Planned features: Difference between revisions
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{{Languages|Planned Features}}{{Notice|Future}}{{About|Project Zomboid's planned features|features that are confirmed and in development|[[Upcoming | {{Languages|Planned Features}}{{Notice|Future}}{{About|Project Zomboid's planned features|features that are confirmed and in development|[[Upcoming versions]]}} | ||
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page. | This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page. | ||
< | <small>'''''Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found [https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html here].'''''</small> | ||
==Game mechanics== | |||
*Improved [[fire]] graphics and mechanics.<ref>https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/</ref> | |||
*Hunting, the ability to hunt live and moving animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | |||
*[[Farming]] improvements.<ref>https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/</ref> | |||
*''Electronic systems'' overhaul<ref>https://theindiestone.com/forums/index.php?/topic/24233-whatever-happen-to-vhsvcr-and-recording-from-the-tv/&tab=comments#comment-273113</ref>, including working walkmans/ipods<ref>https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html</ref>, VHS tapes/casettes<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref>, arcade machines<ref>https://www.youtube.com/watch?v=z4wknM0z8oE&list=LL&index=20</ref> and computers<ref>https://projectzomboid.com/blog/news/2020/06/school-reopening/</ref>. | |||
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref> | |||
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref> | |||
*Up to 16 story buildings possible.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=429&p=5178#p5178</ref> | |||
== | ==General== | ||
*Skill/Trait rebalancing (originally planned for build 41.48).<ref>https://projectzomboid.com/blog/news/2020/12/slaying-catch-up/</ref> | |||
* | *More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref> | ||
*Gamepad improvements.<ref>https://projectzomboid.com/blog/2018/04/dead-of-night/</ref> | |||
*Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref> | |||
*Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref> | |||
* | |||
* | |||
* | |||
==Items== | |||
*All items rendered in 3D.<ref>https://projectzomboid.com/blog/news/2020/07/man-banglez/</ref> | |||
*Chainsaw.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref> | |||
*Armor.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996#p10996</ref> | |||
*More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref> | |||
== Locations == | ==Locations== | ||
[[File:Turnstiles.png|thumb|right|200px|Turnstiles teased on twitter 1 May 2018]] | [[File:Turnstiles.png|thumb|right|200px|Turnstiles teased on twitter 1 May 2018]] | ||
*Additional areas such as the city, rural farms and coastal areas.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=325&p=4283#p4283</ref> | *Additional areas such as the city, rural farms and coastal areas.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=325&p=4283#p4283</ref> | ||
**[[Louisville, KY]], a massive city north of [[West Point]] with buildings more than 8 stories high. <ref>https://projectzomboid.com/blog/2015/08/apzdtisa-5/</ref><ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | **[[Louisville, KY|Louisville]], a massive city north of [[West Point, KY|West Point]] with buildings more than 8 stories high.<ref>https://projectzomboid.com/blog/2015/08/apzdtisa-5/</ref><ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
**Brandenburg, a small city to the west of [[Riverside]]. <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | **Brandenburg, a small city to the west of [[Riverside, KY|Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]]. <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | **Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
*Basements.<ref>http://projectzomboid.com/blog/2016/02/dark-places/</ref> | *Basements.<ref>http://projectzomboid.com/blog/2016/02/dark-places/</ref> | ||
*Sewers, as an alternative way to travel. <ref>http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886 | *Sewers, as an alternative way to travel.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886</ref> | ||
==NPCs== | |||
== | {{Main|NPC}} | ||
* | [[File:Baldspot and Kate.png|thumb|right|200px|Baldspot and Kate as they appeared before their removal post 0.2.0r.]] | ||
* | *Reintroduction of human NPCs (of all types, good and bad).<ref>https://steamcommunity.com/app/108600/discussions/0/405692224235441345/</ref> | ||
* | **Military.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
* | **Return of Baldspot and Kate.<ref>http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027</ref> | ||
* | **NPC Relationships.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043</ref> | ||
**Companions.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633</ref> | |||
**NPC Management.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487#p53487</ref> | |||
**NPC Infection.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156#p5156</ref> | |||
* | *Dogs.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803#p3803</ref> | ||
* | *Huntable animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
* | |||
==Vehicles== | ==Vehicles== | ||
[[File: | [[File:Truck Fire Model.png|thumb|right|200px|Fire truck model [https://projectzomboid.com/blog/2017/09/thursdoid-rising/ teased on a Thursdoid September 21, 2017].]] | ||
*More variety in vehicle types and models<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref> | *Car modification/enhancement.<ref>https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354</ref> | ||
**Fire truck | *Visible vehicle interiors.<ref>https://projectzomboid.com/blog/news/2019/08/twisted/</ref> | ||
*More variety in vehicle types and models.<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref> | |||
** | **Fire truck.<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref> | ||
**Military vehicles.<ref>https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/</ref> | |||
==See | ==See also== | ||
*[[Upcoming | *[[Upcoming versions]] | ||
*[[Version history]] | *[[Version history]] | ||
==References== | |||
== References == | |||
<References/> | <References/> | ||
[[Category:Main]] | |||
[[ | |||
Revision as of 15:31, 10 January 2021
- This article is about Project Zomboid's planned features. For features that are confirmed and in development, see [[Upcoming versions]].
This is the place to find all potential future features that the developers have spoken publicly about adding to Project Zomboid. To see a list of what has been added to the game please check the version history page.
Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found here.
Game mechanics
- Improved fire graphics and mechanics.[1]
- Hunting, the ability to hunt live and moving animals.[2]
- Farming improvements.[3]
- Electronic systems overhaul[4], including working walkmans/ipods[5], VHS tapes/casettes[6], arcade machines[7] and computers[8].
- Amputation on injured or infected limbs.[9]
- Full body damage system on zombies.[10]
- Up to 16 story buildings possible.[11]
General
- Skill/Trait rebalancing (originally planned for build 41.48).[12]
- More intuitive User Interface.[13]
- Gamepad improvements.[14]
- Profanity filter.[15]
- Narrative summaries/scoreboards.[16]
Items
Locations
- Additional areas such as the city, rural farms and coastal areas.[21]
- Louisville, a massive city north of West Point with buildings more than 8 stories high.[22][23]
- Brandenburg, a small city to the west of Riverside.[24]
- Fort Knox, a military fortress. Likely not to be added before NPCs.[25]
- Basements.[26]
- Sewers, as an alternative way to travel.[27]
NPCs
- Main article: NPC
Vehicles
- Car modification/enhancement.[37]
- Visible vehicle interiors.[38]
- More variety in vehicle types and models.[39]
See also
References
- ↑ https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/
- ↑ https://theindiestone.com/forums/index.php?/topic/24233-whatever-happen-to-vhsvcr-and-recording-from-the-tv/&tab=comments#comment-273113
- ↑ https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html
- ↑ https://projectzomboid.com/blog/news/2016/01/survival-impact/
- ↑ https://www.youtube.com/watch?v=z4wknM0z8oE&list=LL&index=20
- ↑ https://projectzomboid.com/blog/news/2020/06/school-reopening/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=429&p=5178#p5178
- ↑ https://projectzomboid.com/blog/news/2020/12/slaying-catch-up/
- ↑ https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/
- ↑ https://projectzomboid.com/blog/2018/04/dead-of-night/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151
- ↑ https://projectzomboid.com/blog/news/2020/07/man-banglez/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996#p10996
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=325&p=4283#p4283
- ↑ https://projectzomboid.com/blog/2015/08/apzdtisa-5/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ http://projectzomboid.com/blog/2016/02/dark-places/
- ↑ http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886
- ↑ https://steamcommunity.com/app/108600/discussions/0/405692224235441345/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633
- ↑ http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487#p53487
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156#p5156
- ↑ http://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803#p3803
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354
- ↑ https://projectzomboid.com/blog/news/2019/08/twisted/
- ↑ https://projectzomboid.com/blog/2017/09/thursdoid-rising/
- ↑ https://projectzomboid.com/blog/2017/09/thursdoid-rising/
- ↑ https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/