Molotov Cocktail: Difference between revisions

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{{header|The Game World|Items|Bomb and Throwing Items|version=Version 39|incver=52}}
{{header|The Game World|Items|Bomb and Throwing Items|version=Version 39|incver=52}}

Revision as of 19:37, 24 May 2021


WhiskeyHalf.png
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Template:Weapons Molotov cocktails are a hand-made incendiary weapon which can be thrown by the player. They do not cause any damage upon impact, however will spark a fire in its area of effect. Thus allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.

A lighter must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one, rather than switching to some other weapon.

It is recommended to read more about the dangers of fire.


Crafting

Molotov cocktails can be crafted from one whiskey bottle (full), and a ripped sheet. Or a gas can and empty bottle (alcohol) instead of a whiskey bottle (full).

Name Recipe Description Level

























Code

From items.txt (Project Zomboid directory/media/scripts/)

	item Molotov
		OtherHandUse		= TRUE,
		MaxRange		= 8,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Bat,
		UseSelf			= TRUE,
		DisplayName		= Molotov Cocktail,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= MolotovCocktail,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		OtherHandRequire	= Lighter,
		MaxHitCount		= 0,
		FirePower		= 90,
		FireRange		= 4,
		Icon			= Molotov,


History

Pre Alpha
Initial Added into the game
Alpha
0.2.0i Fire temporarily taken out. Fires are invisible from this point on.
RC 2.9 Fire re-added but doesn't work in certain builds of this version
2.9.9.17 Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.


See also

Template:Navbox/Weapons