Thyme: Difference between revisions

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==== Evolved recipes ====
==== Evolved recipes ====
Thyme is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
Thyme is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
{{EvolvedRecipesForItem|spice=true||Omelette=1|roastedvegetables=1|Soup=1|Stew=1|Bread=1|Toast=1|Burger=1|Sandwich=1|SandwichBaguette=1|PastaPan=1|PastaPot=1|}}
{{EvolvedRecipesForItem|spice=true||Omelette=1|RoastedVegetables=1|Soup=1|Stew=1|Bread=1|Toast=1|Burger=1|Sandwich=1|SandwichBaguette=1|PastaPan=1|PastaPot=1|}}


==Foraging==
==Foraging==

Revision as of 00:55, 29 July 2022

Thyme
Thyme
File:Item HerbThyme.png
General
Category Food
Encumbrance
Heavy Load
0.1
Nutrition
Hunger
Hunger
-1
Calories
Calories
0.1
Carbohydrates
Carbohydrates
0
Proteins
Proteins
0
Fat
Fat
0
Cooking
Spice True
Technical details
Item ID Base.Thyme


Thyme is a wild herb which can be used as a non-perishable food item or used in cooking as 'spice'.

Usage

Thyme is used as spice in cooking recipes.

Distribution

Thyme do not spawn naturally and can only be obtained by foraging.

Cooking

Evolved recipes

Thyme is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.

Product Nutrition
Soup
Soup
1
Stew
Stew
1
Roasted Vegetables
Roasted Vegetables
1
Sandwich
Sandwich
1
Burger
Burger
1
Pasta Pot/Saucepan
Pasta Pot/Saucepan
1
Omelette
Omelette
1
Bread
Bread
1
Toast
Toast
1

Foraging

Thyme can only be found by foraging.

Code

From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73

	
	{
		DisplayName = Thyme,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = HerbThyme,
		EvolvedRecipe = Omelette:1;Roasted Vegetables:1;Soup:1;Stew:1;Bread:1;Toast:1;Burger:1;Sandwich:1;Sandwich Baguette:1;PastaPan:1;PastaPot:1,
		Spice = true,
		HungerChange = -1,
		Calories = 0.1,
		Carbohydrates = 0,
		Lipids = 0,
		Proteins = 0,
		WorldStaticModel = HerbThyme_Ground,
		FoodType = Herb,
	}

See also

Wild herbs