Sledgehammer: Difference between revisions

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The sledgehammer is a heavy melee weapon that quickly encumbers and tires the player. Large and cumbersome, it cannot be used at all if the player is over-encumbered. Despite these disadvantages, it is capable of killing zombies in one well placed hit. The Sledgehammer swings very slowly, but has high damage. When used, the player should make sure that each and every strike is shot accurately or else he or she can end up getting tired very quickly.
The '''Sledgehammer''' is a two-handed blunt melee weapon that can deal a great amount of damage at the cost of being cumbersome. It is a highly risky weapon to use as it [[Moodles#Heavy_Load|continuously weighs down on the player]] and slows them down. The sledgehammer is unable to be used while [[Moodles#Endurance|exhausted]].


Sledgehammers can also break down walls and furniture. The Sledgehammer is a better tool than melee weapon at times.
The sledgehammer has the highest max damage output of all weapons as well as the highest average damage<ref>http://pzwiki.net/wiki/Weapon#Melee_Weapon_Statistics</ref>. It is plagued with the longest swing time of all melee weapons, requiring the player to plan his attacks against zombies.  


The sledgehammer also has a third purpose of being a door and tree chopper, coming second after the [[Axe]]. It can also destroy player made storage items such as [[Crates]]. However beware that ANY ITEMS stored in the container will be lost if destroyed using a sledgehammer.  
The sledgehammer also functions as an effective door-breaker and tree chopper. It has the ability to do 40 door damage compared to the [[Axe|Axe's]] 30. The sledgehammer can be used to destroy furnitures, walls, stairs, and most placeable structures<ref>http://theindiestone.com/forums/index.php/topic/801-forum-test-release-project-zomboid-version-29916/</ref>.


== Crafting ==
== Crafting ==
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  <nowiki>item Sledgehammer
  <nowiki>item Sledgehammer
{
{
MaxRange = 1.9,
        MaxRange         = 1.9,
WeaponSprite = Sledgehammer,
WeaponSprite         = Sledgehammer,
MinAngle = 0.2,
MinAngle         = 0.2,
Type = Weapon,
Type                 = Weapon,
MinimumSwingTime = 4,
MinimumSwingTime = 4,
EnduranceMod = 6,
EnduranceMod         =       6,
KnockBackOnNoDeath = TRUE,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.04,
SwingAmountBeforeImpact = 0.04,
Categories = Blunt,
Categories         = Blunt,
ConditionLowerChanceOneIn = 50,
ConditionLowerChanceOneIn = 50,
Weight = 6,
Weight                 = 6,
SplatNumber = 1,
SplatNumber         = 1,
PushBackMod = 1,
PushBackMod         = 1,
MaxDamage = 3,
MaxDamage         = 3,
SubCategory = Swinging,
SubCategory         = Swinging,
ConditionMax = 10,
ConditionMax         = 10,
MaxHitCount = 3,
MaxHitCount         = 3,
DoorDamage = 40,
DoorDamage         = 40,
IdleAnim = Idle_Weapon2,
IdleAnim         = Idle_Weapon2,
CantAttackWithLowestEndurance = TRUE,
CantAttackWithLowestEndurance = TRUE,
SwingAnim = Sledgehammer,
SwingAnim         = Sledgehammer,
WeaponWeight = 6,
WeaponWeight         = 6,
DisplayName = Sledgehammer,
DisplayName         = Sledgehammer,
MinRange = 0.7,
MinRange         = 0.7,
SwingTime = 4,
SwingTime         = 4,
DoorHitSound = sledgehammer,
DoorHitSound         = sledgehammer,
MinDamage = 2,
MinDamage         = 2,
KnockdownMod = 3,
KnockdownMod         = 3,
SplatBloodOnNoDeath = FALSE,
SplatBloodOnNoDeath = FALSE,
Icon = Sledgehamer,
Icon                 = Sledgehamer,
RunAnim = Run_Weapon2,
RunAnim         = Run_Weapon2,
}</nowiki>
}</nowiki>


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{| class="wikitable" width="550" style="text-align:center;"
{| class="wikitable" width="550" style="text-align:center;"
|-
|-
! Alpha ||   
! Alpha |Description|   
|-
|-
| RC 2.9.8a || Melee weapons debuffed.  
|Build 26|| The sledgehammer will lose condition when used to destroy things.
|-
|RC 2.9.8a|| Melee weapons debuffed.
|-
|0.2.0a|| Sledgehammer added
|}
|}



Revision as of 04:42, 25 June 2014

Template:Weapons

The Sledgehammer is a two-handed blunt melee weapon that can deal a great amount of damage at the cost of being cumbersome. It is a highly risky weapon to use as it continuously weighs down on the player and slows them down. The sledgehammer is unable to be used while exhausted.

The sledgehammer has the highest max damage output of all weapons as well as the highest average damage[1]. It is plagued with the longest swing time of all melee weapons, requiring the player to plan his attacks against zombies.

The sledgehammer also functions as an effective door-breaker and tree chopper. It has the ability to do 40 door damage compared to the Axe's 30. The sledgehammer can be used to destroy furnitures, walls, stairs, and most placeable structures[2].

Crafting

Name Recipe Description












Code

item Sledgehammer
{
	        MaxRange	        =	1.9,
		WeaponSprite	        =	Sledgehammer,
		MinAngle	        =	0.2,
		Type	                =	Weapon,
		MinimumSwingTime	=	4,
		EnduranceMod	        =       6,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.04,
		Categories	        =	Blunt,
	ConditionLowerChanceOneIn	=	50,
		Weight	                =	6,
		SplatNumber	        =	1,
		PushBackMod	        =	1,
		MaxDamage	        =	3,
		SubCategory	        =	Swinging,
		ConditionMax	        =	10,
		MaxHitCount	        =	3,
		DoorDamage	        =	40,
		IdleAnim	        =	Idle_Weapon2,
	CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	        =	Sledgehammer,
		WeaponWeight	        =	6,
		DisplayName	        =	Sledgehammer,
		MinRange	        =	0.7,
		SwingTime	        =	4,
		DoorHitSound	        =	sledgehammer,
		MinDamage	        =	2,
		KnockdownMod	        =	3,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	                =	Sledgehamer,
		RunAnim         	=	Run_Weapon2,
}

History

Description|
Build 26 The sledgehammer will lose condition when used to destroy things.
RC 2.9.8a Melee weapons debuffed.
0.2.0a Sledgehammer added

See Also

Template:Navbox/Weapons