DuctTape=2,
       Fixer : Scotchtape=3,
 

Code

	
	item Golfclub
		MaxRange			= 1.5,
		WeaponSprite			= GolfClub,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 2,
		ConditionLowerChanceOneIn	= 15,
		PushBackMod			= 0.6,
		MinDamage			= 0.3,
		MaxDamage			= 0.7,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 4,
		DisplayName			= Golfclub,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= Golfclub,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	TreeDamage  			= 0,
        	EnduranceMod 			= 0.6,

Template:Navbox/Weapons