Screwdriver
A screwdriver is a tool used to build and dismantle items.
Usage
Weapon
In times of emergency the screwdriver can be used to quickly take out small groups of zombies, but it is unfit for hordes.
It has finite durability and it has a low damage, requiring many well placed hits to kill a single undead. A player can use it to stab a zombie in the jaw, killing them in one hit if you are precise enough.
Tool
It cannot be repaired, which makes it useless for its main function of disassembly and assembly of electronic items once broken.
If a screwdriver and saw is in the player's inventory, a player can dismantle player-made objects (water barrels, crates, etc). Some of the materials that went into making an item will be returned to the player's inventory upon successfully dismantling it. The screwdriver is needed to change attachments on firearms (suppressors, sights, chokes, etc).
Crafting
Electrical
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Other
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Distribution
Screwdrivers are mostly found in hardware stores, vehicles and storage crates (which are usually in warehouses and storage facilities).
Code
Retrieved: Build 40.43 From items.txt (Project Zomboid directory/media/scripts/)
item Screwdriver MaxRange = 0.9, WeaponSprite = Knife, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blade, ConditionLowerChanceOneIn = 7, Weight = 0.4, SplatNumber = 0, PushBackMod = 0.3, MaxDamage = 0.5, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, WeaponWeight = 0.4, DisplayName = Screwdriver, MinRange = 0.61, SwingTime = 2, MinDamage = 0.2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Screwdriver, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CloseKillMove = Jaw_Stab, BreakSound = PZ_MetalSnap, TreeDamage = 1, EnduranceMod = 0.5, MetalValue = 5,