Planned features: Difference between revisions

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{{Languages|Planned Features}}{{Notice|Future}}{{About|Project Zomboid's planned features|features that are confirmed and in development|[[Upcoming Features]]}}
{{Languages|Planned Features}}{{Notice|Future}}{{About|Project Zomboid's planned features|features that are confirmed and in development|[[Upcoming versions]]}}
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page.
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page.


<!--massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Original thread here: https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html -->
<small>'''''Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found [https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html here].'''''</small>
<small>'''''Note: some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found [https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html here]'''''</small>
__TOC__


==Game mechanics==
*Improved [[fire]] graphics and mechanics.<ref>https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/</ref>
*Hunting, the ability to hunt live and moving animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*[[Farming]] improvements.<ref>https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/</ref>
*''Electronic systems'' overhaul<ref>https://theindiestone.com/forums/index.php?/topic/24233-whatever-happen-to-vhsvcr-and-recording-from-the-tv/&tab=comments#comment-273113</ref>, including working walkmans/ipods<ref>https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html</ref>, VHS tapes/casettes<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref>, arcade machines<ref>https://www.youtube.com/watch?v=z4wknM0z8oE&list=LL&index=20</ref> and computers<ref>https://projectzomboid.com/blog/news/2020/06/school-reopening/</ref>.
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref>
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref>
*Up to 16 story buildings possible.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=429&p=5178#p5178</ref>


== In Progress ==
==General==
[[File:Zombie PoliceTrooper.png|thumb|right|200px|Zombie in Police Trooper attire, as demonstrated on the Project Zomboid website.]]
*Skill/Trait rebalancing (originally planned for build 41.48).<ref>https://projectzomboid.com/blog/news/2020/12/slaying-catch-up/</ref>
*More map content. <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref>
**Currently working on Louisville suburbs and finishing up other map locations already in-game. <ref>https://projectzomboid.com/blog/2018/05/death-cab-for-zombie/</ref>
*Gamepad improvements.<ref>https://projectzomboid.com/blog/2018/04/dead-of-night/</ref>
*New animations. <ref>https://projectzomboid.com/blog/2017/02/buildstatus/</ref>
*Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref>
**More animation specific injuries. <ref>https://projectzomboid.com/blog/2015/08/apzdtisa-5/</ref>
*Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref>
*New clothing. <ref>https://projectzomboid.com/blog/2017/02/buildstatus/</ref>
**Getting covered in blood, visually.
 
== NPCs ==
[[File:Baldspot_and_Kate.png|thumb|right|200px|Baldspot and Kate as they appeared before their removal post 0.2.0r.]]
*Human NPCs (of all types, good and bad) <ref>https://steamcommunity.com/app/108600/discussions/0/405692224235441345/</ref>
**Military <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Return of Baldspot and Kate <ref>http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027</ref>
**NPC Relationships <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043</ref>
**Companions <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633</ref>
**NPC Management <ref>http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487#p53487</ref>
**NPC Infection <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156#p5156</ref>
*Dogs <ref>http://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803#p3803</ref>
*Huntable animals <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>


==Items==
*All items rendered in 3D.<ref>https://projectzomboid.com/blog/news/2020/07/man-banglez/</ref>
*Chainsaw.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref>
*Armor.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996#p10996</ref>
*More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref>


== Locations ==
==Locations==
[[File:Turnstiles.png|thumb|right|200px|Turnstiles teased on twitter 1 May 2018]]
[[File:Turnstiles.png|thumb|right|200px|Turnstiles teased on twitter 1 May 2018]]
*Additional areas such as the city, rural farms and coastal areas.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=325&p=4283#p4283</ref>
*Additional areas such as the city, rural farms and coastal areas.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=325&p=4283#p4283</ref>
**[[Louisville, KY]], a massive city north of [[West Point]] with buildings more than 8 stories high. <ref>https://projectzomboid.com/blog/2015/08/apzdtisa-5/</ref><ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**[[Louisville, KY|Louisville]], a massive city north of [[West Point, KY|West Point]] with buildings more than 8 stories high.<ref>https://projectzomboid.com/blog/2015/08/apzdtisa-5/</ref><ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Brandenburg, a small city to the west of [[Riverside]]. <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Brandenburg, a small city to the west of [[Riverside, KY|Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]]. <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Basements.<ref>http://projectzomboid.com/blog/2016/02/dark-places/</ref>
*Basements.<ref>http://projectzomboid.com/blog/2016/02/dark-places/</ref>
*Sewers, as an alternative way to travel. <ref>http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886</ref>
*Sewers, as an alternative way to travel.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886</ref>
 
== Items ==
*Chainsaw <ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref>
*Armor <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996#p10996</ref>
*More traps <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref>


 
==NPCs==
== Game Mechanics ==
{{Main|NPC}}
*Farming improvements <ref>https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/</ref>
[[File:Baldspot and Kate.png|thumb|right|200px|Baldspot and Kate as they appeared before their removal post 0.2.0r.]]
*Hunting, the ability to hunt live and moving animals. <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Reintroduction of human NPCs (of all types, good and bad).<ref>https://steamcommunity.com/app/108600/discussions/0/405692224235441345/</ref>
*Up to 16 story buildings possible.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=429&p=5178#p5178</ref>
**Military.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref>
**Return of Baldspot and Kate.<ref>http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027</ref>
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref>
**NPC Relationships.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043</ref>
 
**Companions.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633</ref>
 
**NPC Management.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487#p53487</ref>
==General==
**NPC Infection.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156#p5156</ref>
*More intuitive User-Interface<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref>
*Dogs.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803#p3803</ref>
*Gamepad improvements <ref>https://projectzomboid.com/blog/2018/04/dead-of-night/</ref>
*Huntable animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Profanity filter <ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref>
*Narrative summaries/Scoreboards planned.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref>


==Vehicles==
==Vehicles==
[[File:Truck_Fire_Model.png|thumb|right|200px|Fire truck model teased on a Thursdoid September 21, 2017 [https://projectzomboid.com/blog/2017/09/thursdoid-rising]]]
[[File:Truck Fire Model.png|thumb|right|200px|Fire truck model [https://projectzomboid.com/blog/2017/09/thursdoid-rising/ teased on a Thursdoid September 21, 2017].]]
*More variety in vehicle types and models<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref>
*Car modification/enhancement.<ref>https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354</ref>
**Fire truck
*Visible vehicle interiors.<ref>https://projectzomboid.com/blog/news/2019/08/twisted/</ref>
**Military vehicles<ref>https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/</ref>
*More variety in vehicle types and models.<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref>
**Car Modification/Enhancement<ref>https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354</ref>
**Fire truck.<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref>
**Military vehicles.<ref>https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/</ref>


==See Also==
==See also==
*[[Upcoming Features]]
*[[Upcoming versions]]
*[[Version history]]
*[[Version history]]


 
==References==
== References ==
<References/>
<References/>


 
[[Category:Main]]
[[category:Main]]
[[category:Version 39]]

Revision as of 15:31, 10 January 2021

PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
PlushSpiffo.pngThis article is about Project Zomboid's planned features. For features that are confirmed and in development, see [[Upcoming versions]].

This is the place to find all potential future features that the developers have spoken publicly about adding to Project Zomboid. To see a list of what has been added to the game please check the version history page.

Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found here.

Game mechanics

  • Improved fire graphics and mechanics.[1]
  • Hunting, the ability to hunt live and moving animals.[2]
  • Farming improvements.[3]
  • Electronic systems overhaul[4], including working walkmans/ipods[5], VHS tapes/casettes[6], arcade machines[7] and computers[8].
  • Amputation on injured or infected limbs.[9]
  • Full body damage system on zombies.[10]
  • Up to 16 story buildings possible.[11]

General

  • Skill/Trait rebalancing (originally planned for build 41.48).[12]
  • More intuitive User Interface.[13]
  • Gamepad improvements.[14]
  • Profanity filter.[15]
  • Narrative summaries/scoreboards.[16]

Items

Locations

File:Turnstiles.png
Turnstiles teased on twitter 1 May 2018
  • Additional areas such as the city, rural farms and coastal areas.[21]
  • Basements.[26]
  • Sewers, as an alternative way to travel.[27]

NPCs

Main article: NPC
Baldspot and Kate as they appeared before their removal post 0.2.0r.
  • Reintroduction of human NPCs (of all types, good and bad).[28]
    • Military.[29]
    • Return of Baldspot and Kate.[30]
    • NPC Relationships.[31]
    • Companions.[32]
    • NPC Management.[33]
    • NPC Infection.[34]
  • Dogs.[35]
  • Huntable animals.[36]

Vehicles

  • Car modification/enhancement.[37]
  • Visible vehicle interiors.[38]
  • More variety in vehicle types and models.[39]

See also

References

  1. https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/
  2. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  3. https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/
  4. https://theindiestone.com/forums/index.php?/topic/24233-whatever-happen-to-vhsvcr-and-recording-from-the-tv/&tab=comments#comment-273113
  5. https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html
  6. https://projectzomboid.com/blog/news/2016/01/survival-impact/
  7. https://www.youtube.com/watch?v=z4wknM0z8oE&list=LL&index=20
  8. https://projectzomboid.com/blog/news/2020/06/school-reopening/
  9. http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645
  10. http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926
  11. http://www.theindiestone.com/community/viewtopic.php?f=20&t=429&p=5178#p5178
  12. https://projectzomboid.com/blog/news/2020/12/slaying-catch-up/
  13. https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/
  14. https://projectzomboid.com/blog/2018/04/dead-of-night/
  15. http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232
  16. http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151
  17. https://projectzomboid.com/blog/news/2020/07/man-banglez/
  18. http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556
  19. http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996#p10996
  20. http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062
  21. http://www.theindiestone.com/community/viewtopic.php?f=24&t=325&p=4283#p4283
  22. https://projectzomboid.com/blog/2015/08/apzdtisa-5/
  23. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  24. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  25. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  26. http://projectzomboid.com/blog/2016/02/dark-places/
  27. http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886
  28. https://steamcommunity.com/app/108600/discussions/0/405692224235441345/
  29. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  30. http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027
  31. http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043
  32. http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633
  33. http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487#p53487
  34. http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156#p5156
  35. http://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803#p3803
  36. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  37. https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354
  38. https://projectzomboid.com/blog/news/2019/08/twisted/
  39. https://projectzomboid.com/blog/2017/09/thursdoid-rising/
  40. https://projectzomboid.com/blog/2017/09/thursdoid-rising/
  41. https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/