Hunting Knife: Difference between revisions
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(Redesigned page, + Navbar, +Categories, renewed description, +repair table + corrected code.) |
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{{languages| | __NOTOC__ | ||
{{languages|Hunting Knife}} | |||
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour --> | |||
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Page Updated @ Version: 34.28''' </div><!-- Code for Version Tag at top --> | |||
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]] </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space --> | |||
{{Weapons | {{Weapons | ||
|image = | |image = Hunting Knife.png | ||
|weapontype = Melee | |||
|weapontype = | |||
|ammo = none | |ammo = none | ||
|weight = 0.3 | |||
}} | }} | ||
== | The hunting Knife is a excellent secondary backup weapon (or even primary if you prefer knives). It is light, durable and has the 'Jaw Stab' attack which can kill a zombie instantly if close enough and timed correctly. | ||
<nowiki>fixing Fix Hunting Knife | <br><br> | ||
The Hunting Knife can be found in bedrooms, police station storage, gunstores, in fishing storage and in a few other places ingame. It is also a one handed weapon which means you can carry a second bag in the secondary slot (assuming the first bag is on a characters back). The hunting knife is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking. | |||
<br><br> | |||
Since it is also a knife, it can be used similar to the kitchen knife in preparation of food. | |||
<br><br> | |||
Its tree/door damage is negligible. (2 tree, 1 door per attack). | |||
== Materials to Repair == | |||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
! Item Repaired | |||
! 1st Repair Materials = <br> 55% Repaired, 100% Success | |||
! <br> 20% Repaired, 95% Success | |||
! <br> 10% Repaired, 95% Success | |||
|- | |||
|[[File:Hunting Knife.png|32px]] <br> | |||
[[Hunting Knife]] | |||
| [[File:DuctTape.png|32px]]<br> | |||
[[Duct Tape]] | |||
| [[File:Glue.png|32px]]<br> | |||
[[Glue]] | |||
| [[File:MATERIALScotchTape.png|32px]]<br> | |||
[[Adhesive Tape]] <small>(2 Uses)</small> | |||
|- | |||
|} | |||
=== Repair Code === | |||
<nowiki> | |||
fixing Fix Hunting Knife | |||
Require : HuntingKnife, | Require : HuntingKnife, | ||
Line 16: | Line 47: | ||
Fixer : Glue, | Fixer : Glue, | ||
Fixer : Scotchtape=2, | Fixer : Scotchtape=2, | ||
</nowiki> | |||
== Code == | == Code == | ||
<nowiki>item HuntingKnife | <nowiki> | ||
item HuntingKnife | |||
MaxRange = 0.9, | MaxRange = 0.9, | ||
WeaponSprite = Knife, | WeaponSprite = Knife, | ||
MinAngle = 0, | MinAngle = 0, | ||
Type = Weapon, | Type = Weapon, | ||
MinimumSwingTime = 2, | MinimumSwingTime = 2, | ||
KnockBackOnNoDeath = FALSE, | KnockBackOnNoDeath = FALSE, | ||
SwingAmountBeforeImpact = 0.02, | SwingAmountBeforeImpact = 0.02, | ||
Categories = Blade, | Categories = Blade, | ||
ConditionLowerChanceOneIn = 20, | ConditionLowerChanceOneIn = 20, | ||
Weight = 0.3, | Weight = 0.3, | ||
SplatN.umber = 0, | |||
PushBackMod = 0.3, | PushBackMod = 0.3, | ||
MaxDamage = 0.6, | MaxDamage = 0.6, | ||
SubCategory = Stab, | SubCategory = Stab, | ||
AimingMod = 0.8, | AimingMod = 0.8, | ||
ConditionMax = 10, | ConditionMax = 10, | ||
MaxHitCount = 1, | MaxHitCount = 1, | ||
IsAimedHandWeapon = TRUE, | IsAimedHandWeapon = TRUE, | ||
DoorDamage = 1, | DoorDamage = 1, | ||
SwingAnim = Stab, | SwingAnim = Stab, | ||
WeaponWeight = 1.7, | WeaponWeight = 1.7, | ||
DisplayName = Hunting Knife, | DisplayName = Hunting Knife, | ||
MinRange = 0.61, | MinRange = 0.61, | ||
CloseKillMove = Jaw_Stab, | CloseKillMove = Jaw_Stab, | ||
SwingTime = 2, | SwingTime = 2, | ||
MinDamage = 0.3, | MinDamage = 0.3, | ||
KnockdownMod = 0, | KnockdownMod = 0, | ||
SplatBloodOnNoDeath = TRUE, | SplatBloodOnNoDeath = TRUE, | ||
Icon = | Icon = HuntingKnife, | ||
RunAnim = Run_Weapon2, | RunAnim = Run_Weapon2, | ||
IdleAnim = Idle_Weapon2, | |||
TreeDamage = 2, | |||
EnduranceMod = 0.5, | |||
</nowiki> | |||
{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
[[Category:Items]] | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Version 34.28]] |
Revision as of 22:05, 8 September 2016
The hunting Knife is a excellent secondary backup weapon (or even primary if you prefer knives). It is light, durable and has the 'Jaw Stab' attack which can kill a zombie instantly if close enough and timed correctly.
The Hunting Knife can be found in bedrooms, police station storage, gunstores, in fishing storage and in a few other places ingame. It is also a one handed weapon which means you can carry a second bag in the secondary slot (assuming the first bag is on a characters back). The hunting knife is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
Since it is also a knife, it can be used similar to the kitchen knife in preparation of food.
Its tree/door damage is negligible. (2 tree, 1 door per attack).
Materials to Repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
---|---|---|---|
File:Hunting Knife.png |
Adhesive Tape (2 Uses) |
Repair Code
fixing Fix Hunting Knife Require : HuntingKnife, Fixer : DuctTape, Fixer : Glue, Fixer : Scotchtape=2,
Code
item HuntingKnife MaxRange = 0.9, WeaponSprite = Knife, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Blade, ConditionLowerChanceOneIn = 20, Weight = 0.3, SplatN.umber = 0, PushBackMod = 0.3, MaxDamage = 0.6, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, WeaponWeight = 1.7, DisplayName = Hunting Knife, MinRange = 0.61, CloseKillMove = Jaw_Stab, SwingTime = 2, MinDamage = 0.3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = HuntingKnife, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 2, EnduranceMod = 0.5,