Molotov Cocktail: Difference between revisions
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{{languages}} | __NOTOC__ | ||
{{languages|Molotov cocktail}} | |||
{{header|The Game World|Items|Bomb and Throwing Items|version=Version 39|incver=52}} | |||
<!--Comment: This section is for the infobox which will be positioned on the right of the page. Image.png is the default question mark image. The information can be pulled from the items/newitems.txt file in [Zomboid Folder\media\scripts] --> | |||
{{Weapons | {{Weapons | ||
|image = | |image = Molotov_120px.png | ||
|weapontype = Ranged | |weapontype = Ranged | ||
|ammo = | |ammo = None | ||
|mindamage = 0 | |||
|maxdamage = 0 | |||
|hands= Primary | |||
|weight = 1.5 | |weight = 1.5 | ||
|id = Molotov | |||
}} | }} | ||
[[Molotov cocktail]]s are a hand-made incendiary weapon which can be thrown by the player. They do not cause any damage upon impact, however will spark a fire in its area of effect. Thus allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames. | |||
A [[lighter]] must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one, rather than switching to some other weapon. | |||
It is recommended to read more about the dangers of [[fire]]. | |||
== Crafting == | == Crafting == | ||
Molotov cocktails can be crafted from one [[Whiskey Bottle (Full)|whiskey bottle (full)]], and a [[Ripped Sheet|ripped sheet]]. Or a [[Gas Can|gas can]] and [[Empty Bottle|empty bottle (alcohol)]] instead of a whiskey bottle (full). | |||
{| class=" | {| class="pztable unsortable" style="text-align:center;" | ||
|- | |- | ||
! Name | ! Name | ||
! | ! Recipe | ||
! | ! Description | ||
! Level | |||
{{RecipeLookup|3000}} | {{RecipeLookup|3000}} | ||
{{RecipeLookup|3007}} | |||
|} | |} | ||
== Code == | == Code == | ||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | |||
<nowiki> | |||
item Molotov | |||
OtherHandUse = TRUE, | |||
MaxRange = 8, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Bat, | |||
UseSelf = TRUE, | |||
DisplayName = Molotov Cocktail, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = MolotovCocktail, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
OtherHandRequire = Lighter, | |||
MaxHitCount = 0, | |||
FirePower = 90, | |||
FireRange = 4, | |||
Icon = Molotov, | |||
</nowiki> | |||
== History == | == History == | ||
{| class=" | {| class="pztable" width="550" style="text-align:left;" | ||
|- | |||
! colspan="2"| Pre Alpha | |||
|- | |||
| style="text-align: center;"| Initial|| Added into the game | |||
|- | |- | ||
! | ! colspan="2"| Alpha | ||
|- | |- | ||
| | | style="text-align: center;"| 0.2.0i|| Fire temporarily taken out. Fires are invisible from this point on. | ||
|- | |- | ||
| style="text-align: center;"| RC 2.9 || Fire re-added but doesn't work in certain builds of this version | |||
| | |||
|- | |- | ||
| | | style="text-align: center;"| 2.9.9.17 || Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon. | ||
|- | |- | ||
|} | |} | ||
==See | |||
* [[ | ==See also== | ||
* [[Fire]] | |||
* [[Items#Bomb & Throwing Item|More Throwable Weapons]] | |||
* [[Whiskey Bottle (Full)]] | |||
{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
[[Category: | [[Category:Guns and Explosives (Project)]] | ||
Revision as of 16:00, 11 May 2019
Template:Weapons Molotov cocktails are a hand-made incendiary weapon which can be thrown by the player. They do not cause any damage upon impact, however will spark a fire in its area of effect. Thus allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.
A lighter must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one, rather than switching to some other weapon.
It is recommended to read more about the dangers of fire.
Crafting
Molotov cocktails can be crafted from one whiskey bottle (full), and a ripped sheet. Or a gas can and empty bottle (alcohol) instead of a whiskey bottle (full).
Name | Recipe | Description | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Code
From items.txt (Project Zomboid directory/media/scripts/)
item Molotov OtherHandUse = TRUE, MaxRange = 8, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Bat, UseSelf = TRUE, DisplayName = Molotov Cocktail, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = MolotovCocktail, MinDamage = 0, Weight = 1.5, MaxDamage = 0, OtherHandRequire = Lighter, MaxHitCount = 0, FirePower = 90, FireRange = 4, Icon = Molotov,
History
Pre Alpha | |
---|---|
Initial | Added into the game |
Alpha | |
0.2.0i | Fire temporarily taken out. Fires are invisible from this point on. |
RC 2.9 | Fire re-added but doesn't work in certain builds of this version |
2.9.9.17 | Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon. |