M625 Revolver: Difference between revisions
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==Code== | ==Code== | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=41|incver=50}} | |||
<pre> item Revolver | <pre> item Revolver | ||
ImpactSound = null, | ImpactSound = null, |
Revision as of 09:43, 10 July 2021
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
This article is currently under construction.
It is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this page has not been updated in a while, please replace this notice with
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. Last edit was 10/07/2021.The M625 Revolver is a handgun chambered in .45 Auto Round.
Usage
TODO
Distribution
TODO
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Revolver ImpactSound = null, MaxRange = 9, WeaponSprite = Revolver, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.75, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, MaxDamage = 1.6, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M625 Revolver, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 70, MinDamage = 1, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Revolver, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 30, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 25, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 6, SwingSound = stormyRevolverFire, InsertAmmoSound = stormyRevolverInsertRound, EjectAmmoSound = stormyRevolverSpin, RackSound = stormyRevolverClick, AmmoType = Base.Bullets45, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, AttachmentType = Holster, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = RedDot RedDot reddot reddot,