Scissors: Difference between revisions

From PZwiki
(Include fact that scissors are used for tailoring(ripping denim/leather for their scraps). Correct a spelling error.)
(Updated formatting, added a bit of information. Still need to verify some things such as distribution.)
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__NOTOC__
{{languages|Scissors}}
{{languages|Scissors}}
{{header|The Game World|Items|Weapons|version=Version 37|incver=8}}
{{header|The Game World|Items|Weapons|version=Version 41|incver=50}}
{{notice|improve}}
{{notice|improve}}
{{Weapons|image = Scissors.png |weapontype = Melee |ammo = None|hands = One handed|weight = 0.4|mindamage = 0.2|maxdamage = 0.3|condition = 10|degrade = 1|id = Scissors}}
{{Infobox weapon
[[Scissors]] are an emergency starting weapon and [[tailoring]] tool which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guaranteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks. Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.
|display_name=Scissors
<br><br>
|name_colour=Tool
The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.
|name_text_colour=Tool
<br><br><br><br><br><br><br><br><br><br><br><br>
|image=Scissors.png
|image_width=100px
|alternate_image=
|alternate_name=
|alternate_link=
<!--GENERAL-->
|weight=0.4
|equipped=One-handed
|function=[[Tailoring]]
|condition_max=10
<!--DAMAGE-->
|type=Slash
|swing_time=2
|min_range=0.61
|max_range=1
|min_damage=0.1
|max_damage=0.1
|push_back=0.3
|knockdown=0
<!--TECHNICAL DETAILS-->
|class_name=Base.Scissors}}
[[Scissors]] are an early game weapon and [[tailoring]] tool.
 
==Usage==
===Tailoring===
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.
 
===Weapon===
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them before breaking.
 
The scissors are a single attack weapon, meaning it can only strike a single zombie at a time.
 
==Crafting==
===Build 41===
Scissors can be attached to a spear using two [[Duct Tape]].
 
==Distribution==
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.
 
<br>
== Code ==
== Code ==
<nowiki>
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
item Scissors
{{Retrieved|version=41|incver=50}}
MaxRange = 0.9,
<pre> item Scissors
WeaponSprite = Knife,
MaxRange = 0.9,
MinAngle = 0,
WeaponSprite = Scissors,
Type = Weapon,
MinAngle = 0.65,
MinimumSwingTime = 2,
Type = Weapon,
SwingAmountBeforeImpact = 0.02,
MinimumSwingTime = 2,
Categories = Blade,
SwingAmountBeforeImpact = 0.02,
Weight = 0.4,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
PushBackMod = 0.3,
ConditionLowerChanceOneIn = 1,
MaxDamage = 0.3,
PushBackMod = 0.3,
SubCategory = Stab,
SubCategory = Stab,
AimingMod = 0.8,
AimingMod = 0.8,
ConditionMax = 10,
ConditionMax = 10,
MaxHitCount = 1,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
DoorDamage = 1,
SwingAnim = Stab,
SwingAnim = Stab,
CriticalChance = 5,
CriticalChance = 5,
WeaponWeight = 0.4,
DisplayName = Scissors,
DisplayName = Scissors,
MinRange = 0.61,
MinRange = 0.61,
SwingTime = 2,
SwingTime = 2,
KnockdownMod = 0,
MinDamage = 0.2,
Icon = Scissors,
KnockdownMod = 0,
TreeDamage = 0,
Icon = Scissors,
EnduranceMod = 0.5,
TreeDamage = 0,
MetalValue = 8,
EnduranceMod = 0.5,
MinDamage = 0.1,
MetalValue = 8,
        MaxDamage = 0.1,
</nowiki>
WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound = BreakMetalItem,
        HitFloorSound = BladeHit,
        ImpactSound = BladeHit,
HitSound = BladeHit,
AttachmentType = Screwdriver,
</pre>


{{Navbox/Weapons}}
{{Navbox/Weapons}}

Revision as of 19:58, 24 May 2021

WhiskeyHalf.png
This article may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
Scissors
Scissors
General
Category Weapon
Encumbrance
Heavy Load
0.4
Function Tailoring
Equipped One-handed
Condition max. 10
Skill Slash
Damage
Type Slash
Attack speed 2
Range 0.61–1 tiles
Damage 0.1–0.1
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.Scissors

Scissors are an early game weapon and tailoring tool.

Usage

Tailoring

Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.

Weapon

Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them before breaking.

The scissors are a single attack weapon, meaning it can only strike a single zombie at a time.

Crafting

Build 41

Scissors can be attached to a spear using two Duct Tape.

Distribution

Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.


Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item Scissors
		MaxRange		= 0.9,
		WeaponSprite		= Scissors,
		MinAngle		= 0.65,
		Type			= Weapon,
		MinimumSwingTime	= 2,
		SwingAmountBeforeImpact	= 0.02,
		Categories		= SmallBlade,
		Weight			= 0.4,
		ConditionLowerChanceOneIn = 1,
		PushBackMod		= 0.3,
		SubCategory		= Stab,
		AimingMod		= 0.8,
		ConditionMax		= 10,
		MaxHitCount		= 1,
		IsAimedHandWeapon	= TRUE,
		DoorDamage		= 1,
		SwingAnim		= Stab,
		CriticalChance		= 5,
		DisplayName		= Scissors,
		MinRange		= 0.61,
		SwingTime		= 2,
		KnockdownMod		= 0,
		Icon			= Scissors,
		TreeDamage  		= 0,
		EnduranceMod 		= 0.5,
		MetalValue 		= 8,
		MinDamage		= 0.1,
        	MaxDamage		= 0.1,
		WeaponLength		= 0.17,
        	DamageCategory		= Slash,
        	DamageMakeHole		= TRUE,
        	BreakSound		= BreakMetalItem,
        	HitFloorSound		= BladeHit,
        	ImpactSound		= BladeHit,
		HitSound		= BladeHit,
		AttachmentType		= Screwdriver,

Template:Navbox/Weapons