Wet: Difference between revisions

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'''Wet''' is a [[moodle]] that represents the [[player]]'s dampness level.
'''Wet''' is a [[moodle]] that represents the [[player]]'s dampness level.
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==Overview==
The character and their clothing have become wet. This is typically due to [[Rain|rain]], but it can also occur due to sweating and exertion. Prolonged exposure can increase the risk of catching a [[#Cold|cold]], though the [[Traits|Outdoorsman and Resilient traits]] reduce the chances of catching a cold in these cases.
This moodle can be removed by going indoors out of the rain for a while, standing by a [[heat source]], or drying oneself with a [[dish towel]] or [[Bath Towel|bath towel]].
The character can slow the rate of wetness by equipping an umbrella in their first or secondary slot, preventing the moodle from reaching past "Wet". Wet clothes have decreased insulation, which makes [[#Hypothermia|getting cold]] more likely.
==Moodle levels==
===Damp===
''"Slightly damp. Rain, or sweat?"''
*Occurs at 15% total body wetness.
*No effects yet.
===Wet===
''"Sweatier, or even more rained on?"''
*Occurs at 40% total body wetness.
The character is somewhat wet from being in the rain for too long, or from overexertion.
===Soaking===
''"Chance of catching a cold."''
*Occurs at 70% total body wetness.
*Likelihood to become sick increased.
===Drenched===
''"High chance of catching a cold."''
*Occurs at 90% total body wetness.
*Likelihood to become sick further increased.
==See also==
*[[Hypothermia]]
*[[Pain]]
*[[Stressed]]

Revision as of 07:14, 11 April 2024

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Wet is a moodle that represents the player's dampness level.

Overview

The character and their clothing have become wet. This is typically due to rain, but it can also occur due to sweating and exertion. Prolonged exposure can increase the risk of catching a cold, though the Outdoorsman and Resilient traits reduce the chances of catching a cold in these cases.

This moodle can be removed by going indoors out of the rain for a while, standing by a heat source, or drying oneself with a dish towel or bath towel. The character can slow the rate of wetness by equipping an umbrella in their first or secondary slot, preventing the moodle from reaching past "Wet". Wet clothes have decreased insulation, which makes getting cold more likely.

Moodle levels

Damp

"Slightly damp. Rain, or sweat?"

  • Occurs at 15% total body wetness.
  • No effects yet.

Wet

"Sweatier, or even more rained on?"

  • Occurs at 40% total body wetness.

The character is somewhat wet from being in the rain for too long, or from overexertion.

Soaking

"Chance of catching a cold."

  • Occurs at 70% total body wetness.
  • Likelihood to become sick increased.

Drenched

"High chance of catching a cold."

  • Occurs at 90% total body wetness.
  • Likelihood to become sick further increased.

See also