Hunting Knife: Difference between revisions

From PZwiki
No edit summary
(Redesigned page, + Navbar, +Categories, renewed description, +repair table + corrected code.)
Line 1: Line 1:
{{languages|Hunting_Knife}}
__NOTOC__
{{languages|Hunting Knife}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Weapons
{{Weapons
|image = UTENSILHuntingKnife.png
|image = Hunting Knife.png  
|weight = 0,3
|weapontype = Melee
|weapontype = Blade
|ammo = none
|ammo = none
|weight = 0.3
}}
}}
The hunting knife is a very effective and durable close range blade weapon.


== Require ==
The hunting Knife is a excellent secondary backup weapon (or even primary if you prefer knives). It is light, durable and has the 'Jaw Stab' attack which can kill a zombie instantly if close enough and timed correctly.
  <nowiki>fixing Fix Hunting Knife
<br><br>
    {
The Hunting Knife can be found in bedrooms, police station storage, gunstores, in fishing storage and in a few other places ingame. It is also a one handed weapon which means you can carry a second bag in the secondary slot (assuming the first bag is on a characters back). The hunting knife is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
<br><br>
Since it is also a knife, it can be used similar to the kitchen knife in preparation of food.
<br><br>
Its tree/door damage is negligible. (2 tree, 1 door per attack).
 
== Materials to Repair ==
 
{| class="wikitable" style="text-align:center;"
|-
! Item Repaired
! 1st Repair Materials = <br> 55% Repaired, 100% Success
!  <br> 20% Repaired, 95% Success
!  <br> 10% Repaired, 95% Success
|-
|[[File:Hunting Knife.png|32px]] <br>
[[Hunting Knife]]
| [[File:DuctTape.png|32px]]<br>
[[Duct Tape]]
| [[File:Glue.png|32px]]<br>
[[Glue]]
| [[File:MATERIALScotchTape.png|32px]]<br>
[[Adhesive Tape]] <small>(2 Uses)</small>
|-
|}
=== Repair Code ===
 
  <nowiki>
    fixing Fix Hunting Knife
       Require : HuntingKnife,
       Require : HuntingKnife,


Line 16: Line 47:
       Fixer : Glue,
       Fixer : Glue,
       Fixer : Scotchtape=2,
       Fixer : Scotchtape=2,
    } </nowiki>
</nowiki>


== Code ==  
== Code ==
  <nowiki>item HuntingKnife
  <nowiki>
{
    item HuntingKnife
MaxRange = 0.9,
MaxRange = 0.9,
WeaponSprite = Knife,
WeaponSprite = Knife,
MinAngle = 0,
MinAngle = 0,
Type = Weapon,
Type = Weapon,
MinimumSwingTime = 2,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
SwingAmountBeforeImpact = 0.02,
Categories = Blade,
Categories = Blade,
ConditionLowerChanceOneIn = 20,
ConditionLowerChanceOneIn = 20,
Weight = 0.3,
Weight = 0.3,
SplatNumber = 0,
SplatN.umber = 0,
PushBackMod = 0.3,
PushBackMod = 0.3,
MaxDamage = 0.6,
MaxDamage = 0.6,
SubCategory = Stab,
SubCategory = Stab,
AimingMod = 0.8,
AimingMod = 0.8,
ConditionMax = 10,
ConditionMax = 10,
MaxHitCount = 1,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
DoorDamage = 1,
SwingAnim = Stab,
SwingAnim = Stab,
WeaponWeight = 1.7,
WeaponWeight = 1.7,
DisplayName = Hunting Knife,
DisplayName = Hunting Knife,
MinRange = 0.61,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
SwingTime = 2,
MinDamage = 0.3,
MinDamage = 0.3,
KnockdownMod = 0,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
SplatBloodOnNoDeath = TRUE,
Icon = KnifeChopping,
Icon = HuntingKnife,
RunAnim = Run_Weapon2,
RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        IdleAnim = Idle_Weapon2,
        TreeDamage =   2,
        TreeDamage = 2,
} </nowiki>
        EnduranceMod = 0.5,
</nowiki>


{{Navbox/Weapons}}
{{Navbox/Weapons}}
 
[[Category:Items]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Version 34.28]]

Revision as of 22:05, 8 September 2016


Page Updated @ Version: 34.28
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Hunting Knife   

Template:Weapons

The hunting Knife is a excellent secondary backup weapon (or even primary if you prefer knives). It is light, durable and has the 'Jaw Stab' attack which can kill a zombie instantly if close enough and timed correctly.

The Hunting Knife can be found in bedrooms, police station storage, gunstores, in fishing storage and in a few other places ingame. It is also a one handed weapon which means you can carry a second bag in the secondary slot (assuming the first bag is on a characters back). The hunting knife is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.

Since it is also a knife, it can be used similar to the kitchen knife in preparation of food.

Its tree/door damage is negligible. (2 tree, 1 door per attack).

Materials to Repair

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success
File:Hunting Knife.png

Hunting Knife

DuctTape.png

Duct Tape

Glue.png

Glue

MATERIALScotchTape.png

Adhesive Tape (2 Uses)

Repair Code

    fixing Fix Hunting Knife
       Require : HuntingKnife,

       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
 

Code

	
    item HuntingKnife
		MaxRange			= 0.9,
		WeaponSprite			= Knife,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blade,
		ConditionLowerChanceOneIn	= 20,
		Weight				= 0.3,
		SplatN.umber			= 0,
		PushBackMod			= 0.3,
		MaxDamage			= 0.6,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
		SwingAnim			= Stab,
		WeaponWeight			= 1.7,
		DisplayName			= Hunting Knife,
		MinRange			= 0.61,
		CloseKillMove 			= Jaw_Stab,
		SwingTime			= 2,
		MinDamage			= 0.3,
		KnockdownMod			= 0,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= HuntingKnife,
		RunAnim				= Run_Weapon2,
        	IdleAnim			= Idle_Weapon2,
        	TreeDamage  			= 2,
        	EnduranceMod 			= 0.5,

Template:Navbox/Weapons