Sawed-off JS-2000 Shotgun: Difference between revisions

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ImpactSound = null,
ImpactSound = null,
RangeFalloff         = true,
RangeFalloff         = true,
UseEndurance         = falsze,
UseEndurance         = false,
ShareDamage = false,
ShareDamage = false,
AmmoType = ShotgunShells,
AmmoType = ShotgunShells,

Revision as of 13:17, 20 June 2012


Template:Weapons


A Shotgun (disambiguation) with a sawed-off (shortened) barrel. Like the regular Shotgun, the Sawed-Off Shotgun is noisy, and will attract zombies towards the player. The Sawed-Off Shotgun uses the same ammunition as a standard Shotgun (shotgun shells), but the sawed-off barrel creates a larger cone of fire, thus drastically increasing the immediate spread of a fired shotgun shell at the expense of ranged accuracy. As a result, it is capable of easily taking out clumped up zombies close to the Player, but is not recommend for use against single targets or targets at range. As with the standard Shotgun, its noise makes it into a last-ditch weapon, as it can quickly draw a horde of zombies to your location. A Sawed-Off Shotgun also has the benefit of a greatly reduced weight.

Pros:

1) Wider angle of fire, so it can quickly kill a large group of zombies close-up, giving you time and space to escape.

2) It's a good home-defense weapon, perfect for shooting out of windows if you are completely surrounded and have no way to take out the Z-heads quietly.

3) It's a safe way to exterminate hostile NPC's (if they happen to group in one place or you just want to attract the horde to "that unlucky guy who didn't follow").

4) It weighs 5 pounds less than the standard shotgun

Cons:

1) Produces Noise when used, alerting zombies to your presence. However, this is a trait which both shotguns have.

2) Causes less damage to a single target than the standard Shotgun.

3) A saw must be found first before it can be crafted.


Crafting

Name Recipe Description












Code

item ShotgunSawnoff
{
	Type				=			Weapon,
	DisplayName			=			Sawn off Shotgun,
	Icon				=			Shotgun,
	Ranged				=			true,
	MinAngle			=			0.58,
	MaxDamage			=			1.4,
	MinDamage			=			1.0,
	MaxRange 			= 			6.0,
	SwingAnim			=			Rifle,
	WeaponSprite		        =			shotgunsawn,
	SwingSound			=			shotgun,
	SoundVolume			=			250,
	SoundRadius			=			250,
	AngleFalloff		        =			true,
	ToHitModifier		        =			2.5,
	NPCSoundBoost 		        =			1.5,
	Weight				=			15,
	WeaponWeight 		        =			1.8,
	DoorDamage			=			20,
	MinimumSwingTime 	        = 			0,
	SwingTime			=			33,
	SwingAmountBeforeImpact         = 		        0.0,
	PushBackMod			=			0.3,
	SplatNumber			=			5,
	KnockBackOnNoDeath  	        = 			false,
	SplatBloodOnNoDeath             = 			true,
	ImpactSound			=			null,
	RangeFalloff		        =			true,
	UseEndurance		        =			false,
	ShareDamage			=			false,
	AmmoType			=			ShotgunShells,
	ConditionLowerChanceOneIn       = 	                3,
	ConditionMax 			= 	                75,
	MultipleHitConditionAffected    = 	                false,
}

Template:Navbox/Weapons