Scissors

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Revision as of 19:58, 24 May 2021 by Thing II (talk | contribs) (Updated formatting, added a bit of information. Still need to verify some things such as distribution.)
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Scissors
Scissors
General
Category Weapon
Encumbrance
Heavy Load
0.4
Function Tailoring
Equipped One-handed
Condition max. 10
Skill Slash
Damage
Type Slash
Attack speed 2
Range 0.61–1 tiles
Damage 0.1–0.1
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.Scissors

Scissors are an early game weapon and tailoring tool.

Usage

Tailoring

Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.

Weapon

Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them before breaking.

The scissors are a single attack weapon, meaning it can only strike a single zombie at a time.

Crafting

Build 41

Scissors can be attached to a spear using two Duct Tape.

Distribution

Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.


Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item Scissors
		MaxRange		= 0.9,
		WeaponSprite		= Scissors,
		MinAngle		= 0.65,
		Type			= Weapon,
		MinimumSwingTime	= 2,
		SwingAmountBeforeImpact	= 0.02,
		Categories		= SmallBlade,
		Weight			= 0.4,
		ConditionLowerChanceOneIn = 1,
		PushBackMod		= 0.3,
		SubCategory		= Stab,
		AimingMod		= 0.8,
		ConditionMax		= 10,
		MaxHitCount		= 1,
		IsAimedHandWeapon	= TRUE,
		DoorDamage		= 1,
		SwingAnim		= Stab,
		CriticalChance		= 5,
		DisplayName		= Scissors,
		MinRange		= 0.61,
		SwingTime		= 2,
		KnockdownMod		= 0,
		Icon			= Scissors,
		TreeDamage  		= 0,
		EnduranceMod 		= 0.5,
		MetalValue 		= 8,
		MinDamage		= 0.1,
        	MaxDamage		= 0.1,
		WeaponLength		= 0.17,
        	DamageCategory		= Slash,
        	DamageMakeHole		= TRUE,
        	BreakSound		= BreakMetalItem,
        	HitFloorSound		= BladeHit,
        	ImpactSound		= BladeHit,
		HitSound		= BladeHit,
		AttachmentType		= Screwdriver,

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