Trowel: Difference between revisions
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==Distribution== | ==Distribution== | ||
It can be found in garages, [[Wooden Crate|crates]], sheds, warehouses, hardware stores, storage units, and in kitchens. | It can be found in garages, [[Wooden Crate|crates]], sheds, warehouses, hardware stores, storage units, and in kitchens and in zombie farmers. | ||
== Code == | == Code == |
Revision as of 03:12, 30 December 2022
Trowel | |
---|---|
General | |
Category | Item |
Encumbrance | 1.0 |
Function | Till dirt |
Technical details | |
Base ID | farming.HandShovel |
A trowel (commonly referred to as a hand shovel) is a tool used in farming.
Usage
Farming
- For main article, see: Farming
A trowel is used to till grass or dirt, allowing seeds to be sown.
When digging with a trowel, there is a chance of recovering a worm which can be used for fishing, trapping or even be consumed.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Plowed Land x1 |
none | Trowel x1 |
Grass x1 |
Distribution
It can be found in garages, crates, sheds, warehouses, hardware stores, storage units, and in kitchens and in zombie farmers.
Code
From farming.txt(ProjetZomboid\media\scripts)
item HandShovel { DisplayCategory = Gardening, MaxRange = 0.9, WeaponSprite = Trowel, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 9, Weight = 0.5, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, CloseKillMove = Jaw_Stab, ConditionMax = 6, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Stab, WeaponWeight = 3, DisplayName = Trowel, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = TZ_GardenTrowel, BreakSound = HandShovelBreak, HitFloorSound = HandShovelHit, ImpactSound = HandShovelHit, DoorHitSound = HandShovelHit, HitSound = HandShovelHit, SwingSound = HandShovelSwing, AttachmentType = Knife, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 0.2, MaxDamage = 0.4, WeaponLength = 0.2, SurvivalGear = TRUE, Tags = ClearAshes;DigPlow;TakeDirt, }