M36 Revolver: Difference between revisions

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<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
|weight=2
|weight=1.5
|equipped=One-handed
|equipped=One-handed
|condition_max=10
|condition_max=10
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|min_range=0.61
|min_range=0.61
|max_range=10
|max_range=10
|hit_chance=45
|hit_chance=65
|min_damage=0.7
|min_damage=0.7
|max_damage=1.2
|max_damage=1.2
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<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Pistol
|class_name=Base.Pistol
}}The '''M36''' Revolver is a handgun chambered in [[.38 Special Bullets]].  
}}The '''M36''' Revolver is a handgun chambered in [[.38 Special Bullets]]. The weapon can be attached to a [[Holster]] or [[Double Holster]] for quick access and weight reduction.
==Usage==
==Usage==
The M36 revolver is the most quiet firearm in the game which makes it perfect for those not wanting to make too much noise. The M36 Revolver like all other revolvers cannot jam and don't require magazines. The weapon can be attached to a [[Holster]] or [[Double Holster]] for quick access and weight reduction.
{| class="pztable"
!Pros
!Cons
|-
|
*Cannot Jam
*Doesn't require magazines
*Quietest firearm in the game, [[zombie]]s with default hearing only being able to hear it from up to 30 tiles away
*Highest accuracy of any handgun
*Lightest revolver
*Gun and ammo aren't too hard to find.
*Best handgun for survivors with a low aiming skill.
|
*Fairly low damage compared to other firearms
*Low bullet capacity
*Slower reload than a gun that uses magazines.
|}
 
==Distribution==
==Distribution==
The M36 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.
The M36 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.

Revision as of 11:19, 17 July 2021

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
The Game WorldItemsWeaponsFirearmsM36 Revolver
M36 Revolver
M36 Revolver
M36 Revolver (Icon) .38 Special Bullets
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Condition max. 10
Skill Gunshot
Characteristics
Ammo type .38 Special Round
Magazine size 6
Noise radius 30 tiles
Recoil delay 10
Reload time 30
Aiming time 10
Damage
Type Gunshot
Range 0.61–10 tiles
Damage 0.7–1.2
Accuracy 65
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Pistol

The M36 Revolver is a handgun chambered in .38 Special Round. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.

Usage

Pros Cons
  • Cannot Jam
  • Doesn't require magazines
  • Quietest firearm in the game, zombies with default hearing only being able to hear it from up to 30 tiles away
  • Highest accuracy of any handgun
  • Lightest revolver
  • Gun and ammo aren't too hard to find.
  • Best handgun for survivors with a low aiming skill.
  • Fairly low damage compared to other firearms
  • Low bullet capacity
  • Slower reload than a gun that uses magazines.

Distribution

The M36 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.

The best method of finding an M36 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Trivia

Gallery

Code

    item Revolver_Short
    {
        ImpactSound	=	null,
        MaxRange	=	6,
        WeaponSprite	=	Revolver_Short,
        SoundVolume	=	25,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M36 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	30,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverShort,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 65,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets38Box,
        MaxAmmo = 6,
        SwingSound	=	stormyRevolverFire,
        InsertAmmoSound = stormyRevolverInsertRound,
        EjectAmmoSound = stormyRevolverSpin,
        RackSound = stormyRevolverClick,
        AmmoType = Base.Bullets38,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        AttachmentType = Holster,
    }